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Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

OE 2.4 Preliminary Release Notes

Bob
These are the Preliminary Release Notes for Open Enrollment v2.4. We deployed a Final Candidate for OE 2.4 to the Test Server on Tuesday, December 15 and plan to deploy that build to Live during Daily Maintenance on Thursday, December 17, assuming it performs well during final testing.

What Is In This Release

This release focuses on adding new Statue of Pharasma structures and the raw materials, salvage items and recipes for crafting them. It also adds five new sequences for use in this year’s holiday event. Other improvements were also made in order to keep steadily improving the overall player experience.

Full Release Notes

Statue of Pharasma:
  • The Statue of Pharasma is a new artifact-level Infrastructure building that will take a lot of work to craft and will eventually provide corresponding benefits, though for now it mostly provides more DI than any other Infrastructure. The benefits under consideration will require new code and will be added in future updates.
  • Crafting a Statue of Pharasma involves 4 stages of Pharasmin recipes. First raw materials and salvage items are crafted into non-upgradable refined items, like Shifting Elemental Aggregate and Spectral Bone Crystal. Next, some of those refined items are crafted into non-upgradable statue parts, like Limbs of Pharasma. Those are then combined with other refined items and crafted into enhanced statue parts, like Judgment of Pharasma, and this is the first stage where the results can receive upgrades. Finally, the enhanced statue parts are crafted into an upgradable Statue of Pharasma Structure Kit.
  • All 44 new Statue of Pharasma recipes are rare drops mixed in with the standard Tier 3 recipe drops and require level 20 to learn. This is true even for the +0 refining recipes, which are typically Default recipes for their required level. They currently drop at about twice the rate they really should based on their value, in order to make them more likely to drop during the holiday event, and we’re likely to set their drop rates lower as they become more commonly available. The recipes are spread across all crafting and refining feats, so crafting a complete Statue of Pharasma requires the involvement of every type of level 20 crafter.
  • The 30 new raw materials for Pharasmin crafting are available in small amounts from nodes in standard monster hexes, with each type of raw material clustered in a small part of the map. Only the Valuable form of each raw material can be used in the recipes, and other forms can’t be used or sold at Auction Houses. These raw materials cannot be harvested in gushers. At least some of each raw material is required to craft a complete Statue of Pharasma, so raw materials from all parts of the map must be obtained.
  • The 24 new salvage items (Remembrances) for Pharasmin crafting drop as rare loot from escalations whenever enchanting salvage items can drop. Each escalation drops specific types of Remembrances, and crafting a complete Statue of Pharasma requires some of every type of Remembrance, so nearly all escalations must be fought to obtain them.
  • All Pharasmin items are subject to looting and destruction.

Blessing of Pharasma:
  • A Blessing of Pharasma can be converted to a Boon that provides a long-lasting buff. At the end of the holiday event, players can give Blessings to a GM in exchange for Boons at a to-be-declared generous exchange rate. Sometime after the event, all Blessings will be converted to treasure boxes, so that right-clicking on them will give players a choice of a single Boon.
  • First-stage Pharasmin crafting recipes output specific Packs, which can be right-clicked on to provide the actual refined item and a Blessing of Pharasma.
  • Whenever there is a chance of an Aeon Stone dropping, there is also a 50% smaller chance of a Blessing of Pharasma dropping.
  • There are 4 Boons available, each activated like a Token and lasting for 1-2 hours.

Escalations:
  • There are 5 new sequences available for this year’s holiday event. Each sequence runs 5-6 escalations of increasing difficulty, and every standard escalation is included in one of the sequences. The 5 sequences are scattered evenly across the map, meaning every player can have every sequence run near them while the sequences are still running, giving them access to every type of Remembrance.
  • The Shadow/Wrath/Revenge of Nhur Athemon escalations have been altered to drop enchanting items, and thus Remembrances, only when adding to the counters for Events. They will no longer drop such items for killing random escalation entities, which don’t lower the strength of those specific escalations.
  • Seekers from the Citadel, Emerald Aristocrats, Over the Crown, and Gathering of Legends no longer lose strength naturally over time. We may do this to other escalations in the future, particularly if obtaining Remembrances from them results in them being cleared out regularly without the added incentives.
Azure_Zero
Bob
…..
  • Seekers from the Citadel, Emerald Aristocrats, Over the Crown, and Gathering of Legends no longer lose strength naturally over time. We may do this to other escalations in the future, particularly if obtaining Remembrances from them results in them being cleared out regularly without the added incentives.

