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All posts created by Azure_Zero

Azure_Zero
Well, the other groups are likely now looking at getting there own Alchemist building(s), so you might not be getting any offers due to that….
Azure_Zero
Thanks for the update Bob.

But where is the Alchemist holding?
Azure_Zero
Good to hear a heads up.
Azure_Zero
Congrats on getting to +3.
Azure_Zero
Congrats Mooch
Azure_Zero
Seems the servers are refusing to boot again, today.
Azure_Zero
Bob, this morning (Aug 21st 2020), the servers seem to be flaky with disconnects.
Azure_Zero
It works mostly with the game's PVP mechanics, and mostly a non-issue since there doesn't tend to be any unwanted and freely done PVP, if there is any PVP it is done with a fued.
Azure_Zero
Welcome WildLaw

I hope you enjoy the game.
Azure_Zero
Bob
NightmareSr
However it looks like some of the best uses would be for Settlements in the mountains or highlands that can't get woodland or cropland hexes.

Interesting analysis, and yes, it's those players with limited choices who'd most likely find the Trading Outposts tempting. I'd like to make them a little more tempting overall, but need to be careful exactly how far I push that since they're already tempting in at least some cases.

Actually the Best hexes for the Trading outpost is Forest (Primary : Wood, Sec : Game),
Followed by: Mountain (Pri : Ore, tertiary : Game), then Highlands and Plains (Secondary and Tertiary being Ore and Herds).

If I were to put a Mining Outpost in a Plains hex or a stone cutting in a Forest hex at +0, I would be getting 10 of that resource,
so I believe we should raise the percentages until we are a bit over ten in a forest hex (best result), and a quick reasonable starting percentage was found at 37.5% which would yield 12 trade goods in a forest hex, which is somewhere between Secondary and Tertiary results with one bulk type outposts at +0.