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Azure_Zero 06.22.2020 12:03 | |
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I'll be posting something up soon that'll be removing some of the UNFUN chores, but at the same time depending on how my idea is setup could open up possibilities for NEW players to get started in claiming stuff and getting their own settlement. |
Rynnik 06.22.2020 12:28 | |
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Azure_ZeroI don't care what that one player does and I don't care who choses to stop them or not. The point is what the system allows and supports. A system where such a small player base can OVER YEARS sustain so many level 20 settlements and holding capped hexes is the issue to address. Somewhere measured against one person 'doing the right things' 23/7 is the right amount of activity in game required for play in the 'settlement' level of the games systems. The current system is broken by the utterly conclusive metric of running around the game for a while as a player back after a few years of absence and seeing where they could place a holding.Rynnik Should one player have enough time in their day to solo maintain a settlement? 3 of them? All of them? Flari-Merchant I don't have an issue with that. It sorta is what it is. Game has improved noticeably since I last played. It will likely continue to do that. Players have and will ALWAYS have their feats and exp whether they are playing actively or not. They will have their wealth and bank and the value of it will depend on the health of the economy whether they are actively playing or not. Reading through this thread though it is readily apparent to me is that people expect to have their settlements and holdings whether they play or not, and I think that is really unhealthy as a returning player. Personal power and wealth should be secure to a returning player, but deterioration of COLLECTIVE POWER AND SETTLEMENTS allows space for new players who aren't AFK. Flari-Merchant I feel like they have been? I mean the entire ammo system has been added in with its sink of resources and re-balancing of a ton of the classes around the impacts of that. There is a new class in the game with all the bits and pieces that go with it. Enchanting and spellcrafting added another whole branch of crafting to the game. Other MMOs haven't added that much work in 3 years of dev time and the limitations and constraints of this team are open and transparent (looking at you EVE or Darkfall: Rise of Agon). I mean we'd all love the team to be swimming in Riot or Blizzard level resources but given what they have I was impressed by the changes since I stopped playing. Flari-Merchant It doesn't have to be aggressive. But it SHOULD be that AFTER YEARS - yes YEARS - a low population should have resulted in some 'blank spaces' on the map. It hasn't and I think Bob is right to address it, and that adding the next holding should not ALWAYS the right answer for anyone running the settlements in this game.
Not a member, representative, or supporter of Brighthaven Alliance.
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Azure_Zero 06.22.2020 12:38 | |
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@ Rynnik this tax will do nothing to settlement collectors, as all they need is ONE freaking holding to keep a settlement and this tax will be nothing to break it and make the settlement claimable. This tax is NOT an answer that works, we need something that forces a change in thought of keeping a settlement and taking hexes along with opening up hexes like; * Requiring that a Settlement control it's core 6 (now this would start hurting settlement collectors more then the tax in some ways since they can't tuck a holding(s) far away into protected territory so no one can easily cause a fault in DI payment.) * Caps on the number of Holdings a settlement can have, would force settlements looking to expand any more into doing some very expensive in game work and open up some hexes. Edit: added clearity |
Rynnik 06.22.2020 12:38 | |
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Paddy FitzpatrickRynnik I remember that. Good times! Paddy FitzpatrickPeople are barely interested in keeping their own doors open with the 'un-fun' grind. Why would they be interested in blocking new groups? If inactivity resulted in attrition of build up so that areas (and in the case of a population this low, vast areas) were completely empty new groups could grow without even being known to the established AFKers. Instead of some bottomless bank tier 3 getting the notification that some of their collective power they were maintaining solo was going to go away, a new active group could actually leverage all of the current systems to build themselves some fun without having to compete for it immediately.
Not a member, representative, or supporter of Brighthaven Alliance.
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Rynnik 06.22.2020 12:40 | |
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Azure_ZeroIf this tax will do nothing what have you been posting about in the previous 7 pages?
Not a member, representative, or supporter of Brighthaven Alliance.
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Azure_Zero 06.22.2020 12:43 | |
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RynnikAzure_ZeroIf this tax will do nothing what have you been posting about in the previous 7 pages? The tax will do nothing to Settlement Collectors, Guess I should of made that more clear. And the only ones that'll really feel it the most are the casual and or independent settlements. |
Rynnik 06.22.2020 12:53 | |
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Azure_ZeroWe don't care about the same thing.RynnikAzure_ZeroIf this tax will do nothing what have you been posting about in the previous 7 pages? I think this change would produce a healthier PFO in the long term.
Not a member, representative, or supporter of Brighthaven Alliance.
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Flari-Merchant 06.22.2020 13:06 | |
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Rynnik I won't argue that. I just do not think that as long as a player can make as many characters as they want, as many Charter Companies from them as they want and so generate easy Influence as much as they want it will do much good. Sure a FAIR tax that will not punish players who don't engage in such workarounds would eventually catch up but it sounds like a pretty uphill battle to sink those ships slowly. Spend effort on mechanics that can curb such behavior and solve the issue. |
Flari-Merchant 06.22.2020 13:11 | |
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Bob, I am hazy on all the intricacies of the rules at this point. Can FTP characters generate and gain Influence still? Can free trial characters still be generated and gain influence then hang out as "Company Members" indefinately still? |
Azure_Zero 06.22.2020 13:13 | |
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All Free-Trail Mode characters CAN NOT generate Influence, that loop hole has been closed. They can be created and join companies as normal. |