  • Whoa, I don't think we need to the stop of the weakening clock on these End-game escalations, especially given the game's low player population.
    They are a pain in the @$$ to deal with requiring about minimum of 2 active T3 geared players to even weaken it out some and fight it, and these things crush +5 Watchtowers easily leaving no chance to fend off them off even when a few want to defend the holding.
    I say keep the clock weakening them until the game's population grows.

    We don't think we have a power problem with the Shadow/Wrath/Revenge of Nhur Athemon escalations since they can be managed by one person, and a reasonable good (+4 or better) holding can hold out from being raided with at least ONE T3 (or high T2) player for the Revenge of Nhur Athemon if they opt to defend the holding. So it is fine if their strength is tied to escalation progress alone.
    Bob
    Azure_Zero
    Whoa, I don't think we need to the stop of the weakening clock on these End-game escalations, especially given the game's low player population.
    They are a pain in the @$$ to deal with requiring about minimum of 2 active T3 geared players to even weaken it out some and fight it, and these things crush +5 Watchtowers easily leaving no chance to fend off them off even when a few want to defend the holding.
    I say keep the clock weakening them until the game's population grows.

    We'll see how it goes, but with those escalations appearing so rarely, there are groups that will generally show up and clear them once they're found. The strength drops were really just meant to keep hexes from running the same escalation indefinitely by eventually dropping them down to the point where the boss would tempt passing players to take them out, but these escalations seem like tempting, sought-out targets all on their own. They should be even more so with the Remembrances added. Not quite sure that will be enough incentive to get the lower-end escalations tackled more regularly, but if it does, then we'll look at removing the strength drops for them as well.

    And if the strength drops turn out to have been necessary, we can add them back in easily in a future build.
    Nails
    Bob,

    For the raw mats that we are gathering, are there some at each tier or are they only T3 and requiring a level 17, 18, 19, or 20 gatherer?

    Nails
    Bob
    Nails
    For the raw mats that we are gathering, are there some at each tier or are they only T3 and requiring a level 17, 18, 19, or 20 gatherer?

    The new raw mats are all T3 and require a level 17 (or above) gatherer.
    Balcathor
    Ok. So the raw gathered materials need a level 17 or higher gatherer. And all recipes need a 20th level refiner/crafter to make the statue components. And drops for blessing materials is 50% the rate of Aeon stones. So the burning question I will ask for all those people who neither have a 17th level or higher gatherer or a 20th level refiner or crafter is this - why benefit is it to them to participate?

    The real active settlements have the 17th plus gatherers and the 20th level refiners/crafter. The settlements like Cauchemar do not. The settlement with active players will vacuum up the escalations, leaving the not so active settlements wondering why they even bother playing this game.

    This event benefits elite players who are able to log in 15+ hours a week. Their settlements have the manpower, the required class levels, etc. to make a statue of Pharasma, giving them even more power over the lesser settlement.

    Why should anyone not from a group like the bandits or Nightstalkers even bother logging in during this event?
    Azure_Zero
    Balcathor
    Ok. So the raw gathered materials need a level 17 or higher gatherer. And all recipes need a 20th level refiner/crafter to make the statue components. And drops for blessing materials is 50% the rate of Aeon stones. So the burning question I will ask for all those people who neither have a 17th level or higher gatherer or a 20th level refiner or crafter is this - why benefit is it to them to participate?

    The real active settlements have the 17th plus gatherers and the 20th level refiners/crafter. The settlements like Cauchemar do not. The settlement with active players will vacuum up the escalations, leaving the not so active settlements wondering why they even bother playing this game.

    This event benefits elite players who are able to log in 15+ hours a week. Their settlements have the manpower, the required class levels, etc. to make a statue of Pharasma, giving them even more power over the lesser settlement.

