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So... New Players and Us

Bringslite
Thanks, Lisa. The best you can do is really all that can be expected!

I am thinking that maybe we can gain some traction by having time to plan and organize small events. We can also do that in between any of your promotions, to have ready, on the other side of that coin. Any chance that we could get more such promos, more often?
Virtute et Armis
-Unknown
Wibblyone
Hello again ! x2 weeks in I have spent more time exploring - typically running from main town southwards through 4-5 hexes and taking on targets that I know I can overcome en route. then back up through the mountains where I go mining and avoid the tons of ogres. I have explored quite widely too taking in some of the other towns and scary areas

some observations and thoughts:
-experience; this is the 'currency' of the game. You can earn gold and gather materials while gaining advancement points through killing foes but exp is fixed and finite. -It would be really good to have a reset for all of your exp up to around a week in. (a newbie period) I wasted a good deal over the first week snapping up rubbishy feats that looked tempting - sigh. After about a week or so you have a much better idea of the direction you want to go and to specialise in.
-Now looking to get to L8 knowing it will take another good few days (sigh) to get the exp for thr right feats to achieve this. a couple of juicy injections of exp every so often would be most appreciated - maybe when you hit a new level gain a load of exp? Or cheaper feats instead..
-Fewer players means less trade and collecting and therefore less interest in advancement of crafting skills. Personally I shall avoid spending exp on crafting as it is so precious for gaining levels. Cheaper crafting feats?
-Fewer players means less team-ups to take on tougher enemies
-new players would benefit from exp injections - or at least making it easy to get to L8 which is a milestone - maintaining interest through easier feat advancement so encouraging them to stay

-Thin out the ogres a bit in the mountains - typically I can engage a single ogre runt but have no chance against anything tougher and have to avoid the rest - no real problem but this is over x4-5 hexes of mountain.
-Getting to a useful level pretty quick would certainly help this.
-Create more weedier quests that do not push the boundaries of your capability. My current three quests are not doable by me alone (defeat red enemies)… crafting & collect ones as well…
-Juicy(er) drops from tough (maybe red) enemies. You do this anyway (recipies ans tokens) but more useful ones would be good. bundles of materials, nice armour, charges and arrows spring to mind

-Other players have been massively helpful - really friendly community you have here!

More updates to come smile
You are a Troll
Really appreciate your feedback! Hope you are getting to party up with some people too as that is a big part of the game.
Wibblyone
Plz could the 10 second logout notification have a prior 1 minute warning that the servers are to be closed down.

today I was merrily running for hours on a grand tour when i got the 10 second notification - during which the screen shuts down so there is no time at all to run off to somewhere safe. As it was when I logged back in I was immediatly attacked and killed because enemies had spawned on me. Infuriating.

as a bonus I fell off the edge of the world but used the stuck function and was pinged to a respawn point after a short while - hooray!
Bringslite
Wibblyone
Plz could the 10 second logout notification have a prior 1 minute warning that the servers are to be closed down.

today I was merrily running for hours on a grand tour when i got the 10 second notification - during which the screen shuts down so there is no time at all to run off to somewhere safe. As it was when I logged back in I was immediatly attacked and killed because enemies had spawned on me. Infuriating.

as a bonus I fell off the edge of the world but used the stuck function and was pinged to a respawn point after a short while - hooray!
Probably a good idea. I know I have gotten carried away with the looming Server Down way more than a few times! smile
Virtute et Armis
-Unknown
Wibblyone
spent most of today running to try to collect the special points of interest - and did most of them - proud smile A few people were online and again most helpful with advice and coming to save me - most appreciated !

this is a saturday and I recon a handfull of people were online - the game desperately needs more players. Some ideas:

the current char startup wants you to gain L4 in all x4 classes - a taster for all of them - after a week let the player redesign / reallocate the exp to suit their style

create a few pre-generated characters that anyone can access and use for a week's free trial - fighter Cleric Wis Rogue and including one that is just exp waiting to be used… all at a rough Level 4 maybe? good enough to rough up goblins and go mat hunting and good enough for a taster.

yes some will just use these for a week and drop them - or log in with another name and keep using them over and over - fine if you gain extra players ! They get a good taster and are tempted because they have been there and ate the pie.

have a few typical templates for L8 & L12 chars showing where the points for advancement come from… I was 'cited to try to get to wiz L8 but found the power 15 needed int 11 … and did not know where to get this easily.
Goblinary has been super but no examples and reasonings for the feats chosen. While Pathfinder rpg forums are stuffed to the gunnells with examples of obscure char designs as well as player faves

your feat systems are intricate and dont need adjustment - but to gain feats is excrutiatingly slow. Two weeks of hard playing and I hit another character advancement brick wall I suspect that it will take me at least another week to gain the exp to buy the feats to improve int so I can get L8. this is just another hurdle to jump which slows the game and discourages players. - splash out experience to encourage players to stay! Maybe a good few thou each main char level gained

your current exp setup does not encourage diverseity in feats/skills. exp is currently precious and jealously guarded - to be doled out in drips. If people knew there was plenty to be had it would be spent on more diverse feats

You want paying customers but currently your shelves are bare. You have to tempt people in. I vaguely recall some 300,000+ people taking up the bundle offer - You will know what the Humble Bundle freebie has generated in terms of new characters created and time spent

have some new points of interest pop up (and some vanish too..) to encourage exploration, more low level quests, more useful drops would be nice.

