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Combat Alchemist Structures

Bob
Combat Alchemists will be getting their settlement structures in the next big update, likely to coming in early-mid July. After that I'll put together an Adventurer's Cottage for them and look into the possibility of a holding as well.

For settlement structures, there will be two new Medium and one new Large structure available (with the structures and trainers just having placeholder names for now):

  • Medium Combat Alchemist Attack Structure: Combat Alchemist Attack Trainer (similar to a Skirmisher or Dreadnaught Trainer)
  • Medium Combat Alchemist General Structure: Combat Alchemist General Trainer (similar to a Fighter College or Rogue Trainer)
  • Large Combat Alchemist+ Structure: Combat Alchemist General and Attack Trainers, Expert Trainer

The Visiting Combat Alchemist Trainers will remain in place for a little while to give interested settlements a chance to build these new structures, but they'll eventually be removed. The NPC settlements will be updated with the new structures later, or may just have the new trainers located at existing structures if there aren't good spots for additional structures.

I'll update this post as additional decisions are made, and in response to everyone's feedback, so comment away.
Bob
FYI, the Large structure is just being given three trainers for now to keep it in line with the majority of Larges that currently only cover for 2-3 Mediums (Guild House is the outlier at 4 Mediums), and to leave room for including any future roles that match it well (just as several other Larges are slated to take on additional roles when they become available). We explored adding in some non-role capabilities, but ultimately decided to keep Role trainers/capabilities on M/L structures and the more professiony trainers/capabilities on S/M structures, mostly for consistency.
NightmareSr
Thank you very much for the update Bob.
- Wandering gatherer (NightmareSr#2669 on discord)
– Cauchemar is a Greater Nightmare – cauchemar.pfo@gmail.com
Azure_Zero
Bob


  • Medium Combat Alchemist Attack Structure: Combat Alchemist Attack Trainer (similar to a Skirmisher or Dreadnaught Trainer)
  • Medium Combat Alchemist General Structure: Combat Alchemist General Trainer (similar to a Fighter College or Rogue Trainer)
  • Large Combat Alchemist+ Structure: Combat Alchemist General and Attack Trainers, Expert Trainer
….

Good to hear things are more of less in place for the trainers,
But this does make the large a bit lack luster compared to the other Large class buildings,
as all do cover 3-4 Medium buildings, with The Guild holding two half-classes to make it viable.
So as it stands the Combat Alchemist large is currently sitting at about 2.5 trainers worth, with the guild sitting at a full 3 trainers worth, as Freeholder and Expert are more like half-classes

Bob
FYI, the Large structure is just being given three trainers for now to keep it in line with the majority of Larges that currently only cover for 2-3 Mediums (Guild House is the outlier at 4 Mediums), and to leave room for including any future roles that match it well (just as several other Larges are slated to take on additional roles when they become available). We explored adding in some non-role capabilities, but ultimately decided to keep Role trainers/capabilities on M/L structures and the more profession trainers/capabilities on S/M structures, mostly for consistency.

The Cathedral is 4 mediums actually, it's just that there is a lot of overlap, as the Cathedral is actually; 1 seminary, and 3 temples.
So it seems like there are only two medium buildings in the one large at first glance.
Bob
Azure_Zero
But this does make the large a bit lack luster compared to the other Large class buildings,
as all do cover 3-4 Medium buildings, with The Guild holding two half-classes to make it viable.

It's difficult to make these comparisons since there are so many different lenses to look through. The Combat Alchemist Large can be thought of as covering 1.5-2 roles (Combat Alchemist and Expert) or 3 trainers/mediums initially, with room to add more later.

Looking at the Cathedral for comparison, you're theoretically correct that it ultimately covers 4 mediums, though as you say there's lots of overlap between the 3 Temples. In fact, there's currently nothing but overlap between those 3 Temples, since they're all mechanically the same right now. Eventually we plan to separate out the deities to a greater degree, but we haven't 100% sorted how much separation that will involve, so it's not exactly clear how much overlap there will ultimately be. Depending on how much overlap there is, each additional Temple trainer covered by a Cathedral might not count as a full trainer, maybe just a half trainer, bringing the total closer to 3 again. If you just do a flat "number of trainers" comparison right now, Guild House has 4, Garrison/University have 3, and Cathedral has 2, putting the new large right in the middle.

And from another perspective, the Cathedral currently only covers 1 role, Clerics, though it should eventually be at least partial cover for some other divine roles like Paladin. Likewise, Garrisons only cover Fighters and Universities only cover Wizards, though again both should eventually add some cover for similar future roles. That puts the new large right in the middle for now, and it could add more roles as the others add some.
Demiurge
Some Cathedrals only cover two temples smile

Aside from that - the only minor issue is that the expert training doubles up with the Guild house. I think this is the first time that a double up within large has occurred.

In some ways a different third trainer, like for instance the library discussed earlier, might have worked better however its a minor point and not a huge issue.
Azure_Zero
Demiurge
Some Cathedrals only cover two temples smile

Aside from that - the only minor issue is that the expert training doubles up with the Guild house. I think this is the first time that a double up within large has occurred.

In some ways a different third trainer, like for instance the library discussed earlier, might have worked better however its a minor point and not a huge issue.

That is not the Only one that is doubled up, Skirmisher is in the Guild and Garrison.
Bob
Demiurge
Aside from that - the only minor issue is that the expert training doubles up with the Guild house. I think this is the first time that a double up within large has occurred.

I believe you're correct that this would be the first time we've doubled up, but the Training Field we planned to introduce when we get to Barbarians was going to do so as well. Having that flexibility isn't 100% essential, but it does make it easier to introduce new large structures without having them only cover 1 new role until some other compatible ones get introduced.
NightmareSr
Any news on the Alchemist buildings?
- Wandering gatherer (NightmareSr#2669 on discord)
– Cauchemar is a Greater Nightmare – cauchemar.pfo@gmail.com
Bob
NightmareSr
Any news on the Alchemist buildings?
I've started working on them, but no updates to report yet.
 
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