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All posts created by Azure_Zero

Azure_Zero
Edam
Azure_Zero
I hope we never see that crap, influence is hard enough to gain as it is.
Max caps work perfectly fine.
It absolutely categorically does not.

It provides a huge benefit to groups that never log in and have large companies filled with characters that have never been subbed for years and means a new smaller but very active group with a few players can never get ahead.

It allowed groups with one or two active players doing mule runs to dominate the map on the basis that 3 years ago their company had 50 members.

At the very least if you reintroduce max caps it needs to be based on activity not number of signed up (usually unsubbed and often free trial) characters.

If a group is inactive, active folks can take their stuff, and they take a hit for the losses.
If small groups hits the cap too easily, then Bob can change the formula, OR make it that every company has the same cap.
Azure_Zero
Edam
Bob
Smitty
You can create a company ( I would suggest 2, will explain why later) - You can get your players to join this company ( these companies). Make sure you get 6 characters into each –
Once you have 6 characters in those companies they will begin to earn influence

FYI, the 6 character requirement was removed in EE 12, at least temporarily. It used to be that each company's Max Influence was set based on the number of characters in the company, with the max being zero for less than 6 members. For now, Max Influence is simply 1 million for each company, regardless of the number of members. We do plan on re-introducing Max Influence at some point, but we need to do so in a way that can't be overly gamed through trial accounts, since we also want to bring something along those lines back again.

Influence decay (you lose x% of your current influence a week and need to keep it topped up) would work better than a cap.

I hope we never see that crap, influence is hard enough to gain as it is.
Max caps work perfectly fine.
Azure_Zero
WxCougar of KOTC
Azure_Zero
WxCougar of KOTC
Not sure what you mean by closed. We've got all +4 buildings up and running (except for 1 due to armorsmith recipe shortages), but that should be remedied sooner or later.

Check the settlement permission settings and Blacklists……

Checked them, everything is open and we don't have a Blacklist. So no idea what is going on. Anyone else running into that issue with KP?

So everything in Settlement Access is On (Sans Blacklist) I assume.
I don't have any characters's Near KP to double check it, and with tonight being attack of the monster raids I can't send any characters over to check.

Now he could just be at the wrong settlement….
As I know certain settlements run with White Lists and don't allow outsiders to train at their settlements.
Azure_Zero
Each account can only train ONE character at a Time,
Unless it is a DT account at which point Two characters gain XP, but you can't train the third ever.
Azure_Zero
WxCougar of KOTC
Not sure what you mean by closed. We've got all +4 buildings up and running (except for 1 due to armorsmith recipe shortages), but that should be remedied sooner or later.

Check the settlement permission settings and Blacklists……
Azure_Zero
You are a Troll
No second queue. Get someone else to play the game with you instead. Add a second xp training slot to ALL accounts for the $15 per month so you can have another crafter (or one crafter and one combat toon) but do not make the already uber powerful T3 armorsmiths able to also churn out T3 weapons at the same time. This is suppose to be a game where everyone contributes to their Company's and Settlement's success together, not a game where one player can do everything. It is simply the horrendously low population right now that is driving a lot of these arguments for design changes. Resist the pull of the Dark Side Bob! T3 Armor is supposed to be rare!!!

+1
Azure_Zero
I think variants of Freeholds and Camps would be a good start point.

Another could be an Item that acts as a Bomb that forcefully closes down and shuts down any Freeholds and Camps in the hex sending them to the closest NPC town Vault.
Great for purging out freeholdings (and it's variants) in hexes you don't control.
Azure_Zero
Weclome to PFO, Abdron.

The nation of Keepers of the High Covenant
is small, and is active with the Aragon's Nation.
Don't really have any rules other then; Have Fun, and Don't Attack Folks.

Both My settlements (Talonguard and Corbenik) are meant for newcomers.
Each town offers something different; Crafting and a Auction House at Talonguard, and Combat training and basic gear crafting at Corbenik.
You can chat with Me or other Aragon members in the PFO Discord channel, Currently using the Aragon Guest channel to Keep our two nations.
Azure_Zero
Can we get enchantments to use Tokens as an ingredient for them, as that would help in emptying the T1 token reserves everyone has….
Azure_Zero
Bob
Azure_Zero
If you need a tester I don't mind being one.
I just need a FPS counter in the game to see performance and manually note problems for compatibility.

Any change along these lines would definitely be available on Zog for quite a while so everyone could see how it would affect them, and I believe everyone can view FPS using the chat command /ToggleFps.

Should add that command to the Manual for PFO.

Nice to know that Zog could be used as a test bed for compatibility when switching the Rendering core.
Could even make an option for Windows users to Switch rendering cores, though I'd recommend then setting OpenGL as the default rendering core for the windows version.

Having the toggle command already there is great, though we should have a page listing Every console command….