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Bob 01.06.2020 09:12 | |
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Here are the final results for all the settlements that completed at least 1 escalation during Phase 3:
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Bob 01.06.2020 09:59 | |
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That all totals up to 167 escalations and 9 sequences completed in the assigned hexes over the course of the event. Nice work everyone! Here's an overall list of what all the settlements that completed at least 1 escalation achieved:
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Bob 01.06.2020 10:10 | |
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The Eternal Youth Sequences have all now stopped, leaving whatever escalation was running in each hex to finish up naturally and then be followed by the usual fallow time before being replaced by a random escalation. That means there's still one Seekers from the Citadel out there, along with two Over the Crowns, plus the remaining Nhur Athemon Sequences. |
Gross 01.06.2020 16:09 | |
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The third phase race was a killer… not spent that many hours in PFO in a week in a long time…. or left so many husks for a while.
Mercenary monster hunter from Forgeholm
War priest of Angradd… patiently waiting on Goblinworks to deliver him (and greataxes, Dwarves need 2 handed axes). |
Bob 01.06.2020 17:06 | |
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Gross Aw, you're making me blush ![]() |
malmuerta 01.06.2020 19:12 | |
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Thanks Bob for such a great year end event! It truly had a little something for everyone. Like Gross, now I just have to restock my spares for gear. ![]() |
Edam 01.06.2020 19:12 | |
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Gross Finishing the final one was such a hurdle for small settlements/groups a lot of people chose not to even start ![]() In retrospect, for the recent challenge, it may have been better splitting it into two stages at the crossover between the iron dudes and the hippies with minor rewards for settlements completing stage one. Overall though I think it was a good challenge and worked well, so no real complaints. In terms of a recurring escalation I doubt much needs tweaking, the single huge 200K strength spawn where lower level players can contribute to the initial half (or you can burn through it by splitting the party and blitzing) is likely fine just as it is. |
NightmareSr 01.06.2020 20:48 | |
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Not to be picky Exam, but the Seekers of the Citadel was 250K not 200K, I think. And if I recall correct, Over the crown is 100K and Emerald Aristocrats is 120K. The 120k to 250k jump in strength coupled with the fact that bandits are first in Seekers (not to mention bandits are everywhere outside escalations), I think a slight tweak would be nice to either weaken/shorten it or better yet just balance the strength better. The first part with bandits drops strength very slow but bandits last for near the same percentage. Contrast to the necromancer's at the end drop the strength by a nice percentage but means they don't last very long. Feels to me like a different "balance" is needed for each mob in the new Seekers of the Citadel, so it is closer to needing to kill the same number of not bandits as not necromancer's and etc.
- Wandering gatherer (NightmareSr#2669 on discord)
– Cauchemar is a Greater Nightmare – cauchemar.pfo@gmail.com |
malmuerta 01.06.2020 21:32 | |
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NightmareSrSomehow I thought is was starting at 195K. Funny how eye witnesses are the worst… |
NightmareSr 01.07.2020 01:04 | |
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malmuertaThat is true, we might even all be wrong.NightmareSrSomehow I thought is was starting at 195K. Funny how eye witnesses are the worst… ![]()
- Wandering gatherer (NightmareSr#2669 on discord)
– Cauchemar is a Greater Nightmare – cauchemar.pfo@gmail.com |