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The Pharasmin Sequences

Bob
Welcome to this year’s holiday event, The Pharasmin Sequences! With the arrival of the Statue of Pharasma and all the rare new ingredients and recipes to craft it in Open Enrollment 2.4, Pharasma herself wanted to give everyone a special opportunity to gather the specific Remembrances each escalation drops, and that are needed in large quantities to craft a statue worthy of her.

At 10 AM Pacific on Friday, December 18, 2020, five separate sequences of five or six escalations each will be launched in all 46 standard monster hexes, each sequence starting with one of the easiest escalations and ramping up to the hardest escalations. Every standard escalation is included in one of the sequences, providing plenty of opportunities to obtain the specific Remembrances each escalation drops for use in crafting a Statue of Pharasma.

Pharasma also graciously heard our pleas to make this opportunity last well past the holidays, while we’re all still hunkering down but can almost feel the end of quarantining in our grasp. For every sequence completed before the event ends at Daily Maintenance on Monday, February 1, 2021 (9 AM Pacific), every active settlement will receive the following deposited in their Settlement Secure vault:

  • 40 of each bulk resource
  • 1 of each lowest-level Basic Aeon Stone (Sapphire, Ruby, Emerald)
  • 1 of each new Pharasmin Boon (Lady’s Favor, Lady’s Foresight, Lady’s Health, Lady’s Protection)
  • 1 Victory Marker
  • 5 Gold Coins
  • 5 Azoth

For any sequences that are only partially completed when the event ends, every active settlement will also receive the following for any individual escalations from that sequence that are completed:

  • 1 of each bulk resource
  • 10 Silver Coins

Because these rewards are shared with all active settlements, cooperation is encouraged to help clear the maximum number of sequences and maximize the rewards for everyone. If all of the sequences are cleared before the event ends, they will all be relaunched and the completion count can continue rising right up until the end. Any sequences that aren’t cleared when the event ends will be left for later completion, without earning any additional event rewards.

In addition, any Blessings of Pharasma obtained before the event ends can be traded in to a GM for your choice of Pharasmin Boons at a rate of 1 Boon for the first Blessing and 5 Boons for each additional Blessing, and you must have at least 2 Blessings to trade. The Boons received in exchange can be any chosen combination of the 4 available Boons, but must be delivered all at once during a single exchange. All remaining Blessings obtained before or after the event ends will be converted to treasure boxes in an upcoming build, allowing you to right-click on them and automatically convert them to your choice of a single Boon.

Happy Holidays, and Happy Adventuring!
Bob
The sequences were launched 4 hours ago and 8 hexes have already moved on to their second escalation. Here's where all the hexes stood a few minutes ago:

