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All posts created by Azure_Zero

I do agree that funding is a big issue, along with needing to get to Full Release.
But we have a problem, right now the only ones funding the game are us old players, and new players are not retained.
So the best thing to do is keep the old players playing and get things to the point new player(s) would want to join.

Now Shrinking the map would cut server costs though, and with the extra money they could funnel it into development.
The shrunken size would lead to more interaction among players and make the game feel more alive then a empty void where you are the only one.
I do think I know the best answer for those that want to OPT out of PVP.

Since Holdings, Outposts and Settlements are part of the PVP system, it makes it simple.
Players and any Company not wanting any PVP CAN NOT be attached to any PC settlement as a player and or as a company since Settlements were designed to be sieged and fought over in PVP.

It makes it simple, in a PC settlement, your a PVP target.
While I don’t disagree that the game has stagnated, let’s not forget that it is still Early Enrollment. The biggest failing right now, and IMO the reason no one new is subbing, is because no one wants to pay $15 for a game that is not in Open Enrollment. Yes, the major systems are in place, but it is not ready for Prime Time. Too much for polish still needs to occur (most notably having RIVERS in the River Kingdoms, lol.)

I agree with you Azure that something needs to be done to shake things up a little. But fully finishing this game and getting it into OE status should be the main focus. Not focusing on bandaids.

And One of the reasons no one new is subbing is Because the game feels empty and void of life, this another reason that the map NEEDS to shrink a lot.
What good is getting near to Finishing the game when there are No players left playing it, the answer is nothing.
If nothing shakes things Up out of stagnation Now to stop the loss of the current player base, the game will be dead in less then three years if we can't retain the old and new players.

The Game itself needs more then a little shake up, it needs a big shake up that forces interaction(s) between groups to stop any stagnation from happening.
Sorry, but the game now is so stagnant and empty that staying ON COURSE is a kin to being on the Titanic as it is sinking and saying "Everything is fine."

To Save the Game a MAJOR shake up has to happen that breaks the stagnation and also causes groups to interact with each other more.
Well sorry, but there NEEDS to be something that MAKES OPTING IN for PVP rewarding and something you WANT to risk, as there being NO PVP is what is Killing PFO.

As I do recall someone mentioned a MMO where the NON-PVP and PVP were mixed together like in PFO, the NON-PVP crowd demanded their own NON-PVP server and got it, that is when the game slowly died.
The PVP group had less targets and left, the Non-PVP server grew stagnant like PFO is right now and died as the NON-PVP server had nothing happen.
Right Now the game is Dying as many players are moving on.

As I can see in-game chat that some more are not going to re-sub, and the game's new player retention is next to non-existant.

Right Now I think the game is dying cause that world is TOO BIG, and everyone has everything at hand with no challenges over resources, and ALL groups are extremely stagnant due to VERY POOR reward for PVP.

To fix this Issue I think the game map needs to Shrink A LOT, like to less then 1/4th it's current size, heck we could use the Test server as a base template for a quick rebuild.
As for the current Alliances of settlements, they will all be squished down to ONLY ONE settlement, so there should only be about 4-5 settlements. Each new settlement will have a Monster hex nearby that HAS UNIQUE resources, with a few extra monster hexes about.
There should be a shortage of hexes so EVERY SETTLEMENT CAN NOT BE +5 with Level 20 support, at best Every settlement should be able to run as a +3 settlement with level 16 support.

All ACTIVE companies would be transferred to the New map and attached to the correct settlement, with all there Max influence in tow.
The Settlement's buildings will be chosen based on agreement by ALL settlement leaders in the alliance with either a current company chosen or a new one set as founding the settlement.
All the Buildings will start at +3 with a +4 Keep, along two other buildings being +4.
Every settlement will get enough materials to make 18 +3 Holdings and 2 +3 Outposts as to quickly get their holdings up.
With the inner Core 6 and Outer core 12 being the settlement's hexes for about a month so everyone can get their holdings and outposts up though outer,cores that are shared are first come first served, after the month is up outer core 12 are up for the taking by ambitious settlements.
The PVP system, needs more thought, especially for those that CHOOSE to opt out of PVP.

For OPTING out of PVP also optional at the company level, where the Company gives it's players PVP immunity (sans low sec hexes), BUT they in-turn CAN NOT control any Holdings as those are Part of the PVP system. The Company can still be feuded, but now there is less reason to do so.

OPTING out of PVP should also have the following restrictions; NO T3 crafting, refining, gathering, gear, and equipment.
They are still vunerable to PVP in LOW security Zones so they can not gather without risk in any good monster hexes.
They Never generate influence, You as a Individual can ONLY change your PVP Flag once a Week toggled on Monday server UP, this is to STOP ANY gaming of the system and force a choice for the week.
Talonguard now has a new Keep up and The Keepers of the High Covenant are thankful to Blackwood glade for helping in it's construction and trade of goods for the help in it's construction.
Yeah the website update is really needed….
Bob, If PVP gets a switch it should come with a MAJOR cavat for those that OP out of the PVP like;
NO support for training above level 10 as ALL feats they own capped as if they were level 10 and No higher levels at all, they are Stuck at most with T2 gear, can only craft T1 and T2 gear, all crafting time is 1 and a half times longer, holdings of NON-PVP companies are also capped at +2, Everything is thrice as expensive if one opts out of PVP, etc.

Now with the above drawbacks, you could set PVP-free as ON for default, but once switched OFF, it is stuck at OFF.

If that PVP switch comes in without a real drawback or set of drawbacks you'll lose a chunk of the currently loyal player base.