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All posts created by Azure_Zero

Azure_Zero
NightmareSr

Any specific T1 mats or a few that are higher priority?
Also any specifics on the recipes maneuvers etc.?

We need a Lot of T1 Mats, except for Flammable and Aromatic we already have a ton of brimstone.

T1 Maneuvers/Spells: Freeholder, Rogue, Cleric(can do T2 here)
T1 Recipes for: Weaver, Jeweler, Tailor, Artificer, Iconographer(Can use T2 here)

Also still Looking for the Following Structure recipes: Arcanist Workshop, Cathedral( of Good), and a Keep.
So I can build them in Talonguard and upgrade in town without risking material and result in transit.
And Willing to Trade in Bulk or Building Queue time for them
Azure_Zero
Talonguard would like T1 mats as we are in an upgrading process and it does take a lot of resources.
Also We are in need of recipes, Manueavers and Codexes to finish off some of our missing codex collections so we can upgrade a few of our buildings.

If High level Settlements Need bulk I'll put some of it up, as we are generating a way more then we need and could use the coin to pay for the settlement's weekly upkeep.
Azure_Zero
Maxen is on the Western Side of the Map, so it is a Really Long walk to the Eastern Auction Houses, I would know I used to sell coal and other stuff in TK.
Escalations are Easy money when you have the levels and Gear, hard when you don't,
Gushers can also be easy money provided it is done in a shield hex.

I would have Talonguard's AH full of goods, but we are currently focusing on Upgrading both Talonguard and Corbenik to reasonable levels.
Talonguard only has a few active players, the Best we could sell would be T2 gear and items, No T3 since it takes to long to make and I don't think we'll have the refining or crafting levels to make it profitable for us.

And I myself have had at most 30 gold over 6 characters, and it generally sits at on average 12 gold over 6 characters.
Azure_Zero
You are a Troll
I disagree and think that having a few dozen people who can pay any price for anything is not good for the fledgling economy (once it starts when there are more people around) and the insane stockpiles of bulk are not good for the game in any way, shape or form. GW/Paizo should declare any settlement without a certain base-line population of active accounts/toons as a dead settlement and shut it down, wipe its vaults, and make it available for capture by new players. Force us old grognard players to consolidate into fewer settlements.

Or just wipe everything but leave the XP and the buildings in those (much) fewer more populated *old-timer* settlements.

If they Do a Wipe of anything, it'll Need to be EVERYBODY who is effected, no Exceptions.
A Lower Pop settlement building itself up is doing the same or More work to build up their settlement then the large Pop settlements.

If you want Bulk and Coin to be Hit, then focus on the fixes for; Feud Mechanics(Locking all the Holding's Holding vaults the second a feud is pending only being removed when it ends), Raid Mechanics (Fix the rep hits that happen before server down), Capture Mechanics (Transfer Every Vault and ALL its contents to Attack on success), Settlement and Holding Hex security costs, Increase Settlement support Level Costs … etc.

These would fix that problem in game slowly without the need for a wipe.
As lazy settlements may soon find out they have been running on reserves for a few weeks and start needing to make some changes.
Azure_Zero
I agree with Brings
No Wipe, and I ain't rich in game.
And What was part of our subs, Oh Right, XP and that XP would need to be transferred over after the Wipe or GW would loose their MOST LOYAL players for a small chance at gaining slightly more long term players, and to top it off the settlements given in the land rush was to seed the world so not everyone was in ONE area of the freakingly large map.

Both Talonguard and Corbenik are not even +3 Settlements and I work my to upgrade them, and those that Upgraded to +5 Already would be VERY CHEESED that they have to start ALL over again, GW would be Losing more for doing the Wipe then keeping it.

Anyone who calls for a wipe does not get the meaning of the word "persistent" in persistent game.

If you want Wealth Distribution, Ask Bob to focus on the fixes for; Feud Mechanics(Locking all the Holding's Holding vaults the second a feud is pending only being removed when it ends), Raid Mechanics (Fix the rep hits that happen before server down), Capture Mechanics (Transfer Every Vault and ALL its contents to Attack on success), Settlement and Holding Hex security costs, Settlement support Level Costs … etc.
Azure_Zero
I think Bob forgot that some of the PVP Systems still need some work……

Azure_Zero
The South West corner was the Aeonian League's area.
They Controlled the Plains and a Chunk of the Southern Forest, With Hangman's Hollow being the most Northern settlement and Sylva being the most eastern settlement at the Height of their power.
Azure_Zero
I believe they all Left the game……
Unless an AL member corrects me on that…..
Azure_Zero
NightmareSr
harneloot
I would just like to point out that Phaeros is NOT shut down, though I never see anyone from there in game.
Huh interesting, I wonder why that is? Maybe they are just Really really stealthy. smile

That or someone dropped a few plat in their settlement's secure vault, it'll run for a long while provided they aren't running very high….
As Corbenik is running under 10 silver a week…..
Azure_Zero
Ouch, Hope things get better for you, Giorgio.