    Why should anyone not from a group like the bandits or Nightstalkers even bother logging in during this event?

    Even though Talonguard is part of the Bandits, I don't think Talonguard has any Level 17+ gathers, and we certainly don't have any crafters/refiners at level 20 either, best we have are level 16-18 refiners and crafters.

    And Nightmare is right, this event is way more for the End-Game Elite, and not everyone.
    Drop the Gathering, Refining and Crafting down a notch, as Heck ALL current in game Buildings(Outpost/Holdings/Infrastucture/Buildings) are Low-High T2 (level 7-13).
    This new building is an outsider of the rules with the other buildings in crafting requirements (granted in that it is made differently).
    If you want to do that, then make it Low T3(14-17), not High T3(17+), as a requirement.
    Then at least those settlements just entering T3 have a project they could start working on for the end-game, or at least contribute in the work with another group.
    Bob
    Balcathor
    So the burning question I will ask for all those people who neither have a 17th level or higher gatherer or a 20th level refiner or crafter is this - why benefit is it to them to participate?

    The sequences all start out with the lowest-level escalations and work their way up, so lower-level characters can still make a big difference by helping clear those escalations out while the higher-level players focus on the tougher escalations. Plus, those lower-level escalations drop Remembrances that can't be obtained anywhere else, so they're still quite valuable. Like Souvenirs in the Home Sweet Home Event, Remembrances generally drop for random escalation entity kills (with the new exception of the Nhur Athemon escalations), meaning even solo lower-level characters can take on smaller groups and still have a chance at getting those rare drops.

    This is pretty similar to our past holiday events, most of which were pretty focused on escalation clearing and haven't offered all that much for pure gatherers and crafters. The Home Sweet Home Event was an exception in that regard (and also wasn't technically a "holiday" event), where we made an explicit effort to include gatherers at all levels, but not crafters. That said, the added time pressure for clearing the escalations during an event does tend to drive a lot more gear churn. That's always good for making gatherers and crafters important, though perhaps more after the event than during. This year's event does add a bit more implicit inclusion for higher-level crafters and gatherers with the addition of the temporarily higher exchange rate for Blessings, since one way to get those is through high-level crafting that requires high-level gathered mats, but even then that won't be possible until some adventurers go out and loot the needed recipes. As a result, I still expect most of the Blessings that get traded in to come from loot rather than crafting, and even lower-level adventurers have at least some chance of getting those, however small. And they can always increase their chances by partying up with higher-level characters on some some of the easier escalations, since events give each party member an equal chance at a Blessing or an Aeon Stone.


    Bob
    Azure_Zero
    This new building is an outsider of the rules with the other buildings in crafting requirements (granted in that it is made differently).
    If you want to do that, then make it Low T3(14-17), not High T3(17+), as a requirement.
    Then at least those settlements just entering T3 have a project they could start working on for the end-game, or at least contribute in the work with another group.

    The Statue of Pharasma is meant to be an end-game project for those settlements who've already worked their way through all the content we've provided, including getting their structures largely up to +5 and setting themselves up with T3 enchantments. For those settlements still working their way up, there's a lot of time and effort involved in just doing that, so they're probably better off trading any statue ingredients (particularly T1-2 Remembrances) to the settlements that are working on a statue in exchange for things that will help them in the shorter-term.
    Bob
    Azure_Zero
    And Nightmare is right, this event is way more for the End-Game Elite, and not everyone.

    On this specific note, I do think it's important to separate out the Statue of Pharasma content from the Event itself.

    The statues are new end-game content for settlements to work on in years to come, as they reach the point where they're running out of other new goals to pursue. That content is admittedly targeted at end-game players.

    The Event is themed around some of the ingredients for those statues, particularly the Remembrances, but at its core calls for clearing escalations of every difficulty. Though finishing off a sequence ultimately requires some higher-level characters taking on the final escalation, there's plenty for lower-level characters to do along the way to that point. As such, it's targeted at adventurers of all levels. The Blessings exchanges aspect does admittedly target high-T3 players more than newer players, but it is at least possible for newer players to get them, particularly if they party up with more experienced players.
     
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