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Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

Denouement Settlement Ranks

Bob
For your enjoyment, here is a ranked list of all the settlements based on their structures as of today's Daily Maintenance:

  • Fort Ouroboros: 700
  • Keeper's Pass: 690
  • Carpe Noctem: 689
  • University Commons: 689
  • Alderwag: 670
  • Aragon: 666
  • Ozem's Vigil: 603
  • Oak Knoll: 420
  • Talonguard: 399
  • Cauchemar: 360
  • Hammerfall: 326
  • Emerald Lodge: 196
  • Corbenik: 186
  • Callambea: 132
  • Sylva: 130
  • Blackwood Glade: 122
  • Caer Coedwig: 88
  • Golgotha: 87
  • Forgeholm: 78
  • Greystone Keep: 78
  • Staalgard: 76
  • Mediash: 72
  • Hope's End: 71
  • Succinct Prime: 68
  • High Road: 65
  • Veggr Tor: 64
  • Brighthaven: 62
  • Phaeros: 56
  • Middenheim: 53
  • Tavernhold: 52
  • Canis Castrum: 51
  • Concordia: 38
  • Dun Baile: 36
  • Sunholm: 36

Please let me know if the numbers for your settlements are lower than you've calculated for yourself based on the Denouement Rules, or for that matter if the numbers for any of your competitors are higher than you've calculated.

A complete list of all the structures these rankings are based on is available in the newly-shared Denouement Structures spreadsheet. As with the rankings, please let me know if any of your structures are missing from the spreadsheet or have too low of an upgrade value, or if any of your competitors have extra structures or too high of upgrade values listed.
Bob
FYI, though Canis Castrum and Sunholm are included in the ranked list, they'll just get the minimal ghost settlement writeups unless someone claims them before we shut down.
You are a Troll
LOL - the big Fort O gets the best write-up in terms of the History of the River Kingdoms? How laughable is that?

Tell us Bob, since this is a territory control game, why controlled territory does not figure into these final *calculations* of….well, I am not even sure what they are calculations of actually smile
Bob
You are a Troll
Tell us Bob, since this is a territory control game, why controlled territory does not figure into these final *calculations* of….well, I am not even sure what they are calculations of actually smile

Though controlled territory isn't the deciding factor in getting a better writeup, it's inherently included due to the DI requirements for running a large settlement. While it's possible for settlements to minimize the number of hexes they have to control by fully upgrading their holdings and making good use of Infrastructure, there's a limit to that and a fair amount of territory needs to be held in order to keep the settlement active.

Since the points are based only on the current structure upgrades of a fully active settlement, they show that the settlement is able to control sufficient territory to cover those structures/upgrades, and that they can obtain enough bulk resources and coins to pay their upkeep. They also had to obtain most of the structure kits along the way, which require a great deal of gathering, looting, refining and crafting. All in all, settlements represent a huge investment in time and effort, across every major aspect of the game, and that's what we're rewarding, regardless of what combination of trade, diplomacy or combat made it possible for a settlement to build and maintain its structures.

All that said, my goal is to reflect the nature of the world in the writeups as well, so I plan to include mention of how much territory a group controls whenever the amount is particularly notable. I'll just have to fit that in to whatever level of descriptive detail a particular settlement earned.

Also, I'll just point out that the ranks I posted aren't final. The actual rewards will be based on each settlement's highest value during the last 4 weeks the game is running, which (fingers crossed) means from October 31 to November 28. There's plenty of time between now and then for settlements to add/upgrade structures for more points, or for settlements to find themselves losing points because they need to downgrade.
Edam
You are a Troll
LOL - the big Fort O gets the best write-up in terms of the History of the River Kingdoms? How laughable is that?

I am every bit as surprised as you are.

Kaziil and myself had been putting in a huge effort over the past 12 months to get Fort to all +5 with enough high level holdings to to be self sufficient, and were just about to start moving all our crafters down that way (intending to craft at Fort and sell at Cauchemar) when the announcement was made that it was all shutting down.

No idea how we made top of the list - must be all those lovely +1 Public gardens.

Not that it matters, anyone putting up a statue will knock us off the top spot as we simply do not intend to make one.
Bob
Here are the settlement rankings as of today's Daily Maintenance:

  • Fort Ouroboros: 700
  • Keeper's Pass: 690
  • Carpe Noctem: 689
  • University Commons: 689
  • Alderwag: 670
  • Aragon: 666
  • Ozem's Vigil: 603
  • Oak Knoll: 420
  • Talonguard: 399
  • Cauchemar: 361
  • Hammerfall: 326
  • Emerald Lodge: 196
  • Corbenik: 186
  • Callambea: 132
  • Sylva: 130
  • Blackwood Glade: 122
  • Caer Coedwig: 88
  • Golgotha: 87
  • Forgeholm: 78
  • Greystone Keep: 78
  • Staalgard: 76
  • Mediash: 72
  • Hope's End: 71
  • Succinct Prime: 68
  • High Road: 65
  • Veggr Tor: 64
  • Brighthaven: 62
  • Phaeros: 56
  • Middenheim: 53
  • Tavernhold: 52
  • Canis Castrum: 51
  • Concordia: 38
  • Dun Baile: 36
  • Sunholm: 36

