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Free Trial Mode

Smitty
Logging in at shrines wont fix what the question was ..
for scouts - usually you are wanting to check monster hexes across the map, logging into a shrine is perfect for that… unpaid alts should log into closest settlement .. if you want to avoid that..
Edam
Smitty
Logging in at shrines wont fix what the question was ..
for scouts - usually you are wanting to check monster hexes across the map, logging into a shrine is perfect for that… unpaid alts should log into closest settlement .. if you want to avoid that..

If I recall correctly (it was a long time ago) this spawn at shrine idea came up around the EE time and the issues with it, back then, were:

1. It can be used for fast travel. (for example log off on the plains below Golgotha with a load of goodies and log back in and appear safely up the mountain in town near the Golgotha bank).
2. PvP issues, such as people who escaped being chased can log off and back in again respawning hexes away from the pursuers at a PvP free shrine. Shrines would also create ideal camp spots for bandits and scouts wanting to see who logs in.

Whether these issues are problematic or an absolute boon kinda depends on the perspective of the player.
Smitty
Yep edam that is right.. but the question was how will free trial accounts not exist as scouts across the map.

The response was have them appear at shrines.. which doesn't address the question of how will these free accounts not be used for scouting.
harneloot
Wasn't there supposed to be an important mechanic called Soul Binding that allowed you to pick where you would appear after Pharasma raised you? Let subbed toons Soulbind to certain places like Faction Centerns, Company Holdings, Monster Hex shrines or something and let Free to Play toons have to reappear where the game thinks is best and log into only the closest NPC settlement? I thought Soul Binding was supposed of be one of the perks of those expensive player bought taverns too…
Xyzzy - gatherer, yeoman archer, swamp monster.
Bringslite
Not a solution or an opinion here, but just an observation. We have already had a long period in which Free Trial accounts were easy to create and so there has already been plenty of opportunity to create scouts and disperse them to "The Fours Corners" of the world if wanted. That was nixed, mainly to curb unregulated Influence gathering, I believe along with other reasons. It wasn't used to complain about easy scouting back then. At least not strongly. We had more active players then and we also had more PVP.

Bringing back "Free Trial" does bring back the "scouting problem" but with at least the Influence prob fixed. Maybe instant scouting will be an issue, maybe not. Maybe it will facilitate PVP vs. other players rather than mostly PVP vs. just aggressor attended raids, maybe not.

Would be interesting to read if the Devs feel it is an issue to be concerned about.

@ Bob
If there is going to be "flagging for PVP" is the issue of shrine travel for some distance (rather than Run Simulator) really still a relevant thing?

@Xyzzy

I think that you are talking about a KS feature called "Twice Bound of Pharasma" or something like that? Yeah, it was never clearly defined. I remember the most developed ideas were options for spawning areas or the ability to build shrines in certain "unshrined" areas. Since it was a purchased feature, would not mind hearing more about all that. smile
Virtute et Armis
-Unknown
Bob
Smitty
Logging in at shrines wont fix what the question was ..
for scouts - usually you are wanting to check monster hexes across the map, logging into a shrine is perfect for that… unpaid alts should log into closest settlement .. if you want to avoid that..

Very true, it's just a small step toward longer-term plans, and one we could do relatively easily. It doesn't solve all the issues with alts, but it would at least keep alts from logging in as scouts right in the middle of an enemy territory. As you say though, it would do nothing to prevent using alts as scouts for monster hexes, since there's always a shrine in/near those.

We do have longer-term plans that would help with that issue, but there are a lot of technical and balance challenges with those plans, so they'd take a while to implement. We'd be open to alternative disincentives that could be implemented relatively easily, but haven't come up with any yet, and think it's best to get free trials working soon even with this shortcoming.
harneloot
This was all I could find at the moment, but it was linked to the Threading plan:

"Characters will be able to soulbind to a Smallholding so it will act as a resurrection point, without requiring the character to deploy a Thread to establish the soulbinding."
Xyzzy - gatherer, yeoman archer, swamp monster.
Bob
Edam
If I recall correctly (it was a long time ago) this spawn at shrine idea came up around the EE time and the issues with it, back then, were:

1. It can be used for fast travel. (for example log off on the plains below Golgotha with a load of goodies and log back in and appear safely up the mountain in town near the Golgotha bank).
2. PvP issues, such as people who escaped being chased can log off and back in again respawning hexes away from the pursuers at a PvP free shrine. Shrines would also create ideal camp spots for bandits and scouts wanting to see who logs in.

We have a relatively simple tweak in mind that would help with some of these issues: If the character logged out (or was otherwise disconnected) more than X minutes ago, then spawn them back in at the nearest accessible/friendly shrine. It wouldn't completely solve them, but would at least generally mean that the character could have just run to the nearest shrine in less time.

The spawn camping issue is more probematic, though we do have policies against that. Still, it's certainly possible this change would make spawn camping much more tempting, and that we'd need to take additional measures to prevent it around the same time.
Bob
harneloot
Wasn't there supposed to be an important mechanic called Soul Binding that allowed you to pick where you would appear after Pharasma raised you? Let subbed toons Soulbind to certain places like Faction Centerns, Company Holdings, Monster Hex shrines or something and let Free to Play toons have to reappear where the game thinks is best and log into only the closest NPC settlement? I thought Soul Binding was supposed of be one of the perks of those expensive player bought taverns too…

Yup, the ultimate plan is to have a whole system to give players more control over where they respawn, whether on logging in or on dying, and at the same time to limit those locations to friendly spots the player has visited. With that, we could probably add more restrictions on those choices for trial players, if needed.

Overall, there were still a lot of details to to work through. It also looks like our original plans were pretty open to using alts as scouts out in the wilderness, just not in enemy territory. Maybe making free trials so much easier to use turns that into more of a problem than before, but ultimately any large number of active players would have meant a large number of alts available for use as scouts, just usually not all controlled by the same player.
Bob
Bringslite
If there is going to be "flagging for PVP" is the issue of shrine travel for some distance (rather than Run Simulator) really still a relevant thing?

It's certainly less of an issue, particularly with mobs relatively easily avoided. Even with mobs doing some patrolling, a lightly encumbered player will probably always be able to avoid being killed by mobs, though they might have to slow down and be a bit more careful. Nonetheless, a character not flagged for PvP, and not slowed by carrying too much stuff, could very dependably reach any destination given enough time, perhaps twice the amount of time needed to run straight there. As long as shrine travel took significantly more time than that, using it would be a meaningful choice.

One possible exception would be if characters not flagged for PvP could be blocked from entering certain hexes. In that case, it's possible that shrine travel could let a character bypass those restrictions, so we'd have to put some thought into that.
 
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