Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

New Subscription Model in EE 18

Bob
Live is fighting us a bit, but Cole's bashing it back into shape. Hopefully won't be too much work involved, but it's getting to the end of the workday here, so flipping the switch on phase 1 will have to wait until tomorrow.
NightmareSr
Pollywaffle
NightmareSr
Oh no! Five is right out, I thought the Book of Armaments was quite clear.
reference: Armaments ch. 2, verses 9-12
smile

S0 assuming your alchemist can craft these items, what actually happens if you count to 5 ?
It's tough to describe but suffice it to say, it's not pretty.
- Wandering gatherer (NightmareSr#2669 on discord)
Bob
Phase 1 is GO! You all should now have the thrilling experience of everything operating exactly as before! If you see anything working oddly, like seeing incorrect data on your subscription page, having trouble logging in, getting billed incorrectly, being unable to purchase items at the store and bring them into the game, being unable to manage your characters (create, delete, set training), being treated as being in Free Trial Mode when you shouldn't (or vice versa), or really anything that's changed and doesn't seem right, please send email to customer.support@pathfinderonline.com so we can track things down as quickly as possible.

We'll be doing some quick tests on these issues ourselves, after which we'll be on to Phase 2, switching Zog over to the new build. Ideally we'll be doing that this afternoon so everything will go through a Daily Maintenance cycle tomorrow morning.
Bob
So far things are looking pretty good with Phase 1, but now the rabbits have gotten into the build process that makes our installers. As soon as we can sort that out, we'll get the latest build up on Zog. That will probably be sometime after Daily Maintenance tomorrow, assuming there aren't too many rabbits in there.
Azure_Zero
Hope that none of those rabbits turns in to a Bunny Lord.
Bob
Sadly, the rabbits did turn into Bunny Lords, but we bravely ran away and figured out a way to peacefully coexist. I for one welcome our new rabbit overlords. With their superior guidance we can now announce:

Phase 2 is GO! Zog is now running the Release Candidate for OE 1. For the moment there's a limited amount everyone can play with the new Per Character Subscription part, since doing so requires a partial conversion of your account and puts you in kind of a weird state. However, you can generally see how the UI flows, right up until the point where you try to make changes to your subscription, like changing your Reactivate Automatically setting, or Activating a character. At that point you'll be told that your account isn't ready yet. Partial conversions are riskier than the full conversions we'll do when we're ready to deploy on Live, so we're probably going to restrict that to our disposable test accounts.

Meanwhile, there are a few other things that can be checked out, like the new Character Creation flow (you return to the Character Selection screen first, so you can immediately set twins or select premium items to bring in with you), the new Spellcrafter Structure (I'll get one placed somewhere shortly), Chill Touch returning to Drained 100%, and some other minor fixes (I'll also get the complete Release Notes typed up soon, probably tomorrow). However, the main thing is that you should be able to upgrade to the new test client by just running the test patcher as usual, and you shouldn't experience any weirdness trying to get logged in and into the world. If anyone does run into trouble, or wants test server access, just send email to customer.support@pathfinderonline.com.
You are a Troll
Oh, I'm sorry…. I must have been sleeping on a game with only 35 or so people still actively playing it. When exactly was it crowd forged to capitulate to the Inner Circle and give them back their Mage Tank cheese wiz?
Azure_Zero
You are a Troll
Oh, I'm sorry…. I must have been sleeping on a game with only 35 or so people still actively playing it. When exactly was it crowd forged to capitulate to the Inner Circle and give them back their Mage Tank cheese wiz?

Agreed, The Mage Tank Cheese combo must stay the way it is in EE17,
and never be put back to it's broken values and state ever again.
Bob
Azure_Zero
You are a Troll
Oh, I'm sorry…. I must have been sleeping on a game with only 35 or so people still actively playing it. When exactly was it crowd forged to capitulate to the Inner Circle and give them back their Mage Tank cheese wiz?

Agreed, The Mage Tank Cheese combo must stay the way it is in EE17,
and never be put back to it's broken values and state ever again.

That combo won't be going all the way back to what it was pre-ammo. For one thing, there's a bug with the cure aspect that keeps it from getting ammo bonuses, so it's getting nerfed by accident for the moment. Also, ammo results in occasional reload delays, which can throw the timing off quite a bit. Add on that these are very fast attacks that burn through ammo quickly and we're pretty sure this won't be as OP as it was before. With all the variable involved though, the only way to really find out how it works out in-game is to give it a try.
Pollywaffle
Bob
… we're pretty sure this won't be as OP as it was before …

Even pre-nerf, the mages were ineffective compared to proper tanks. A well built specialist tank needs to be able to take on multiple melee ninjas without kiting, which is not something mages could ever hope to do even pre-nerf. Anyone that thinks the old mages were actually OP either does not play enough or simply has no idea how to build a proper tanking character in PFO.

Mage tanking was an interesting/fun alternate built that offended the sensibilities of people coming from the old table top D&D tradition where wizards were traditionally "glass cannons". In non-D&D fantasy, the wizards are melee monsters that wade into combat against monstrous foes wearing cloth and armed with a stick. Gandulf being a classic example. If an identical ability had been applied to a heavy armor characters shield attacks no-one would have complained.

The most significant thing to come from the mage tanking farce is that the devs in this game pay far too much attention to non-playing or just incompetent forum warriors and not enough attention to the actual game mechanics. Mage tanking never worked the way people in these forums claimed it did, and a simple examination of the numbers involved should have revealed that.
 
You must be logged into an enrolled account to post