Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

OE 2.1 Preliminary Release Notes

Bob
These are the Preliminary Release Notes for Open Enrollment v2.1. We deployed a Final Candidate for OE 2.1 to the Test Server on Friday, April 10. We plan to deploy OE 2.1 to Live during Daily Maintenance as early as Monday, April 13, assuming it performs well during final testing. However, OE 2.1 won’t be deployed to Live until the Nhur Athemon Sequences have been completed as well. This is currently expected to happen around Monday, April 13, so it is more likely that OE 2.1 will be deployed to Live during Daily Maintenance on Tuesday, April 14 or on a later date.

What Is In This Release

This release adds over 50 rare raw materials and salvage items for our upcoming event to honor everyone's help in staying home and staying healthy. Players will be able to collect sets of these items to turn in for prizes, with the final rules to be posted on the forums shortly. In addition, the Emerald Aristocrats escalation joins the standard rotation, several issues with the Combat Alchemists are fixed, and multiple other improvements have been made to various systems in order to keep steadily improving the overall player experience.

Full Release Notes

Event:
  • Ten varieties each of rare essences, quartzes and fungi have been added to the standard low-security monster hexes (not home hexes, not the medium/high-security hexes meant for tutorial escalations). These raw materials have been divided up by geographical regions, with regions that have smaller numbers of monster hexes sharing raw materials with other nearby/similar regions. Only the highest quality variants of each raw material are of any value (labeled as Valuable), so it’s best to let them regenerate for a while if you start pulling the low quality varieties (labeled initially as Unusable, then TKTK, and finally Worthless). These raw materials can’t be harvested using harvesting kits, they can only be gathered, much like enchanting raw materials.
  • Twenty-three rare souvenirs have been added to the escalations as lootable salvage. Any time an entity has a chance of dropping enchanting salvage, it now also has a small chance of dropping a souvenir. Most escalations have their own souvenirs, though some escalations that share similar themes/entities (Duergar and Elite Duergar, Dark Elves and Elite Dark Elves, The Shadow/Wrath/Revenge of Nhur Athemon and Emerald Aristocrats) share souvenirs, with the lower-level variants having a smaller chance of dropping one. Bosses have a much higher chance of dropping souvenirs than any other entities and each member of the party gets a full chance at each boss drop.
  • All the Valuable raw materials and all the souvenirs are Invulnerable (protected from looting on death) and can be sold at auction houses. All of the non-Valuable raw materials are vulnerable to looting, can’t be sold at auction houses, and are best disposed of to avoid cluttering vaults.
  • All the event raw materials and souvenirs are sorted under the new category Premium/Event in the vaults and are referred to as event items in their descriptions.

Escalations:
  • Emerald Aristocrats is part of the standard escalation rotation and only one instance can be running at a time.
  • Enemies from the Mordant Spire event Superior Review no longer claim to be from the Mordant Sprire.

Combat Alchemist:
  • All craftable Alchemist’s Tools are sellable at the auction house (Trainee Alchemist’s Tools remain unsellable, along with other trainee equipment).
  • Base Attack Bonus requirements for Combat Alchemist Role Achievement ramp evenly across all levels.
  • Adventure is a category point option for Clothing Armor Proficiency advancement.
  • Alchemist armor feats are options for Clothing/Light Armor Proficiency advancement.
  • Recipes for Tier 2 Professional’s Formula Book can be learned and used at Artificer 13 instead of 14.