Today I ran and ran avoiding most enemies - but generally the areas are very same-ey - great geography similar content. This does not prompt players to move out of their local zones. within a few hexes are most things you need to kill / collect. more diversity maybe? I know there is some diversity but not much

some kind of notice board in main settlements to advertise what current players are doing (is this local chat?)- If the game takes off then general chat will be utterly swamped

well that is a second week spent and my thoughts.. hope this is useful.
Toodles!

Bringslite
I would suggest something as far drastic as a FTP model that allows a certain amount of straight time earned xp up to as much as is now available for $14.95/month. A subscription model that gives more over time, chunks of xp at the start of each subscribed month, opportunities to earn more through activity level or something along those lines.

That would raise a hell of a lot of jealousy, selfish objections and possibly feelings of being cheated (somehow). Despite that the only other option is an incredibly slow development future as we have been experiencing.

So I won't suggest that… smile

Character building is a very slow process in game as is right now and it isn't as if anyone is going to be "catching up" and dominating the game so fast that it is like other games. Not even at twice the possible xp gain that we have already.
Virtute et Armis
-Unknown
harneloot
Sounds like a clarion call for the PFO version of Eve *Skill Injectors* - would help raise money AND keep players playing!

How about a modest xp bonus for every consecutive month subbed (like 1000xp per?). Buy a year and get the bonus all at once?

Or, as has been suggested before I think - front load the first month or first three months of xp…or maybe just get a free bonus 10,000xp if you sub for a second month? Something - please!!!
Xyzzy - gatherer, yeoman archer, swamp monster.
Bringslite
harneloot
Sounds like a clarion call for the PFO version of Eve *Skill Injectors* - would help raise money AND keep players playing!

How about a modest xp bonus for every consecutive month subbed (like 1000xp per?). Buy a year and get the bonus all at once?

Or, as has been suggested before I think - front load the first month or first three months of xp…or maybe just get a free bonus 10,000xp if you sub for a second month? Something - please!!!
Personally I feel that those "injectors" are a great idea! Even if (especially if) they came with some new or advanced achievement reqs, because you know, the goal (IMO) is to give reasons to play more as well as to have MORE players about. That could be done all up the line from T1 to T3+.

Loyalty rewards are also a great way to go. Honestly all those "hanging in there" and "helping keep the dream alive" deserve some sort of recognition. Just as All involved in the development and keeping the lights on deserve to see a return for their efforts. Don't ever doubt that I fail to recognize what Lisa, Bob and Cole have done so far and are still doing. As well as anyone that is less in profile on this project.

The problem/danger with front loading xp is a simple case of under-informing new players about xp. That can be solved. An informed consumer is then fully responsible for what they do with their product. So I can't see why that is any kind of unsolvable issue.

I suggested front loading xp as a benefit for subbed players in a Fremmium model because I am guessing that might be the easiest way to code such a thing. <Shrug> No idea smile

Might seem harsh now, but I do mean well.

Very little will work right or as intended about this game's design until there is a population that facilitates The Machine that this game is as it was designed. A realistic, fun, character advancable FTP coupled with a "subscription with benefits" model could be what is needed to get out of this hole. Players are human (I think). They will by nature want to have benefits above FTP once they get interested, emotionally invested, make friends, feel what powers are beyond their reach, etc… THEN Paizo will start generating income to really improve the game with some rapidity.
Virtute et Armis
-Unknown
Bob
Wibblyone
Plz could the 10 second logout notification have a prior 1 minute warning that the servers are to be closed down.

today I was merrily running for hours on a grand tour when i got the 10 second notification - during which the screen shuts down so there is no time at all to run off to somewhere safe.

Adding in a warning that Daily Maintenance will be starting soon is high on our list of feature requests and is hopefully something we can get to soon.

On a purely technical point, the 10 second timer you're seeing isn't telling you that the servers will shut down in 10 seconds, or that you'll be logged out in 10 seconds, it's telling you that the application on your PC will shut down in 10 seconds. That timer starts because the application just noticed that it's no longer connected to the server, and since there's nothing for the application to do when it's not connected to the server, it's going to shut down. However, the application doesn't really know for sure why it was disconnected from the server. Daily Maintenance is probably the most common reason, but it can also be a bad internet connection, or servers going down unexpectedly (fortunately very rare), or a variety of other possibilities.

We found that having the application simply shut down immediately led players to believe that they'd crashed, so we threw in the timer so the application could display a text message briefly making clear that wasn't what happened. Sounds like we should take another look at the text to make things a little clearer.
 
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