I think the only change since last week is one more point for Cauchemar. If you know of any other changes I should have caught, or spot any discrepancies on the updated Denouement Structures spreadsheet, let me know.
Bob
The settlement scores/ranks as of today's Daily Maintenance are the same as last week's, so just check the previous post for the current info. I'm pretty sure that also means there weren't any changes to the underlying structures/upgrades, so I didn't update the spreadsheet either. Let me know if there's anything I missed.
Bob
Carpe Noctem takes the lead by placing the game's first Statue of Pharasma! Here are the settlement rankings as of today's Daily Maintenance:

  • Carpe Noctem: 788
  • Fort Ouroboros: 700
  • Keeper's Pass: 690
  • University Commons: 689
  • Alderwag: 670
  • Aragon: 666
  • Ozem's Vigil: 603
  • Oak Knoll: 420
  • Talonguard: 399
  • Cauchemar: 362
  • Hammerfall: 326
  • Emerald Lodge: 196
  • Corbenik: 186
  • Callambea: 132
  • Sylva: 130
  • Blackwood Glade: 122
  • Caer Coedwig: 88
  • Golgotha: 87
  • Forgeholm: 78
  • Greystone Keep: 78
  • Staalgard: 76
  • Mediash: 72
  • Hope's End: 71
  • Succinct Prime: 68
  • High Road: 65
  • Veggr Tor: 64
  • Brighthaven: 62
  • Phaeros: 56
  • Middenheim: 53
  • Tavernhold: 52
  • Canis Castrum: 51
  • Concordia: 38
  • Dun Baile: 36
  • Sunholm: 36

Cauchemar also picked up another point in time to be included in the above rankings, and there were some other structure changes after Daily Maintenance that I'll catch in the next pass. If you know of any other changes I should have caught, or spot any discrepancies on the updated Denouement Structures spreadsheet, let me know.
Bob
Hammerfall added over 100 points to go up 3 places! Here are the settlement rankings as of today's Daily Maintenance:

  • Carpe Noctem: 788
  • Fort Ouroboros: 700
  • Keeper's Pass: 694
  • University Commons: 689
  • Alderwag: 670
  • Aragon: 666
  • Ozem's Vigil: 603
  • Hammerfall: 442
  • Oak Knoll: 420
  • Talonguard: 399
  • Cauchemar: 362
  • Emerald Lodge: 196
  • Corbenik: 186
  • Callambea: 132
  • Sylva: 130
  • Blackwood Glade: 122
  • Caer Coedwig: 88
  • Golgotha: 87
  • Forgeholm: 78
  • Greystone Keep: 78
  • Staalgard: 76
  • Mediash: 72
  • Hope's End: 71
  • Succinct Prime: 68
  • High Road: 65
  • Veggr Tor: 64
  • Brighthaven: 62
  • Phaeros: 56
  • Middenheim: 53
  • Tavernhold: 52
  • Canis Castrum: 51
  • Concordia: 38
  • Dun Baile: 36
  • Sunholm: 36

Keeper's Pass also picked up 4 points in time to be included in the above rankings, and there was one other structure change after Daily Maintenance that I'll catch in the next pass. If you know of any other changes I should have caught, or spot any discrepancies on the updated Denouement Structures spreadsheet, let me know.
Bob
Three settlements upgraded enough to move up by one place this week, with Aragon gaining 14 points, Cauchemar 40 points and Phaeros 8 points. Here are the settlement rankings as of Monday's Daily Maintenance:

  • Carpe Noctem: 792
  • Fort Ouroboros: 700
  • Keeper's Pass: 695
  • University Commons: 689
  • Aragon: 680
  • Alderwag: 670
  • Ozem's Vigil: 603
  • Hammerfall: 446
  • Oak Knoll: 420
  • Cauchemar: 402
  • Talonguard: 399
  • Emerald Lodge: 196
  • Corbenik: 186
  • Callambea: 132
  • Sylva: 130
  • Blackwood Glade: 122
  • Caer Coedwig: 88
  • Golgotha: 87
  • Forgeholm: 78
  • Greystone Keep: 78
  • Staalgard: 76
  • Mediash: 72
  • Hope's End: 71
  • Succinct Prime: 68
  • High Road: 65
  • Veggr Tor: 64
  • Phaeros: 64
  • Brighthaven: 62
  • Middenheim: 53
  • Tavernhold: 52
  • Canis Castrum: 51
  • Concordia: 38
  • Dun Baile: 36
  • Sunholm: 36

In addition, Carpe Noctem went up by 4 points, Keeper's Pass by 1 point, and Hammerfall by 4 points. Phaeros also shut down on Monday, so they'll have to reactivate before the last four weeks of play or get a minimal ghost settlement writeup. If you know of any other changes I should have caught, or spot any discrepancies on the updated Denouement Structures spreadsheet, let me know.
 
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