Happy Holidays from Paizo and the Pathfinder Online team! This year's holiday event, the Eternal Youth Sequence, will take place in three phases. Phase 1 starts on Friday, December 20 at 10 AM Pacific (or shortly after Daily Maintenance), Phase 2 at 10 PM Pacific on Thursday, December 26, and Phase 3 at 4 PM Pacific on Wednesday, January 1. The event will end at 9 AM Pacific (beginning of Daily Maintenance) on Monday, January 6.
For each phase, the sequence will be launched in all assigned monster hexes (listed below, 23 total), and will run through a short series of escalations in ascending order of difficulty, with a ten minute delay between escalations. The final escalation is new and very difficult, but also more rewarding than usual. Any incomplete sequences will be halted at either the beginning of the next phase or at the end of the event.
Each eligible settlement has a hex assigned to it (listed below). Every time a settlement completes its assigned sequence, it will be rewarded 3 Structure Points. Additional Structure Points will be rewarded to the first 3 settlements to complete their sequences during each phase (details below). Settlements can use these points to purchase the structure kits of their choice, at a cost of 1 point for a small (add 1 point for each upgrade), 4 points for a medium (add 2 points for each upgrade), or 12 points for a large (not a Keep, add 3 points for each upgrade). For example, a medium +2 kit would cost 8 Structure Points (base price 4, plus 2 per upgrade).
Settlements will also be awarded 5 Recipe Points for every escalation cleared as part of the sequence in their assigned hex. Settlements that complete their sequence in a given phase get 3 additional Recipe Points for every time the sequence is completed by any settlement during the same phase. Settlements can trade these points for the recipes of their choice (Tier 3 recipes cost 40 points, Tier 2 recipes cost 12 points, Tier 1 recipes cost 5 points).
Bonus prizes will be awarded for the first, second and third settlements to complete their assigned sequence during each phase:
- First Place: 9 Structure Points, 500 of each bulk resource, 30 gold coins, choice of 3 recipes or expendables (1 from each tier), and choice of 3 standard raw ingredients (100 units each, 1 from each tier, no Aeon Stones or Victory Markers or other specialty ingredients, enchanting raw ingredients are fine, gatherable or salvage items are fine).
- Second Place: 6 Structure Points, 300 of each bulk resource, 20 gold coins, choice of 2 recipes or expendables (from 2 different tiers), and choice of 2 standard raw ingredients (75 units each, from 2 different tiers, see restrictions from first place prize).
- Third Place: 3 Structure Points, 150 of each bulk resource, 10 gold coins, choice of 1 recipe or expendable (any tier), and choice of 1 standard raw ingredient (50 units, from any tier, see restrictions from first place prize).
This year we'll also be giving out rewards to individual characters. For each rank above rank 3 earned by an active character on one of the new achievements before the event ends, that character will receive 1 Character Point, plus 1 bonus point just for hitting rank 4 on at least one of the new achievements. These points can be traded for the recipe, expendable, holding or outpost (no siege equipment) of their choice (Tier 3 recipes/expendables cost 15 points, Tier 2 recipes/expendables cost 5 points, Tier 1 recipes/expendables cost 2 points, holdings cost 10 points plus 2 per upgrade, outposts cost 5 points plus 1 per upgrade).
Rewards can be delayed until the Alchemist becomes available for those who'd like to make Alchemist-related choices.
For all prizes, final decisions on the reasonableness of any choices will be at Paizo's discretion. If you have any questions about what might be considered reasonable or unreasonable, particularly if there are things you think might meet the descriptions above but seem overly valuable compared to what was likely intended, please ask those questions now.
Here are the participating settlements and their assigned hexes:
- Alderwag 2-3
- Aragon 2-3-2-3
- Blackwood Glade 1-2
- Caer Coedwig 2-3
- Callambea 4-5
- Carpe Noctem 5-6
- Cauchemar 3-3-3
- Corbenik 5-5
- Dun Baile 6-6
- Emerald Lodge 3-4
- Forgeholm 4-4-4-4-4-4-5
- Fort Ouroboros 4-4-4
- Golgotha 3-4
- Hammerfall 1-2
- Keeper's Pass 1-2
- Mediash 6-6
- Middenheim 4-5-5
- Oak Knoll 4-5
- Ozem's Vigil 1-2
- Phaeros 3-4
- Staalgard 4-4
- Talonguard 1-6
- University Commons 1-1