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All posts created by Azure_Zero

Azure_Zero
This game was made with territorial warfare in mind from the Days of Ryan Dancy, so My suggestions give it's original purpose a boost.
Azure_Zero
Paddy Fitzpatrick
Guys…i think the intent was just to get some fights and one last hurrah of action. We can debate how it could be done but I don't think we need to get hostile with one another out of game over this.

Correct, Paddy
Azure_Zero
Edam
Azure_Zero
Since the Game is shutting down, and we have a lot of deadwood in caretaker mode

I vote that;
the PVP window be Changed to 4 TIMES it's length.
DI gradual degradation is removed and each week it is calculated with what can generate DI
Stealing a Hex from an Opposing Settlement steals their points as Well.
Taking a Settlement will transfer ALL points to the Victor.

Furthermore any settlement surrounded by ONE company can be seiged WITHOUT the need of Siege-engines.
Any settlement in capture mode can NOT be contested by a leader outside the game, it is ALL in game.
So, the equivalent of the kid that waits till everyone else goes home then stands on the middle of the baseball pitch and proclaims he is the best player in the ball park ?

Not sure I see any real kudos or in fact any point at all in vacuuming up abandoned settlements but if that is your thing go for it.

Actually it is more like two people suing each other, but one doesn't show in court,
as currently it is like two people sueing each other, only one shows up in court, and loses because the one that didn't show complained to the judge in a e-mail and wins.

A law of the River Kingdom is you have what you hold, you don't defend it in game, you lose it in game.
Azure_Zero
Since the Game is shutting down, and we have a lot of deadwood in caretaker mode

I vote that;
the PVP window be Changed to 4 TIMES it's length.
DI gradual degradation is removed and each week it is calculated with what can generate DI
Stealing a Hex from an Opposing Settlement steals their points as Well.
Taking a Settlement will transfer ALL points to the Victor.

Furthermore any settlement surrounded by ONE company can be seiged WITHOUT the need of Siege-engines.
Any settlement in capture mode can NOT be contested by a leader outside the game, it is ALL in game.
Azure_Zero
Thanks for the Hard work Cole
Azure_Zero
Focus is using the Divine attack
Wands and Staffs use the Arcane attack
So that leaves Bows and Alchemist tools as Ranged as far as I can tell.
Azure_Zero
Bob
Azure_Zero
I've been thinking of how to do some restructuring of parts of PFO with as little work as possible.
With one part of it introducing a Merchant NPC in every tavern, whom everyone can buy from and sell to, but this merchant has rules that effect his prices and offers, with the Crafting buildings also being the shop you can buy from.

We've talked about something like this off and on. There are some design challenges to integrating this kind of thing with a player-driven economy, but it's not impossible. Even the simplest implementation of it definitely involves some code, though there are some minimalist implementations that might not take very much.

I do agree that my idea of a restructuring for PFO will have some challenges in it, but it should help in a number of areas that the game likely needs some restructure work.
Now I'll admit some of could be rolled out in phases or stages to see the impact it has, but some of the interactions in the various parts would need some tweaking if rolled out in phases or stages.
And I do aim to keep the work needed for it as low as possible.
Azure_Zero
The Eternal Balance
Azure_Zero
Naia has made some good points….

Flari-Merchant
Personally, I have just come to the conclusion that it will be YEARS(Yeah, actually years) before PFO (if ever) shows enough development to seem at all different visually, play-wise, population wise or in all the ways that would bring it more "mainstream" attractive.


I can very much agree on that, unless Goblin Works can get some more staff to help in getting stuff done.

What is the likelihood of that happening?

I can't answer that, ask the ones in control.
If they keep the purse strings tighter then fort knox, then the game is as good as dead.
If they open the purse strings some and invest in getting more staff, they will start seeing life come back into the game.
Azure_Zero
Naia has made some good points….

Flari-Merchant
Personally, I have just come to the conclusion that it will be YEARS(Yeah, actually years) before PFO (if ever) shows enough development to seem at all different visually, play-wise, population wise or in all the ways that would bring it more "mainstream" attractive.


I can very much agree on that, unless Goblin Works can get some more staff to help in getting stuff done.
Azure_Zero
Added a new video on Currencies
videos folder

Redid all the videos to a smaller file size, by cutting the resolution in half.