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Fiesta 04.12.2019 13:02 | |
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BobEdam I guess my question about this would be what about Inns? I find that most of the time, I log out at friendly Inns and I would really rather be able to continue to log out there and not at shrines. I don't think that adding a shrine to the Inn is a good solution but perhaps a bind point to allow us to log back in where we logged out. |
Bringslite 04.14.2019 01:44 | |
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@Bob #1. Do you guys have an idea on the number of simultaneous players that your current set up can handle before lag/service/etc… degradation will occur? Under current budget, will it be easy to strengthen/up that capacity if you need to? #2. This is partly related to PVP but also related to Free Trial accounts. Do you see these unlimited "extra characters" (the ability for them to act as "vaults" ) as being something that will make it difficult to create increased rewards for looting from Raids? Couldn't I just store excess things on an alt at a holding? Or do you plan to restrict log-in locations (or limit character inventory capacity) around the same time that you work out more/increased rewards for PVP?
Virtute et Armis
-Unknown |
Bob 04.14.2019 12:41 | |
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Bringslite We have tech in place that will put the walls up around a hex that's overcrowded and queue up logins that try to get into that hex. Increasing those numbers would probably require a lot of work, but we think the only hexes really likely to run into any problems would be the ones right around Thornkeep, because all the new players start there. Once they're dispersed, there shouldn't be much problem, so the first thing we'd probably look at if needed would be some way to start out new characters in a different location. Bringslite That is indeed one of our concerns, and we'll probably need to deal with it at the same time we make vaults more vulnerable. Restricting login locations will help somewhat, though at some point we'd probably want holdings to be one of the places you're allowed to log in at, since we'd intended them as bases of operation. |
Bob 04.14.2019 12:44 | |
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Fiesta It's possible that we could consider friendly holdings, including inns, as login points, possibly only if you log out very close to them. We'll figure out the details when we get closer to implementing this restriction. |
Smeltbane 04.14.2019 18:45 | |
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Bob Holdings are not safe login locations, you may well login to find a bunch of raiding ninja's tromping on your head. If you make holdings a shrine, rather than just a login spawn, it is going to seriously mess with feuds as friendly sides will simply respawn after death at the holding they are defending. Also, how could feuding even work at all if shrines are meant to be PvP free zones and you have a shrine right there at the holding you want to attack. Outposts would work better. |
Bringslite 04.15.2019 12:59 | |
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SmeltbaneThese things are mostly true but all sorts of raids/monster invasions are on players set schedules. Outposts might just be a good alternative that is less confusing. Maybe a "Shrine" outpost Which does not produce Bulk would be a good trade off for the Res Location benefits…Bob
Virtute et Armis
-Unknown |
Bob 04.15.2019 13:08 | |
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Smeltbane Things do get complicated very fast when picking login/respawn points. Holding shrines might need to go inactive during PvP windows, or possibly just when enemies are nearby. We'll definitely take time to talk through all that when we're closer to making some login/spawn changes. |
Fiesta 04.15.2019 13:27 | |
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SmeltbaneBob Yah, I'm not expecting holdings to be safe, just monster free when it's not during the PVP window. |
Bob 05.15.2019 10:38 | |
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There's a new build up on Zog (the test servers) with Free Trial Mode activated. I'll post some more official preliminary release notes soon, but here are the basics:
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BlackMoria 05.15.2019 10:54 | |
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Assuming all works out well on Zog, when will this be rolled out to the Live Server? |