Miscellaneous:
  • Energy Resistance on all non-heavy armors has been reduced by 25% and will be steadily removed over time to make room for the increased energy resistance proved to lighter armors by enchantments.
  • The help entry for the Town Crier Management Window mentions that town criers appear in Thornkeep if the Settlement Level is at least 14.
Bob
Some of the map servers on Zog, specifically the chunk of hexes between Thornkeep and Goblinville, haven't come back up yet after our power outage. We'll take another stab at resurrecting them next week, and I can make arrangements to teleport any test characters in the meantime.
Bob
We're deploying OE 2.1 to the Live servers today, so Daily Maintenance may take a little longer than usual. I'm still finalizing the exact rules/rewards for the event that uses the new raw materials and salvage items, but the important thing to know is that you're better off by far trying to obtain more of whatever items you, and others willing to make trades, have the least of. The largest prizes will be available in exchange for complete sets (1 each) of every event raw material and salvage item.
Garric Orcsbane
Bob
  • Ten varieties each of rare essences, quartzes and fungi have been added to the standard low-security monster hexes (not home hexes, not the medium/high-security hexes meant for tutorial escalations). These raw materials have been divided up by geographical regions, with regions that have smaller numbers of monster hexes sharing raw materials with other nearby/similar regions. Only the highest quality variants of each raw material are of any value (labeled as Valuable), so it’s best to let them regenerate for a while if you start pulling the low quality varieties (labeled initially as Unusable, then TKTK, and finally Worthless). These raw materials can’t be harvested using harvesting kits, they can only be gathered, much like enchanting raw materials.

  • When harvesting these will it require the higher level of harvesting that enchanting materials require?
    WxCougar of KOTC
    I'm curious if some monster hexes don't have any, or it was just a result of really poor gathering rolls.
    Keeper's Pass (NG) - Respecting life, protecting freedom, united against tyranny. We are a Crafting Settlement with friendly people and welcome many play styles including casual and Role playing. For more information check our Traveler's Guide to Keeper's Pass at https://goblinworks.com/forum/topic/109/. If you wish to join with us in Keeper's Pass come visit us at our website at http://www.kotcguild.com/.
    Bob
    Garric Orcsbane
    When harvesting these will it require the higher level of harvesting that enchanting materials require?

    No, all the event raw materials are available at level 0, so anyone can gather them.
    Bob
    WxCougar of KOTC
    I'm curious if some monster hexes don't have any, or it was just a result of really poor gathering rolls.

    They're pretty rare, and they do make a smaller percentage of the available resources at any particular node in some hexes than others. Any time the percentages are that low you can go quite a while without getting them in a particular hex, or possibly just never get lucky short of draining the hex, in which case maybe someone else snuck in and gathered them. Or you get one on the first pull in a hex, like I did once during testing. Random numbers are cruel that way.

    I'm fairly certain I managed to place an item for each node type in each of the standard monster hexes, meaning not the home hexes and not the low/medium-security hexes that are set aside for current/eventual tutorials. However, it's always possible I missed something, so if a hex truly seems problematic, feel free to send email to customer.support@pathfinderonline.com with information on that particular hex, or file a support ticket in-game (which automatically includes your current location info) and I'll verify that hex was set up properly.
    Jubal von Silberstrom
    So there are 30 types of raw materials and 23 types of salvages. So the goal is to get as many full sets of 53 items we can. Since the escalations will be random and popping up as they normally do and the salvage is associated with specific escalations, it seems safe to assume that each escalation hex won't have all of the raw materials in any single hex. Will the raw materials that drop in a given hex stay consistent? For example if I go gathering at a particular hex at the beginning of the event and near the end, can I expect it to drop the same material both times?
    Characters: Jubal von Silberstrom, Paladin of Iomedae. Realndor Rockhammer, Master Armorsmith.
    Company: Grey Guard
    Settlement: Greystone Keep
    NightmareSr
    Seems like the rules/details of an event like this would be best posted BEFORE the event goes live?!? Not sure why that keeps happening out of order but it seems very chaotic and stressful. or Bob just has a very chaotic alignment.
    - Wandering gatherer (NightmareSr#2669 on discord)
    – Cauchemar is a Greater Nightmare – cauchemar.pfo@gmail.com
    Bob
    NightmareSr
    Seems like the rules/details of an event like this would be best posted BEFORE the event goes live?!? Not sure why that keeps happening out of order but it seems very chaotic and stressful. or Bob just has a very chaotic alignment.

    You've caught me out.

    Actually, the short version in this case is that I'd planned on getting those written up and approved last week, but priorities shifted rather drastically. Then I thought I'd probably have a little more time while waiting for the Nhur Athemon Sequences to get cleared, but you all surprised me on that one. Ultimately, figured it was better to give you all the extra time you'd earned to start gathering and looting instead of waiting on me for the final details.
     
    You must be logged into an enrolled account to post