  • -21,4 (Talonguard 4-5-5): Mercenary Raid (1 of 6) at 4960 strength.
  • -20,-7 (Tavernhold 1-6): Float Any River (1 of 6) at 4960 strength.
  • -20,1 (Talonguard 1-6): Broken Men (2 of 6) at 10000 strength.
  • -20,10 (Sunholm 5-5-6): Bonedancers (1 of 5) at 9920 strength.
  • -20,16 (Fort Ouroboros 6-6): Goblin Raid (1 of 6) at 4960 strength.
  • -18,20 (Fort Ouroboros 4-4-4): Mercenary Raid (1 of 6) at 4960 strength.
  • -17,14 (Cauchemar 4-5): Float Any River (1 of 6) at 4960 strength.
  • -16,8 (Sunholm 1-2): Goblin Raid (1 of 6) at 4960 strength.
  • -16,17 (Fort Ouroboros 2-3): Bandit Raid (1 of 6) at 2874.75 strength.
  • -15,4 (Corbenik 5-5): Float Any River (1 of 6) at 4960 strength.
  • -15,19 (Fort Ouroboros 3-3-3-4): Bonedancers (1 of 5) at 9920 strength.
  • -14,1 (Veggr Tor 2-3): Bonedancers (1 of 5) at 9920 strength.
  • -14,11 (Canis Castrum 4-4): Mercenary Raid (1 of 6) at 4960 strength.
  • -13,-6 (Alderwag 2-3): Goblin Raid (1 of 6) at 4960 strength.
  • -13,14 (Cauchemar 3-3-3): Goblin Raid (1 of 6) at 4960 strength.
  • -12,9 (Oak Knoll 4-5): Broken Men (2 of 6) at 8845.25 strength.
  • -11,-4 (Caer Coedwig 2-3): Mercenary Raid (1 of 6) at 4960 strength.
  • -11,4 (Dun Baile 6-6): Ripping Chains (2 of 6) at 214 strength.
  • -11,14 (Hope's End 4-5): Float Any River (1 of 6) at 4960 strength.
  • -10,-7 (Ozem's Vigil 1-2): Bandit Raid (1 of 6) at 4960 strength.
  • -10,0 (Callambea 4-5): Goblin Raid (1 of 6) at 4960 strength.
  • -8,12 (Hope's End 2-2): Bonedancers (1 of 5) at 9733 strength.
  • -7,-3 (Mediash 6-6): Float Any River (1 of 6) at 4960 strength.
  • -7,16 (Sylva 4-4): Mercenary Raid (1 of 6) at 4960 strength.
  • -7,19 (Greystone Keep 3-3): Bandit Raid (1 of 6) at 4960 strength.
  • -5,7 (Golgotha 3-4): Float Any River (1 of 6) at 4960 strength.
  • -5,10 (Emerald Lodge 3-4): Goblin Raid (1 of 6) at 4960 strength.
  • -5,14 (Sylva 2-3): Bandit Raid (1 of 6) at 4960 strength.
  • -4,5 (Concordia 4-5): Bonedancers (1 of 5) at 9920 strength.
  • -3,-7 (Staalgard 1-6-6): Bonedancers (1 of 5) at 9920 strength.
  • -2,2 (Concordia 1-2): Broken Men (2 of 6) at 3964 strength.
  • -2,11 (Hammerfall 1-2): Mercenary Raid (1 of 6) at 4960 strength.
  • -2,14 (Blackwood Glade 1-2): Skeletal Uprising (2 of 6) at 9980 strength.
  • -1,-3 (Staalgard 4-4): Nature's Wrath (2 of 6) at 9960 strength.
  • -1,4 (Carpe Noctem 5-6): Goblin Raid (1 of 6) at 4960 strength.
  • -1,19 (Phaeros 4-4-5): Bonedancers (1 of 5) at 9920 strength.
  • 1,7 (Carpe Noctem 4-4-4): Bandit Raid (1 of 6) at 4960 strength.
  • 1,18 (Phaeros 3-4): Goblin Raid (1 of 6) at 4960 strength.
  • 2,13 (Keeper's Pass 1-2): Skull-Basher Ogres (2 of 5) at 19960 strength.
  • 3,-2 (Forgeholm 4-4-4-5): Bonedancers (1 of 5) at 9920 strength.
  • 3,1 (University Commons 5-6): Mercenary Raid (1 of 6) at 3128.75 strength.
  • 5,-1 (University Commons 1-1): Float Any River (1 of 6) at 4960 strength.
  • 5,9 (Brighthaven 1-2): Skeletal Uprising (2 of 6) at 9980 strength.
  • 6,-3 (Forgeholm 3-3-4): Bandit Raid (1 of 6) at 4960 strength.
  • 6,6 (Kindleburn 2-3): Bonedancers (1 of 5) at 9920 strength.
  • 6,13 (Brighthaven 3-3-4): Mercenary Raid (1 of 6) at 252.5 strength.
Bob
And for a slightly different view, here's just the hexes where significant progress has been made as of a few minutes ago, sorted by the amount of progress:

  • -11,4 (Dun Baile 6-6): Ripping Chains (2 of 6) at 214 strength.
  • -2,2 (Concordia 1-2): Broken Men (2 of 6) at 3964 strength.
  • -12,9 (Oak Knoll 4-5): Broken Men (2 of 6) at 8845.25 strength.
  • -1,-3 (Staalgard 4-4): Nature's Wrath (2 of 6) at 9960 strength.
  • -2,14 (Blackwood Glade 1-2): Skeletal Uprising (2 of 6) at 9980 strength.
  • 5,9 (Brighthaven 1-2): Skeletal Uprising (2 of 6) at 9980 strength.
  • -20,1 (Talonguard 1-6): Broken Men (2 of 6) at 10000 strength.
  • 2,13 (Keeper's Pass 1-2): Skull-Basher Ogres (2 of 5) at 19960 strength.
  • 6,13 (Brighthaven 3-3-4): Mercenary Raid (1 of 6) at 252.5 strength.
  • -16,17 (Fort Ouroboros 2-3): Bandit Raid (1 of 6) at 2874.75 strength.
  • 3,1 (University Commons 5-6): Mercenary Raid (1 of 6) at 3128.75 strength.
Bob
One day in and 19 hexes have made it past their first escalation, with one already on its last escalation. Here's where those 19 hexes currently stand, sorted by roughly how close they are to finishing (not an exact science with 5 different sequences of varying lengths):

