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Tuoweit 06.24.2020 17:27 | |
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Paddy FitzpatrickTuoweit … what? Level 1 Spellbook proficiency, 99xp. Level 1 Spellbook Expendable (Speed), 108xp. Done, 2 hours' worth of xp. |
Bob 06.24.2020 19:19 | |
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Edam That's a definite concern, and would require very thoughtful balancing considerations. |
Paddy Fitzpatrick 06.24.2020 20:03 | |
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TuoweitPaddy FitzpatrickTuoweit Ah, I misread what you meant. I thought you meant the level 2 or 3 version of said spell for some reason. Course it don't last nearly as long but still.
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law. Find us on PFO Discord |
Edam 06.24.2020 21:19 | |
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Paddy FitzpatrickTuoweitPaddy FitzpatrickTuoweit It works on the free INV tutorial staff and costs about 10 or so power so who cares if it only lasts half a hex ![]() An INV staff and a day and a bit XP invested in 4 levels of travel domain (needs Holy Symbol Implement Proficiency 1, Focus Weapon Proficiency 1, Divine Attack Bonus 1, Power 1) has been the standard way most people get characters around the map quickly for years. … waits for someone to bounce in and say its overpowered and should be nerfed like energetic field was … |
Rynnik 06.24.2020 21:31 | |
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Edam I'm your huckleberry.
Not a member, representative, or supporter of Brighthaven Alliance.
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Azure_Zero 06.25.2020 05:42 | |
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EdamPaddy FitzpatrickTuoweitPaddy FitzpatrickTuoweit actually Travel Domain was nerfed early on in Early Enrollement. |
Bob 06.25.2020 14:39 | |
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Azure_ZeroEdam … begins searching for nerf bat, maybe it's still at the office, where did I leave my keys this time, perhaps a snack first, mmm, fresh quarantine bread … |
Flari-Merchant 06.28.2020 11:05 | |
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Fun, huh? Not so much a content thing but what simple things could be done with tokens that would turn them into things that are "ok" loot instead of "Bank Cloggers"? Some way to exchange them or something to craft with them? Are the different grades of resource material qualities really impactful to the game in an interesting way or are they just more things that REALLY jam up bank vault functioning? There are many salvage materials that fill the role of "off normal" sources of materials. Lets just start there with a couple issues that could improve game quality if addressed. |
Bob 06.29.2020 16:31 | |
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Flari-MerchantOur longer-term plan is to make tokens easier to use, but we've talked about making some recipes that use tokens to give them a "backstop" for their value. It's certainly a possibility, it's just a little tricky to do it in a balanced way that doesn't overly mess with other item values or require a complete rethink of what tokens should be. Depending on exactly what we wanted them to be used for, it's possible something could be done purely through content changes (new recipes, maybe new items to craft). Flari-MerchantThey really don't do much except change the encumbrance values, which acts as a mild nudge to go somewhere else each time you start pulling lower-quality raw materials. We've talked about ways of consolidating them once they're brought back to a building/settlement. In theory that could be done through recipes, but I suspect that would involve a very large number of recipes, cluttering up the crafting windows. Probably better to tackle this issue through code somehow. |
Flari-Merchant 06.29.2020 16:56 | |
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BobWouldn't it be simple(even if tedious) to remove all but the regular weight grade and maybe the 2x weight grade of resources? That way you have your normal resource. You have your less than ideal grade pulls of that resource that clue you into it becoming depleted.Flari-MerchantThey really don't do much except change the encumbrance values, which acts as a mild nudge to go somewhere else each time you start pulling lower-quality raw materials. We've talked about ways of consolidating them once they're brought back to a building/settlement. In theory that could be done through recipes, but I suspect that would involve a very large number of recipes, cluttering up the crafting windows. Probably better to tackle this issue through code somehow. Leave the coding allowing all the old grades as craftable(so old stockpiles are not invalidated) and nothing gets messed up. ![]() Could seriously, over a bit of time, free lots of RAM from bank vault lists. |