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All posts created by Azure_Zero

Azure_Zero
Any chance the Light and Cloth armour prof requirements can be updated to include the new Alchemist armours?
Azure_Zero
Given this game's population…….
It's just better to just make them NPC shield hexes to stop any settlement collectors out there.

And most of us know of who one of the Settlement Collectors is/are, with what 4-5 settlements and a number of them with only a single company with a single character (likely a free trial mode character as well), and running the settlement as cheaply as possible without it being inactive.
Azure_Zero
Apyx
Should I be able to hit Combat Alchemist 20 by only purchasing the Implement Proficiency? It really doesn't feel right to just buy the Proficiency and get the Level without ever making (or buying) a single Alchemist attack.

Yeah, your Right it does seem two easy.
Maybe make the Level 1 and 9 levels require both the Weapon and Feature Profs as requirements instead of just the Feature Prof, as this is true for cleric, though Wizard does the so in a similar way in that the arcane attack bonus which is unique to that class so far limits super rapid progression in the class.
Azure_Zero
Bob
….

In part, I'm thinking of Combat Alchemist as a slightly more advanced role, so I was more inclined to look for an argument to make the recipes uncommon than to make them common. Perhaps that was a little unfair to the role. If so, at least there's an easy fix.

I agree this does seem like an advance role and maybe should have more uncommon recipes, but every combat class at least gives the basics recipes so even a new player can make the things they need for their combat alchemist to do something without needing to hunt for recipes for even the basics.
Azure_Zero
Bob
Azure_Zero
I think the basic introductory recipes of the Combat Alchemist should of been Common, and not Uncommon.
I didn't see a clear pattern of doing that with other roles, though it's possible I just wasn't looking at the most appropriate examples. At this point, it would probably be better to add in some common recipes than to switch any of the existing ones to common, assuming it's still worth doing so after a fair number of those recipes drop in the near future.

I believe Cleric (Icono) and Wizard(Arti) have level 0 recipes for Charges(Ammo) and a Charge Gem (Container)
Even archers had Level 0 Bowyer recipes for making Arrows and a woven Quiver, with the first Bows being a Level 1 common recipe.
Every Class (Cleric, Fighter, Rogue, Wizard) had a Introductory Impliment and weapon at a crafting facility at available at level 1 as a Common recipe.

So every class and weapon before combat alchemist had it basics covered with common recipes at levels 0 and 1 at various facilities and that is a clear pattern that matched up with every weapon and class before combat alchemist.
Azure_Zero
I think the basic introductory recipes of the Combat Alchemist should of been Common, and not Uncommon.
Azure_Zero
Talonguard AH please and thank you
Azure_Zero
Shame we don't have the Combat Alchemist trainers in TK.
Azure_Zero
Not seeing those new features when using the Atlas…
Azure_Zero
Seems the Bulk resource function of the atlas doesn't work 100% anymore, the bulk game page is blank.