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Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

OE 2.5 Preliminary Release Notes

These are the Preliminary Release Notes for Open Enrollment v2.5. We plan to deploy a Final Candidate for OE 2.5 to the Test Server on Tuesday, March 9 and to Live during Daily Maintenance on Wednesday, March 17, assuming it performs well during final testing.

What Is In This Release

This release focuses on making ten hexes around Fort Inevitable claimable by adding locations to place holdings in them and on returning water to the river starting near Canis Castrum and running past Succinct Prime. Blessings of Pharasma are becoming loot boxes that deliver a choice of any Boon from Pharasma (Lady’s Health, Lady’s Favor, Lady’s Foresight or Lady’s Protection) and those boons are being fixed to last their proper durations. Other improvements were also made in order to keep steadily improving the overall player experience.

Full Release Notes

  • Ten hexes around Fort Inevitable can have holdings placed in them, allowing them to be claimed. First-week building rights for these hexes are being auctioned off in the Blessed Territory Auction.
  • Hex -1,2 near Thornkeep is once again an NPC hex, in keeping with the player tavern located there. That also means the gathering nodes there are back to dropping only Tier 1 mats.

  • The river that starts near Canis Castrum and runs past Succinct Prime now has water in it. If the technique used for adding it doesn’t cause a lot of performance issues, we’ll continue adding more water to the world in future updates.

  • Blessings of Pharasma are now loot boxes and right-clicking on them provides a choice of one Boon from Pharasma (Lady’s Health, Lady’s Favor, Lady’s Foresight or Lady’s Protection).
  • Boons correctly last for the exact durations listed in their descriptions, though they do wear off instantly on death.
  • Unexplored Second Chances {Worthless} can’t be sold at auction houses..

  • The Visiting Combat Alchemist Trainers at the Keeps in player settlements have once again had their training levels dropped, and these levels will continue to drop in future updates until they’re eventually removed altogether.
A Final Candidate for OE 2.5 is now running on the Test Server. If anyone needs access to the Test Server, or some help checking things out once there (like teleports or achievements or equipment or whatever), send email to and I'll get you set up.
Because so much of OE 2.5 involves hexes that aren't normally available on the Test Server, we're going to change the map list to bring up a southwesterly portion of the map temporarily. The Test Server is down for a moment to make the change, and when it comes back up any characters that log in should be teleported to running hexes. There won't be a lot to access over there, and we're planning to leave it up just long enough to take a quick look at the added water and at the newly-claimable hexes around Fort Inevitable. Once we're done with that, we'll switch everything back to the usual Zog map, and any characters who were briefly in the southwestern hexes should get teleported back when they next log in.
Finished testing the newly-reclaimable hexes around Fort Inevitable and the water running from Canis Castrum past Succinct Prime. Everything looked good so we returned the Test Server to its usual list of hexes. Any characters who got moved around while the southwest hexes were running should get returned automatically to one of the standard Zog hexes, but let me know if any of you need some teleports or other help getting back to where you once belonged.
Everything's looking good for deploying OE 2.5 tomorrow morning, so plan on a slightly longer Daily Maintenance than usual. Switching builds usually doesn't add more than 10 or 20 minutes, but don't be too surprised if the servers are down for 1-2 hours.
OE 2.5 is now up and running on Live! C'mon in, the water's fine!
Sounds like the River Sheperds are loosing control.

Sounds like the River Sheperds are loosing control.

Yes, it's, um, a shared global quest! The more often they're defeated, the faster the water comes back! That's the ticket!
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