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|Azure_Zero 10.06.2019 19:45|
I Really think we should start steering away from making more standard monster escalations that only the few PVE elite want and start looking at making New Types of Escalations, and I mean ones that DO NOT stay constrained in a monster or home hex and can affect hexes in a wide area.
The New Types I'm talking about at ones that can be predictable and unpredictable and happen outside the monster/home hexes.
One new type of escalation event could be town sieges (or even applied to non-monster/home hex adjacent holdings)
Like an attack of Undead against your home settlement, event happens at start of PVP window to be fair when it happens.
Another new type could be a Wandering escalation, and it uses the infection mechanics simulate the wandering.
I'll post more thoughts/ideas on this one when I have the time.
|Azure_Zero 10.06.2019 19:30|
Bob Can you knock Highroad off the List as it is a Dead Settlement, Along with a few the other dead settlements, just take a snapshot of the current state of settlements, and any shutdown are dead and don't go on the list.
As it'll make it more manageable then what we are still clearing out.
The cleared, Unassigned ones could be fought over.
Also High Road 4-4-5-5-5, Better known as TalonGuard 1-6 is THE TalonGuard Hex, it has been since the Days of the HRC.
So I ask when launching the new Event, that TalonGuard is assigned it's correct hex.
|Azure_Zero 09.23.2019 05:12|
I disagree, I think a competitive event is healthier then the cooperative at this point;
One, a competitive event will incentivize players into playing and to win.
Two, a purely cooperative event means no incentive for some players, thus killing the game a bit more then it is.
Three, competitive can also be cooperative, but not the other way around, recall last year, who the North teamed up with another to beat Aragon to First place…..
Four, Even other games like PFO, i.e. Gloria Victis are making sure things don't get stagnant with the game by opening the PVP and competive window some more.
|Azure_Zero 09.23.2019 05:01|
A freaking "YES" to this.
|Azure_Zero 09.21.2019 07:50|
I agree that it should be carefully considered in how this years Holiday Event will roll out,
But I disagree with it needing to be co-operative, and all this PvP adverse play is what is also killing this game with stagnation.
Heck even Gloria Victis did something to stop the game's stagnation of settlements, what they effectively did was free feuds every now and then but requiring a quest trigger to activate.
Also a competitive event is healthier for this game in that if you want to win you need to round as many players onto your side to beat the others to the punch, heck the North worked/cooperated with another group to win.
So you can't say competitive can't have any co-operative elements to it.
|Azure_Zero 09.20.2019 05:39|
And think of losing them as part of the cost, no recouping coin to offset the coin lost in respecting.
That and it makes the potential loss of hard to get expendables also a cost and something to make one re-consider respecting their character.
|Azure_Zero 09.19.2019 10:19|
Yeah I can imagine the tip of the iceberg of the work needed for the unity upgrade; materials and shaders I know have been overhauled, and number of features and functions deprecated and replaced, add in that PFO is running a custom version of Unity 4.
You can tell it'll be a hell of a time upgrading things, I figure it would take them a fully-focused year to get the upgrade done.
|Azure_Zero 09.19.2019 07:42|
Just looked over the Raodmap again, and thought I'd put down my thoughts on a number of the items;
Per Character Subscriptions:
This is nice, But how will it interact with DT accounts?
Nice to get a new class, but I hope it won't be the new OP thing that everyone jumps on.
This is a great New Year's tradition, But given the game's current population and number of active settlements, I ask that the number of hexes seeded with the sequence are cut down, as we have not even finished half of what was left from last year, so yeah cut it down to a number equal to say 2 to 2 and a half times the number of active settlements. What'll define 'active settlement' as a definition is that the settlement can't of been shutdown for more then a month for the whole year.
This is good, in that it'll keep folks busy and tending to their holdings.
Though I ask that if a hex has been infested for say a month, that any holding and it's outposts degrade by one like in a capture, so as to slowly clean out the dead company and settlement claims.
I hope this gets a cap so one can't have more exp then a day 1 account and so day 1's can not buy their way into being level 20 in everything the second it's available.
Breaking one of the Kickstarter rules, in that respects were never to be allowed.
But since it's coming, so far it's not a bad, but could be more costly to really make player think about it and that includes wiping the recipes learned.
Expanded Escalations and Additional Elite Escalations:
A nice thing, but we need a completely new type of escalation, one that can sow chaos and put players and settlements on alert with their feet on the ground and a focus to kill it fast.
This new PVE escalation type should be designed to sow chaos to the mundane operations of the game's day to day, as a small band of Zycor's would.
I do have an idea of how to do it along with a number of it's mechanics, but that'll need a whole new thread.
Flag for PvP:
This needs to be done right, and the risk vs reward for PVP need to be big. When I say big I mean that it changes the game completely for the player opting in or out of PVP.
I mean access to; claiming territory, placing holdings, entering low sec hexes, level caps, etc.
While I can say this is a step in the right direction, I think the order is a bit off. But given the game's population it's the better start point.
Also since I'm still here, add in Kurgress to the list of the initial release of deities.
|Azure_Zero 09.16.2019 10:11|
I hope Goblinworks gets the PVP flag states and what each state means right,
as the PVP in this game currently sucks and is TOO in favor of the Non-PVP players.
That game was way more exciting when we had Zycor running around causing chaos, folks were one their feet, playing, and using their social contacts within the game.
If you want that buzz to happen, the PVP gate needs more opening then what it is.
|Azure_Zero 07.18.2019 17:52|
I hope so, or we're gonna need some ghost busters.