Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Azure_Zero

Azure_Zero
Focus is using the Divine attack
Wands and Staffs use the Arcane attack
So that leaves Bows and Alchemist tools as Ranged as far as I can tell.
Azure_Zero
Bob
Azure_Zero
I've been thinking of how to do some restructuring of parts of PFO with as little work as possible.
With one part of it introducing a Merchant NPC in every tavern, whom everyone can buy from and sell to, but this merchant has rules that effect his prices and offers, with the Crafting buildings also being the shop you can buy from.

We've talked about something like this off and on. There are some design challenges to integrating this kind of thing with a player-driven economy, but it's not impossible. Even the simplest implementation of it definitely involves some code, though there are some minimalist implementations that might not take very much.

I do agree that my idea of a restructuring for PFO will have some challenges in it, but it should help in a number of areas that the game likely needs some restructure work.
Now I'll admit some of could be rolled out in phases or stages to see the impact it has, but some of the interactions in the various parts would need some tweaking if rolled out in phases or stages.
And I do aim to keep the work needed for it as low as possible.
Azure_Zero
The Eternal Balance
Azure_Zero
Naia has made some good points….

Flari-Merchant
Personally, I have just come to the conclusion that it will be YEARS(Yeah, actually years) before PFO (if ever) shows enough development to seem at all different visually, play-wise, population wise or in all the ways that would bring it more "mainstream" attractive.


I can very much agree on that, unless Goblin Works can get some more staff to help in getting stuff done.

What is the likelihood of that happening?

I can't answer that, ask the ones in control.
If they keep the purse strings tighter then fort knox, then the game is as good as dead.
If they open the purse strings some and invest in getting more staff, they will start seeing life come back into the game.
Azure_Zero
Naia has made some good points….

Flari-Merchant
Personally, I have just come to the conclusion that it will be YEARS(Yeah, actually years) before PFO (if ever) shows enough development to seem at all different visually, play-wise, population wise or in all the ways that would bring it more "mainstream" attractive.


I can very much agree on that, unless Goblin Works can get some more staff to help in getting stuff done.
Azure_Zero
Added a new video on Currencies
videos folder

Redid all the videos to a smaller file size, by cutting the resolution in half.

Azure_Zero
I agree the notification of getting stuff as you login would need some work.
The Login stamps screen would be a good notifier example to work from and show what they'd receive the next day that they login and they could even see what they got and would receive in logging in each day of any 30 days.

Getting these reasons2login going would help in getting the current player base more active, but also should PFO grow and become more player driven and then shrink in population again would give the players something to do, as most MMOs populations grow and shrink in size over time.

I've been thinking of how to do some restructuring of parts of PFO with as little work as possible.
With one part of it introducing a Merchant NPC in every tavern, whom everyone can buy from and sell to, but this merchant has rules that effect his prices and offers, with the Crafting buildings also being the shop you can buy from.

I'll likely work the whole thing into a MS-powerpoint / Libre-Impress file since some of the restructuring touches a few areas and is interconnected.

Currently working on the Currencies video, which might also give reasons to login and do stuff.
I think after that, I might work on a gathering and crafting video.
Azure_Zero
So far ideas found in these videos that should be doable with limited resources;
Repeatable quests (Reasons2Login)
New Landmarks (Login and Comms (first one))
Auto-Chat (UQ_ElderFalz)
Party Beacon (UQ_ElderFalz)
Bosses with Counter Attacks (UQ_FinalLament)
Alliance/Company Quests (Companies Vs Alliances)
Enemies with Multiple targetable parts (UQ_ElderFalz) (would help solve enemies that dip below the ground with only a head exposed making them unkillable in a gusher)

Thinking of working on a Currencies video
(might add a bit on the phashion since that is one of the main and most used reasons for one of the currencies, heck it likely covers the cost of the F2P crowd and extra leftovers for more in development)

—–
I forget to include some links to videos that show the "Phashion" options in PSO2 (I figure around over half the population in each ship, buy AC for the AC scratch tickets, and I believe they buy between 2-8 bundles of scratches (each bundle is about $20), and that is about every 2 or 4 weeks between new scratch releases)
All these scratches are currently valid in game at the moment.

Warning some outfits / outfit breakdown might be a bit spicy for some folks taste.
Blazing Luster - Outfits that's fit with a gunslinger theme due to Luster class release
Versus Annihilation - Outfits based on THE BBEG and some player allies
ARKS Last Stand - mostly covering heroine NPCs and offers interesting accessories (who wants to make a real tiefling or half-dragon?)
Cosmo Fleet Heroes - collaboration with a anime series
Azure_Zero
So far ideas found in these videos that should be doable with limited resources;
Repeatable quests (Reasons2Login)
New Landmarks (Login and Comms (first one))
Auto-Chat (UQ_ElderFalz)
Party Beacon (UQ_ElderFalz)
Bosses with Counter Attacks (UQ_FinalLament)
Alliance/Company Quests (Companies Vs Alliances)

———
A quick note on the Common and different ways of the End game between PFO and PSO2, as it appears to not be enough to make a full video on.

PFO end game:
Gearing UP
Social gathering
Controlling territory

PSO2 end game:
Gearing UP
Social gathering
Phashion

Both have two common forms of end-game, but the last one is different and one is literally paying the bills for development many times over.
Phashion in PSO2 is a money maker for it, since there are a good number of players who are into the fashion part of the game aiming at making their character look; cool, cute, amazing, etc.
And to really do that, you need to either spend a lot of meseta in the Personal shops (talking 10's of millions for a single part, and some parts need to be bought twice to be usable by all characters it works with), or you buy scratch tickets with Star gems (SG) (SG items are not trade-able or marketable) or
Arks Cash (AC) (AC items are trade-able and can be sold on the marketplace).
Now to get a good round of scratches done, (not counting SG generation in game for SG scratches), it costs about $20+ and generally you go for about 2-3 rounds of batches to get a good start, selling items you don't want to buy items you do want.
Those that avoid buying SG or AC, but doing the Phasion end game, make do with in-game SG generation and get it paying for SG scratches and Gold Mission passes (if they go gold, they likely aim to get the hidden tiers since the hidden gold tiers have a lot of phashion items)
These Phashion items range from; outfits, hair styles, tattoos, accessories, poses/emotes, etc.
And the scratches cycle in and cycle out, so a outfit or hair style will only be available for a limited time, and them after that it'll just be the personal shops that have it and they can now charge over 100 Million meseta and get it.
Azure_Zero
Just uploaded The Companies Vs Alliance Video and had to delete the Races and Classes video to get some space in the dropbox.
Videos Folder.

Since I'll be redoing the Login and Comms it'll be deleted next, along with the UQ videos since they are rather big, so download them if you want to keep a copy for reference or notes.
Now I might find a setting and re-crunch them into a smaller video size, but I'm not sure I can.

It would be great if people do comment or give feedback on the content within the videos, so as to make clear your thoughts on PFO and game features/changes you'd like to see.
Azure_Zero
I can see this thread is getting views, but no comments.

The Companies/Settlements Vs Alliances, will start being worked on tomorrow as currently it is Premium Ultra PSO2 day, and the best day to power level any character in any class if you are Premium (Subbed).

I've seen I lot on new folks in PSO2, so if any of you are trying PSO2 on ship 4, and looking for a hand in game,
I run the Protoner Guild and can you help out if you can't understand some things or
looking to power level some as I can cook up for alliance members Tokyo Silver Keys and Trigger Quests (Urgent Quests, but on your schedule, and which one you want)

*I named my Guild after the Proton tool Valve made for Steam and Linux and to play on the name a group that once existed in the game's Lore.