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Blessed Territory

You are a Troll
Yeah, whatever Edam. We all know the tangled web you weave smile

You are as funny as ever Bob. The very last hexes available on the map and instead of holding onto them you are giving them away to the already overbloated overlords of the River Kingdoms. Brilliant.
Bob
Edam
Ok, so to be clear the proposed early exchange for the 10 hexes for other unwanted hexes is cancelled and we are now required to bid for one of the 10 hexes and can then transfer those to a different settlement if we want ?

That's what I'm leaning towards very strongly, with the tweaks added to make that easier and perhaps with the wording changed to make that more obvious/recommended.

Also, bidders must be Settlement Owners who can only win one hex? So we are limited, with exceptions like Cauchemar with two owners, to one hex per settlement ?

Each settlement or company would be able to put in one bid, regardless of the number of leaders, and each bid could include offers for some or all of the hexes. Each bid would also need to come from a unique active character who is a leader/owner of that settlement/company. So Cauchemar could technically put in one bid for the settlement and another bid for each company in the settlement, assuming enough unique active characters in those roles to cover each bid.

The downside of spreading those bids out too much though would be needing to escrow enough Blessings/Coins in unique vaults to cover each bid. If Cauchemar was fairly certain that nobody else would bid on A-C, they could theoretically split their resources into three equal bids. However, they might be better off making one large bid for their favorite, then making small bids for the others in hopes of getting at least one if somebody does put in decent bids for them. Alternatively, they could put in one large bid themselves with all their resources, then arrange with two other large groups to bid for the other ones with the intention of making an exchange.

It's also important to remember that winners get removed from contention for later hexes. So if a settlement put in high bids for D and A, in that priority order, and wound up winning D, then their high bid for A wouldn't do anything to lock that down. If a settlement really wanted to obtain A on Cauchemar's behalf, then they should make a high bid for A with A at the top of the priority list, and have Cauchemar bid little or nothing for A as a backup. That wouldn't guarantee they'd get A, but they'd have good odds at getting it for a low price if everyone really did agree that A-C should go to Cauchemar, or even if all the others who put in bids for A played it safe and put other hexes more distant from settlements in as higher priorities.

Also, there's nothing stopping groups that currently don't have many companies to work with from starting new companies, as long as they have active characters to use as leaders. The real limiting factor here is active characters, not companies or settlements.
Bob
You are a Troll
The very last hexes available on the map and instead of holding onto them you are giving them away to the already overbloated overlords of the River Kingdoms.

Ultimately, this is really why I wanted to re-introduce Max Influence, though I understand why some are opposed to the idea no matter how low we set the workload on it. We've been throwing around some other ideas that might incentivize the larger groups to cut back on their holdings a bit, possibilities that feel less chore-like than having to continuously generate influence, but they're still a bit half-baked and may require more code work than the relatively simple Max Influence idea did. Or maybe not, so we'll see if we can find time to explore them soon.

Meanwhile, I'd really rather not leave those hexes unclaimable, since they make the map weird and confuse people, and it won't really change the dynamics much if some larger groups wind up with one more hex out of this. The rules should still make it likely that at least some smaller groups wind up with hexes, though whether they can hold those hexes afterward is another question. There's definitely an argument to be made that the groups able to put together decent bids are the most likely to be able to hold more territory, and their willingness to make those high bids is a good measure of their confidence.
NightmareSr
So this "bidding" idea has gotten much more complicated than I thought at first. If bidding on multiple hexes then I still can only win one hex, regardless of the amount bid for all 2-3 hexes?
Starting to sound like I should just not bid and wait a week for someone else to claim the hexes and then hire as many mercenaries and friends I can to feud the "winners" and take the hexes I want. Seems a lot more simple and easier that way to me. smile
- Wandering gatherer (NightmareSr#2669 on discord)
– Cauchemar is a Greater Nightmare – cauchemar.pfo@gmail.com
harneloot
NightmareSr
So this "bidding" idea has gotten much more complicated than I thought at first. If bidding on multiple hexes then I still can only win one hex, regardless of the amount bid for all 2-3 hexes?
Starting to sound like I should just not bid and wait a week for someone else to claim the hexes and then hire as many mercenaries and friends I can to feud the "winners" and take the hexes I want. Seems a lot more simple and easier that way to me. smile

My interest is piqued!
Xyzzy - gatherer, yeoman archer, swamp monster.
Bob
NightmareSr
So this "bidding" idea has gotten much more complicated than I thought at first. If bidding on multiple hexes then I still can only win one hex, regardless of the amount bid for all 2-3 hexes?

Correct, since there are only 10 hexes becoming claimable, and plenty of groups that would like more territory, the auction rules were set up to make it as likely as possible that they'd get evenly distributed between interested parties, with higher bids really just getting you your preferred location. In essence, each group is really only allowed to bid for a single hex, you're just telling us which hex you'd like to bid for next if you're outbid on your preferred one.

The rules do allow you to put in multiple bids if you have multiple active characters leading multiple companies, but that forces you to split your resources up between those bids. So, if you have 6 Blessings available, you could have three characters/companies each bid 2 Blessings for 3 different hexes, and potentially win all 3. However, if 3 other groups each bid 3 Blessings for each of those hexes, you'd get nothing. Alternatively, you could have one company bid 6 Blessings for your favorite hex and the other 2 companies could make coin bids for the other 2 hexes. You still might win all 3 if nobody else bids much for them, but at least you'd still wind up winning 1 hex even if other groups bid 3 Blessings for each of those hexes.

NightmareSr
Starting to sound like I should just not bid and wait a week for someone else to claim the hexes and then hire as many mercenaries and friends I can to feud the "winners" and take the hexes I want. Seems a lot more simple and easier that way to me. smile

Absolutely, we'd only be auctioning off first-week building rights. They're only worth bidding for if you think that's the cheapest way to claim them, and if you think you can hold them afterward.
Bob
I updated the original post with the following changes to take into account the recent discussions:

  • Moved deadline to March 15.
  • Added an optional free teardown for each winner to facilitate exchanges.
  • Allowed bids in Blessings to be reduced to coins if there are no competing bids in Blessings for a particular hex.
  • Made clearer that players can use multiple active characters/companies/settlements to make multiple bids.
  • Added link to map.
  • Added template for submitting bids.
  • Cleaned things up a bit in general.

I'm hoping to make this official on Monday to give everyone three weeks for bidding, so let me know if you spot anything problematic or even just confusing.
RichClark
This seems like the right place to post this.

I have 2 hexes available near Kindelburn that I would happily trade for any of the new hexes (A-G). So if you end up with a winning bid and find my hexes closer, please let me know and we can trade.

Maker smile

PS - I am part of Cauchemar now
Bob
Getting ready to make this auction official, but realized I should mention one other fix coming in the next update first. As mentioned in the Open Enrollment v2.4 Release Notes, the Boons you can turn Blessings in for are meant to last 1-2 hours. However, I mentally blanked on Effect Power when setting them up, so they're currently lasting about 13 times as long as intended. The next update will fix this and will deploy right after the auction finishes up, so that will happen before the fiveish-for-one Blessing tradeins. For any of you who may have noticed that the Boons given out for the event are lasting particularly long, and thus may be thinking each Blessing is worth fiveish of those ultra-long-lasting Boons, please readjust your value propositions to match the durations listed in each Boon's description, which are generally 1-2 hours.
 
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