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Azure_Zero 06.13.2019 09:21 | |
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The Eternal Balancecoach If that is true then, Yeah, the Nerf should stay AS IS. |
Azure_Zero 06.13.2019 05:08 | |
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The Eternal Balance Yeah I remember the Chill Touch and Devourer's Caress combo, it was crazy broken and EVERYONE who was a wizard was using it since they could out tank ANY other class. So I think Chill Touch should stay as is or have that 50% no higher then 65-70%. |
Azure_Zero 06.09.2019 14:09 | |
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Sorry for Necro. But I think it might be a good idea to revive the Keepside chat, Now I would not expect to it be the Weekly Keepside of the past, but at least once a year or yearly quarter. |
Azure_Zero 06.07.2019 06:00 | |
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EdamNightmareSr I think that the Mule stalls on; Holdings, Freeholds and Base camps should have a control system so the owner (or company in the case of holdings) can control Who can mule from the building. So if a feud/fight happens a enemy can't mine out needed resources from a hex deep in the other's territory and escape with a load of goods on a Mule. |
Azure_Zero 05.20.2019 10:21 | |
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I think someone forgot to update the News in the patcher to include mention of EE17. Also XP boost does not seem to of activated. |
Azure_Zero 05.15.2019 17:23 | |
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BringsliteAzure_Zero Feuding is not a solution as there are a NUMBER of problems with the system and too much delay, and since Holdings are part of the PVP system any company that Opts out of PVP should never hold a holding so as they are not a feud target in any settlement or group conflicts unless they do something to a group that turns them into a feud target. ————————– BringsliteAzure_Zero This is to make Opting into risky play a reward, and stop any funny business that could be done with PVP immunity. ————————– BringsliteAzure_Zero To save; development time, development resources, money, and various other resources and do a simple answer, this is the best answer with the least chance or way of doing any gaming of the system. ————————– BringsliteThat is fair, but if the Company has opted out of PVP they still generate 0, since the company has No need for any influence since they don't want to PVP at all.Azure_Zero ————————– BringsliteGlad you agree it should not be like a light switch.Azure_Zero |
Azure_Zero 05.11.2019 15:35 | |
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@Bringslite I think we have TOO many carrots and not enough sticks in this game, and that is what is making the game very boring. |
Azure_Zero 05.11.2019 15:33 | |
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I do recall when EE 10.0 or EE 11.0 hit that a number of players were telling Ryan that it was too soon for the settlement system upgrade and that he should of focused on fixes for other systems like; the vault system which when Lisa took control ordered it to be fixed. I also recall that a number of folks at various points in time did tell Ryan that settlements were put in way too soon, and that the Land rush was a failure because it was put out before the game was even in Alpha. |
Azure_Zero 05.10.2019 05:48 | |
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Sorry, but since PC settlements are supposed to be targeted in Fueds and sieged, they are Part of the PVP system, no Buts. If players and companies want out of PVP, they settle in NPC towns and take any other restrictions that come with NOT Opting into PVP. In fact it pretty almost fits what you said BlackMoria Oh We already have a Carebear land in game it's called; ThornKeep. And increasing the Map size will only make the game feel more empty then it already is killing it faster. |
Azure_Zero 05.09.2019 17:10 | |
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I do agree that funding is a big issue, along with needing to get to Full Release. But we have a problem, right now the only ones funding the game are us old players, and new players are not retained. So the best thing to do is keep the old players playing and get things to the point new player(s) would want to join. Now Shrinking the map would cut server costs though, and with the extra money they could funnel it into development. The shrunken size would lead to more interaction among players and make the game feel more alive then a empty void where you are the only one. |