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New Subscription Model in EE 18

NightmareSr
When you mention the 2 stage deployment to Zog, does that mean that part of the update is going to Live earlier and then the rest later after testing in Zog?
If so what is changing to Live in the first stage?
- Wandering gatherer (NightmareSr#2669 on discord)
Bob
NightmareSr
When you mention the 2 stage deployment to Zog, does that mean that part of the update is going to Live earlier and then the rest later after testing in Zog?
If so what is changing to Live in the first stage?

Ideally, nothing will noticeably change on Live during the first stage, but it will technically be running new code in the background. That code knows how to follow both the old rules and the new rules, and will interact with both Zog and Live according to the rules they're each running on.
Bob
Bob
Ideally, nothing will noticeably change on Live during the first stage, but it will technically be running new code in the background. That code knows how to follow both the old rules and the new rules, and will interact with both Zog and Live according to the rules they're each running on.

Also, we won't have to do quite the same two-stage release when we go to Live, because the back-end server stuff will effectively already have been rolled out for both Zog and Live during this first stage. The switch on Live will be a bit more complicated than our usual update, but it will all happen at once.
Bob
Well, the good news is that the builds of the game client and game server look pretty good and so far seem ready to go on Zog. The bad news is that testing around the latest fixes on those builds again exposed some tricky issues with the back-end server code. We'd expected to have to do a few quick fixes before phase one of the Zog update, but we turned up more than we can fix up today. That means we'll have to delay the switch until Monday, since doing it tomorrow would mean the first Daily Maintenance running the new back-end code would happen on a Saturday when we're out of the office.

Sorry for all the delays. We knew this rabbit hole was deep, we just didn't realize it had been dug by a killer rabbit. Should have listened to Tim the Enchanter, but we kept focusing behind the rabbit.
NightmareSr
Bob

Sorry for all the delays. We knew this rabbit hole was deep, we just didn't realize it had been dug by a killer rabbit. Should have listened to Tim the Enchanter, but we kept focusing behind the rabbit.
Did you acquire the Holy Hand Grenade of Antioch, or do you need one crafted? smile
- Wandering gatherer (NightmareSr#2669 on discord)
Bob
NightmareSr
Bob

Sorry for all the delays. We knew this rabbit hole was deep, we just didn't realize it had been dug by a killer rabbit. Should have listened to Tim the Enchanter, but we kept focusing behind the rabbit.
Did you acquire the Holy Hand Grenade of Antioch, or do you need one crafted? smile
We had one, but clearly we counted to five.
NightmareSr
Oh no! Five is right out, I thought the Book of Armaments was quite clear.
reference: Armaments ch. 2, verses 9-12
smile
- Wandering gatherer (NightmareSr#2669 on discord)
Bob
We're working on our last known issue right now and still planning to do phase 1 of the switch today, hopefully around 2-3 PM Pacific. Can't guarantee we won't find additional issues while testing around that fix, but things are looking good.

When we do make phase 1 of the switch, the first thing everyone should notice is absolutely no difference from what you're used to seeing. You should still be able to log into the web site and game (both Live and Zog), add characters, set training, purchase game months, set up subscriptions, all just as before. It won't be until we actually deploy the new build to Zog that anyone will see any differences, and even then the differences should only be visible on Zog.

I'll let you know as each part of the switch occurs.
Bob
We've copied the build up, but we're keeping it in a separate folder temporarily to run a few tests on it while it has access to the Live database but isn't yet fully in charge of it. Assuming we don't spot any significant issues, we'll fully deploy it once those tests are complete.
Pollywaffle
NightmareSr
Oh no! Five is right out, I thought the Book of Armaments was quite clear.
reference: Armaments ch. 2, verses 9-12
smile

S0 assuming your alchemist can craft these items, what actually happens if you count to 5 ?
 
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