  • -2,2 (Concordia 1-2): Emerald Aristocrats (6 of 6) at 118272 strength.
  • 1,7 (Carpe Noctem 4-4-4): Dark Elves (5 of 6) at 46324 strength.
  • 2,13 (Keeper's Pass 1-2): The Wrath of Nhur Athemon (4 of 5) at 20000 strength.
  • -11,4 (Dun Baile 6-6): Elemental Rift (4 of 6) at 49700 strength.
  • 6,13 (Brighthaven 3-3-4): Razmiran Cultists (3 of 6) at 7823 strength.
  • 3,1 (University Commons 5-6): Razmiran Cultists (3 of 6) at 9920 strength.
  • -2,14 (Blackwood Glade 1-2): Moloch Cultists (3 of 6) at 10520 strength.
  • -20,1 (Talonguard 1-6): Goblin Ghouls (3 of 6) at 14580 strength.
  • 5,9 (Brighthaven 1-2): Moloch Cultists (3 of 6) at 19680 strength.
  • -12,9 (Oak Knoll 4-5): Broken Men (2 of 6) at 2407.25 strength.
  • -2,11 (Hammerfall 1-2): Ripping Chains (2 of 6) at 5235 strength.
  • 5,-1 (University Commons 1-1): Skeletal Uprising (2 of 6) at 8790.5 strength.
  • -1,-3 (Staalgard 4-4): Nature's Wrath (2 of 6) at 9500 strength.
  • -16,17 (Fort Ouroboros 2-3): Broken Men (2 of 6) at 9680 strength.
  • -1,4 (Carpe Noctem 5-6): Nature's Wrath (2 of 6) at 9740 strength.
  • 1,18 (Phaeros 3-4): Nature's Wrath (2 of 6) at 9740 strength.
  • -5,10 (Emerald Lodge 3-4): Nature's Wrath (2 of 6) at 9980 strength.
  • 6,6 (Kindleburn 2-3): Skull-Basher Ogres (2 of 5) at 17018 strength.
Bob
Two days in and now two sequences are on their final escalation, with 24 sequences having made it past their first escalation. Here's where those 24 hexes currently stand:

  • -2,2 (Concordia 1-2): Emerald Aristocrats (6 of 6) at 4091 strength.
  • 1,7 (Carpe Noctem 4-4-4): Emerald Aristocrats (6 of 6) at 29309 strength.
  • 6,13 (Brighthaven 3-3-4): Elite Duergar Slavers (5 of 6) at 57722 strength.
  • 2,13 (Keeper's Pass 1-2): The Wrath of Nhur Athemon (4 of 5) at 20000 strength.
  • -11,4 (Dun Baile 6-6): Elemental Rift (4 of 6) at 47200 strength.
  • -2,14 (Blackwood Glade 1-2): Moloch Cultists (3 of 6) at 5037.5 strength.
  • 3,1 (University Commons 5-6): Razmiran Cultists (3 of 6) at 6040.75 strength.
  • -2,11 (Hammerfall 1-2): Razmiran Cultists (3 of 6) at 8780.5 strength.
  • -20,1 (Talonguard 1-6): Goblin Ghouls (3 of 6) at 9509 strength.
  • -12,9 (Oak Knoll 4-5): Goblin Ghouls (3 of 6) at 14970 strength.
  • 5,9 (Brighthaven 1-2): Moloch Cultists (3 of 6) at 18680 strength.
  • -5,10 (Emerald Lodge 3-4): Nature's Wrath (2 of 6) at 3230.75 strength.
  • -20,-7 (Tavernhold 1-6): Skeletal Uprising (2 of 6) at 4201.75 strength.
  • -10,0 (Callambea 4-5): Nature's Wrath (2 of 6) at 4834.75 strength.
  • -15,4 (Corbenik 5-5): Skeletal Uprising (2 of 6) at 7033.25 strength.
  • -5,7 (Golgotha 3-4): Skeletal Uprising (2 of 6) at 7179.25 strength.
  • -1,4 (Carpe Noctem 5-6): Nature's Wrath (2 of 6) at 7367.5 strength.
  • 5,-1 (University Commons 1-1): Skeletal Uprising (2 of 6) at 7634.75 strength.
  • 6,6 (Kindleburn 2-3): Skull-Basher Ogres (2 of 5) at 8904.25 strength.
  • -1,-3 (Staalgard 4-4): Nature's Wrath (2 of 6) at 9000 strength.
  • -16,17 (Fort Ouroboros 2-3): Broken Men (2 of 6) at 9180 strength.
  • 1,18 (Phaeros 3-4): Nature's Wrath (2 of 6) at 9240 strength.
  • -13,-6 (Alderwag 2-3): Nature's Wrath (2 of 6) at 9360 strength.
  • -11,-4 (Caer Coedwig 2-3): Ripping Chains (2 of 6) at 9660 strength.
Bob
Two sequences have been completed (Concordia 1-2 and Carpe Noctem 4-4-4), while 23 others have made it past their first escalation. Here's where those 23 hexes currently stand:

  • 6,13 (Brighthaven 3-3-4): Elite Duergar Slavers (5 of 6) at 34505 strength.
  • 2,13 (Keeper's Pass 1-2): The Wrath of Nhur Athemon (4 of 5) at 20000 strength.
  • -2,14 (Blackwood Glade 1-2): Mordant Spire (4 of 6) at 28800 strength.
  • -11,4 (Dun Baile 6-6): Elemental Rift (4 of 6) at 33430.5 strength.
  • 3,1 (University Commons 5-6): Razmiran Cultists (3 of 6) at 3156.75 strength.
  • -2,11 (Hammerfall 1-2): Razmiran Cultists (3 of 6) at 3946.75 strength.
  • -20,-7 (Tavernhold 1-6): Moloch Cultists (3 of 6) at 5465 strength.
  • -5,10 (Emerald Lodge 3-4): The Shadow of Nhur Athemon (3 of 6) at 6600 strength.
  • -12,9 (Oak Knoll 4-5): Goblin Ghouls (3 of 6) at 7116.5 strength.
  • -20,1 (Talonguard 1-6): Goblin Ghouls (3 of 6) at 8819 strength.
  • 5,9 (Brighthaven 1-2): Moloch Cultists (3 of 6) at 17760 strength.
  • -10,0 (Callambea 4-5): The Shadow of Nhur Athemon (3 of 6) at 20000 strength.
  • -13,-6 (Alderwag 2-3): Nature's Wrath (2 of 6) at 3412.75 strength.
  • -1,4 (Carpe Noctem 5-6): Nature's Wrath (2 of 6) at 3690 strength.
  • -15,4 (Corbenik 5-5): Skeletal Uprising (2 of 6) at 5158.75 strength.
  • 5,-1 (University Commons 1-1): Skeletal Uprising (2 of 6) at 5416.5 strength.
  • -5,7 (Golgotha 3-4): Skeletal Uprising (2 of 6) at 6719.25 strength.
  • 6,6 (Kindleburn 2-3): Skull-Basher Ogres (2 of 5) at 7984.25 strength.
  • -1,-3 (Staalgard 4-4): Nature's Wrath (2 of 6) at 8540 strength.
  • -16,17 (Fort Ouroboros 2-3): Broken Men (2 of 6) at 8694 strength.
  • 1,18 (Phaeros 3-4): Nature's Wrath (2 of 6) at 8780 strength.
  • -11,-4 (Caer Coedwig 2-3): Ripping Chains (2 of 6) at 9200 strength.
  • -8,12 (Hope's End 2-2): Skull-Basher Ogres (2 of 5) at 19787.5 strength.
Bob
No new sequences cleared, but lots of hexes are quite a bit closer and one is on it's last escalation. Two more hexes made it past their first escalation, for a total of 25 hexes. Here's where those 25 hexes stand:

