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All posts created by Aglos

Accounts sold. Thanks everyone - best of luck.
Tried to hold on until my mates came back, but I have finally given up hope (and can't stand ammo!).

Two DT accounts with day 1 xp, most spent. Details are as far as I can recall, becasue my settlement is currently very low so I can't see my highest trained feats.

Account #1
Toon 1 - Male Elf Apothecary 18/Alchemist 12. Also T3 shortbow daredevil rogue. 279k unspent xp.
Toon 2 - Male Human Tanner 19 with all recipes learned. Also Leather worker 15. 595k unspent xp.

Account #2
Toon 1 - Female Elf Evoker 10 with 360k unspent xp. Level 6 Charged Staff & Diminishing Wand attacks and some nice T3 spells learned.
Toon 2 - Male Human Leatherworker/Bowyer/Tailor 17/17/16 365k unspent xp knows most recipes.

Looking to sell both at once. Buyer will get all my gold (~1 platinum) and a vault full of recipes, expendables, and raw mats.

Send your best offer to:


edit - forgot you could hover over feats and see trained level. Post fixed and now 100% accurate.
That's a long list!

Could we get some more information on this statement: "raw materials were rebalanced to better match equipment needs"

Does this mean that everyone gets some Black now, or only that Dominion now gets some too (along with BHA) so we now have an alternate source to poach from? Is there some "equipment need" beyond T3 spellbooks that were an issue? Does AL now get T3 gems?
My main character is a Wizard and D.C. needs to be nerfed. It is the Cheese-Wiz of PFO.
I have that recipe.

I am looking for Shadowskin Sheet +3 or Adamantine Blanks +3
I think a bunch of the high level equipment, especially armor and wearables, needs a once over for missing keywords or missing feats or repetitive keywords (same keyword, same body slot, different tier, etc).
Well, get on it Mr Essence gatherer extraordinaire!

I believe the correct conclusion is that each hex can have a unique total number of nodes a unique number of each specific node type,

So total node density is variable per hex and not constant across all hexes. I wonder if it is constant within a particular terrain type or if every single hex on the map has its own unique total number of nodes allowed (obviously there would be many with the same unique number). I also wonder if the max number of total nodes allowed per hex is generated randomly across some possible range at server down.

And again, I am not concerned with nodes of a particular type, but with total number of nodes per hex.

Interesting - thanks Nihimon!
Please tone down the particle effects (think that is what they are called?) on the Wizard cantrip Glittering Blast. Two or more wizards in a party all using that cantrip makes it very difficult to see anything at all on the battlefield. Thanks.