Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

All posts created by Azure_Zero

Azure_Zero
Congrats, hope you got the resources to keep running everything that high.
Azure_Zero
Can someone check the settlements in the Test server to make sure they can pay the upkeep.
Azure_Zero
They likely use the same channel, hence they don't stack, I think there are like 3 or 4 channels for each stat/skill/etc.

It's the same with other; features, armor feats, defense feats, .. etc.
Azure_Zero
Finished Putting up a +3 Loom and a +4 Weaponsmith.

Hoping to get some more codexes made to get more buildings upgraded.
Azure_Zero
NightmareSr
Azure_Zero
I hope that you DON'T allow the game to be completely Pay to Win with buying extra XP.
I'd like it if there was a CAP, where one can't exceed what a Day 1 character would have, or you'll have some whale players buying enough EXP to be level 20 in everything right out the door.
What about having the cap be based on the age of the account? Something like max XP purchased per character limited to same amount a subscription would give?
Meaning on 2 day old account (24hrs old) the purchase limit would be 2400 xp, and so on.
This limit would mean that someone could get double the xp if they maxed out and had the character subscribed, but would that be too much?
Maybe a time based purchase limit of only buying a max amount of xp per month? 72k xp per month would then be doubling xp for a subscribed character.

Your feeding the Pay to Win whales with what you said.
No, the Cap should be set at What a perfectly subbed Day 1 account would have at the any moment.
This would stop any Pay to Win whales from getting level 20 in everything, or getting to it twice as fast.
Azure_Zero
I hope that you DON'T allow the game to be completely Pay to Win with buying extra XP.
I'd like it if there was a CAP, where one can't exceed what a Day 1 character would have, or you'll have some whale players buying enough EXP to be level 20 in everything right out the door.
Azure_Zero
You are a Troll
Also:

Brewmaster
Geography Buff
Magic Master (though maybe this is Tevis manuever? Still, should be 6 total)
Item Master
Famous Ancestor

I pledged at one of those levels listed above and never heard a single solitary word from GW regarding it.

I'm waiting a until some things are in before I cash in my Geo buff reward.
Azure_Zero
You are a Troll
Seems like there are an awful lot of *promises* that are not only FAR from being fulfilled but also not even mentioned any more - as if they no longer count or matter or were never promises. How can GW declare Open Enrollment with so much left unfulfilled that many people specifically pledged extra $$$ for?

https://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy-sandbox-mmo/description

Wow your right, stuff is missing;

Daily Deals
Honorable Title
Secret Salute
Regional Trait Pack
Additional Alliance Pack
Twice-Marked of Pharasma
The Memorial of Honor
Shield-Mate

And likely a few more.
Azure_Zero
Agreed
we need things for more players and not just the PVE elites,

We need new events that scale to players.
Azure_Zero
NightmareSr
I like the idea, but having a Settlement siege during PvP window and having possible raids at holdings would be problematic wouldn't it? So essentially if this was added then each settlement would have to decide to either defend the Settlement or defend a holding, cause likely they wouldn't be able to defend both, right?

Can your a Settlement defend multiple raids on it's holdings?
Likely not given the game's population.

With the Population of Talonguard and Corbenik, I have to prioritise which one(s) get defended when multiple escalation raids happen and I know I'll lose some, but not all.

The same is applied with this idea, you make choices on what gets defended and by how much.
And the reason for the PVP window is to make sure folks are ON and in the game when the event happens.

And if settlements feel they don't want to focus on defending their settlement, then lower they can lower the settlement's Keep to a lower grade to get less waves and have an easier time defending the settlement.