  • -10,-7 (Ozem's Vigil 1-2): Emerald Aristocrats (6 of 6) at 119904 strength.
  • -11,4 (Dun Baile 6-6): Elite Duergar Slavers (5 of 6) at 23610 strength.
  • 6,13 (Brighthaven 3-3-4): Elite Duergar Slavers (5 of 6) at 28505 strength.
  • -12,9 (Oak Knoll 4-5): Dark Elves (5 of 6) at 56670 strength.
  • 2,13 (Keeper's Pass 1-2): The Wrath of Nhur Athemon (4 of 5) at 16500 strength.
  • -20,-7 (Tavernhold 1-6): Mordant Spire (4 of 6) at 23670.25 strength.
  • -2,11 (Hammerfall 1-2): Elemental Rift (4 of 6) at 24657.75 strength.
  • -2,14 (Blackwood Glade 1-2): Mordant Spire (4 of 6) at 25920 strength.
  • -5,10 (Emerald Lodge 3-4): Ustalav Invaders (4 of 6) at 36457.75 strength.
  • 3,1 (University Commons 5-6): Elemental Rift (4 of 6) at 42287.5 strength.
  • -1,4 (Carpe Noctem 5-6): Ustalav Invaders (4 of 6) at 47600 strength.
  • -10,0 (Callambea 4-5): Ustalav Invaders (4 of 6) at 48200 strength.
  • -13,-6 (Alderwag 2-3): Ustalav Invaders (4 of 6) at 48806.75 strength.
  • -20,1 (Talonguard 1-6): Goblin Ghouls (3 of 6) at 2477 strength.
  • -5,14 (Sylva 2-3): Goblin Ghouls (3 of 6) at 3562.5 strength.
  • 5,-1 (University Commons 1-1): Moloch Cultists (3 of 6) at 6967 strength.
  • 5,9 (Brighthaven 1-2): Moloch Cultists (3 of 6) at 15840 strength.
  • -15,4 (Corbenik 5-5): Moloch Cultists (3 of 6) at 19200 strength.
  • -5,7 (Golgotha 3-4): Skeletal Uprising (2 of 6) at 5749.25 strength.
  • 6,6 (Kindleburn 2-3): Skull-Basher Ogres (2 of 5) at 6064.25 strength.
  • -11,-4 (Caer Coedwig 2-3): Ripping Chains (2 of 6) at 6301 strength.
  • -1,-3 (Staalgard 4-4): Nature's Wrath (2 of 6) at 7580 strength.
  • -16,17 (Fort Ouroboros 2-3): Broken Men (2 of 6) at 7734 strength.
  • 1,18 (Phaeros 3-4): Nature's Wrath (2 of 6) at 7820 strength.
  • -8,12 (Hope's End 2-2): Skull-Basher Ogres (2 of 5) at 7921.75 strength.
Bob
Another hex is now on its last escalation, and 4 more hexes are past their first escalation. Here's the status for the 29 hexes that have cleared at least 1 escalation:

  • -11,4 (Dun Baile 6-6): The Revenge of Nhur Athemon (6 of 6) at 12000 strength.
  • -10,-7 (Ozem's Vigil 1-2): Emerald Aristocrats (6 of 6) at 51090 strength.
  • -5,14 (Sylva 2-3): Dark Elves (5 of 6) at 8264 strength.
  • 6,13 (Brighthaven 3-3-4): Elite Duergar Slavers (5 of 6) at 14136 strength.
  • -12,9 (Oak Knoll 4-5): Dark Elves (5 of 6) at 53105 strength.
  • -2,11 (Hammerfall 1-2): Elemental Rift (4 of 6) at 198.5 strength.
  • 2,13 (Keeper's Pass 1-2): The Wrath of Nhur Athemon (4 of 5) at 13000 strength.
  • -20,-7 (Tavernhold 1-6): Mordant Spire (4 of 6) at 22170.25 strength.
  • -5,10 (Emerald Lodge 3-4): Ustalav Invaders (4 of 6) at 22686.5 strength.
  • -2,14 (Blackwood Glade 1-2): Mordant Spire (4 of 6) at 24420 strength.
  • 5,-1 (University Commons 1-1): Mordant Spire (4 of 6) at 28620 strength.
  • -13,-6 (Alderwag 2-3): Ustalav Invaders (4 of 6) at 33263.5 strength.
  • 3,1 (University Commons 5-6): Elemental Rift (4 of 6) at 34619 strength.
  • -1,4 (Carpe Noctem 5-6): Ustalav Invaders (4 of 6) at 45100 strength.
  • -10,0 (Callambea 4-5): Ustalav Invaders (4 of 6) at 45700 strength.
  • -20,1 (Talonguard 1-6): Goblin Ghouls (3 of 6) at 1727 strength.
  • 5,9 (Brighthaven 1-2): Moloch Cultists (3 of 6) at 14840 strength.
  • -15,4 (Corbenik 5-5): Moloch Cultists (3 of 6) at 18200 strength.
  • -5,7 (Golgotha 3-4): Moloch Cultists (3 of 6) at 19960 strength.
  • -1,-3 (Staalgard 4-4): The Shadow of Nhur Athemon (3 of 6) at 20000 strength.
  • -7,19 (Greystone Keep 3-3): Broken Men (2 of 6) at 3428 strength.
  • 6,6 (Kindleburn 2-3): Skull-Basher Ogres (2 of 5) at 5064.25 strength.
  • -8,12 (Hope's End 2-2): Skull-Basher Ogres (2 of 5) at 5118.25 strength.
  • -11,-4 (Caer Coedwig 2-3): Ripping Chains (2 of 6) at 5801 strength.
  • 1,18 (Phaeros 3-4): Nature's Wrath (2 of 6) at 7061.25 strength.
  • -16,17 (Fort Ouroboros 2-3): Broken Men (2 of 6) at 7234 strength.
  • 6,-3 (Forgeholm 3-3-4): Broken Men (2 of 6) at 7560.5 strength.
  • 3,-2 (Forgeholm 4-4-4-5): Skull-Basher Ogres (2 of 5) at 12494.5 strength.
  • -1,19 (Phaeros 4-4-5): Skull-Basher Ogres (2 of 5) at 19040 strength.
Bob
Two more sequences were completed (Dun Baile 6-6 and Ozem's Vigil 1-2) and three more are on their final escalation. Here's the status of the 30 in-progress sequences that are past their first escalation:

  • -7,-3 (Mediash 6-6): Over the Crown (6 of 6) at 78900 strength.
  • -5,14 (Sylva 2-3): Emerald Aristocrats (6 of 6) at 86409 strength.
  • 2,13 (Keeper's Pass 1-2): Seekers from the Citadel (5 of 5) at 169872 strength.
  • 6,13 (Brighthaven 3-3-4): Elite Duergar Slavers (5 of 6) at 7876 strength.
  • -12,9 (Oak Knoll 4-5): Dark Elves (5 of 6) at 45885 strength.
  • -7,19 (Greystone Keep 3-3): Dark Elves (5 of 6) at 58913 strength.
  • -2,11 (Hammerfall 1-2): Elemental Rift (4 of 6) at 0 strength.
  • -13,-6 (Alderwag 2-3): Ustalav Invaders (4 of 6) at 0 strength.
  • 5,-1 (University Commons 1-1): Mordant Spire (4 of 6) at 15669 strength.
  • -5,10 (Emerald Lodge 3-4): Ustalav Invaders (4 of 6) at 17886.5 strength.
  • -20,-7 (Tavernhold 1-6): Mordant Spire (4 of 6) at 19290.25 strength.
  • -2,14 (Blackwood Glade 1-2): Mordant Spire (4 of 6) at 21540 strength.
  • 3,1 (University Commons 5-6): Elemental Rift (4 of 6) at 24594.75 strength.
  • 5,9 (Brighthaven 1-2): Mordant Spire (4 of 6) at 30000 strength.
  • -1,4 (Carpe Noctem 5-6): Ustalav Invaders (4 of 6) at 40300 strength.
  • -10,0 (Callambea 4-5): Ustalav Invaders (4 of 6) at 40900 strength.
  • -11,-4 (Caer Coedwig 2-3): Elemental Rift (4 of 6) at 49517.5 strength.
  • -20,1 (Talonguard 1-6): Goblin Ghouls (3 of 6) at 287 strength.
  • -5,7 (Golgotha 3-4): Moloch Cultists (3 of 6) at 13519.5 strength.
  • 6,-3 (Forgeholm 3-3-4): Goblin Ghouls (3 of 6) at 14640 strength.
  • -15,4 (Corbenik 5-5): Moloch Cultists (3 of 6) at 16280 strength.
  • -1,-3 (Staalgard 4-4): The Shadow of Nhur Athemon (3 of 6) at 20000 strength.
  • -8,12 (Hope's End 2-2): Duergar Slavers (3 of 5) at 23500 strength.
  • 6,6 (Kindleburn 2-3): Duergar Slavers (3 of 5) at 24700 strength.
  • 1,18 (Phaeros 3-4): Nature's Wrath (2 of 6) at 3249 strength.
  • 3,-2 (Forgeholm 4-4-4-5): Skull-Basher Ogres (2 of 5) at 4064 strength.
  • -16,17 (Fort Ouroboros 2-3): Broken Men (2 of 6) at 6274 strength.
  • -7,16 (Sylva 4-4): Ripping Chains (2 of 6) at 9760 strength.
  • -1,19 (Phaeros 4-4-5): Skull-Basher Ogres (2 of 5) at 13602 strength.
  • -3,-7 (Staalgard 1-6-6): Skull-Basher Ogres (2 of 5) at 19960 strength.
Bob
Another two sequences cleared (Mediash 6-6 and Sylva 2-3) for a total of six cleared sequences, with two others on their final escalations. Here's the status of the 30 in-progress sequences that are past their first escalation:

  • 6,13 (Brighthaven 3-3-4): The Revenge of Nhur Athemon (6 of 6) at 40000 strength.
  • 2,13 (Keeper's Pass 1-2): Seekers from the Citadel (5 of 5) at 130123 strength.
  • -13,-6 (Alderwag 2-3): Elite Dark Elves (5 of 6) at 21759 strength.
  • -12,9 (Oak Knoll 4-5): Dark Elves (5 of 6) at 22421 strength.
  • -11,-4 (Caer Coedwig 2-3): Elite Duergar Slavers (5 of 6) at 50362 strength.
  • -7,19 (Greystone Keep 3-3): Dark Elves (5 of 6) at 52913 strength.
  • 3,1 (University Commons 5-6): Elite Duergar Slavers (5 of 6) at 57250 strength.
  • -10,0 (Callambea 4-5): Elite Dark Elves (5 of 6) at 59842 strength.
  • -2,11 (Hammerfall 1-2): Elemental Rift (4 of 6) at 0 strength.
  • -5,10 (Emerald Lodge 3-4): Ustalav Invaders (4 of 6) at 6964.25 strength.
  • 5,-1 (University Commons 1-1): Mordant Spire (4 of 6) at 12789 strength.
  • -20,-7 (Tavernhold 1-6): Mordant Spire (4 of 6) at 16410.25 strength.
  • -2,14 (Blackwood Glade 1-2): Mordant Spire (4 of 6) at 18660 strength.
  • -1,4 (Carpe Noctem 5-6): Ustalav Invaders (4 of 6) at 21615 strength.
  • 5,9 (Brighthaven 1-2): Mordant Spire (4 of 6) at 27120 strength.
  • -20,1 (Talonguard 1-6): Goblin Ghouls (3 of 6) at 0 strength.
  • 6,-3 (Forgeholm 3-3-4): Goblin Ghouls (3 of 6) at 4818 strength.
  • -14,11 (Canis Castrum 4-4): Razmiran Cultists (3 of 6) at 10000 strength.
  • -5,7 (Golgotha 3-4): Moloch Cultists (3 of 6) at 10929.5 strength.
  • -15,4 (Corbenik 5-5): Moloch Cultists (3 of 6) at 14360 strength.
  • -16,17 (Fort Ouroboros 2-3): Goblin Ghouls (3 of 6) at 14970 strength.
  • -1,-3 (Staalgard 4-4): The Shadow of Nhur Athemon (3 of 6) at 20000 strength.
  • 1,18 (Phaeros 3-4): The Shadow of Nhur Athemon (3 of 6) at 20000 strength.
  • -8,12 (Hope's End 2-2): Duergar Slavers (3 of 5) at 21100 strength.
  • 6,6 (Kindleburn 2-3): Duergar Slavers (3 of 5) at 22300 strength.
  • 3,-2 (Forgeholm 4-4-4-5): Duergar Slavers (3 of 5) at 23750 strength.
  • -7,16 (Sylva 4-4): Ripping Chains (2 of 6) at 8800 strength.
  • -1,19 (Phaeros 4-4-5): Skull-Basher Ogres (2 of 5) at 11682 strength.
  • -4,5 (Concordia 4-5): Skull-Basher Ogres (2 of 5) at 17876.5 strength.
  • -3,-7 (Staalgard 1-6-6): Skull-Basher Ogres (2 of 5) at 18040 strength.
 
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