Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

All posts created by Azure_Zero

For the Town Siege Event I think it best to be a many part event.

Base idea Map.
The Green circles are Enemy Spawn Points,
The Red Circles are Capture points, and when captured turn into spawning points.

The Mobs move to capture Spawning points in a order based on where they spawned,
The Eastern spawner closest to point 32, goes in capture order of 32, 24, 23,1
The Western spawner closest to point 31, goes in capture order of 31, 23,1
The rest of the spawning points goes in capture order of 28, 23, 1.

To scale the power of the siege event to that settlement's players, it'll use numbers from the Keep (Current upgrade/Max Upgrade) to make it fair.
The Current upgrade of the Keep will help determine how many sets of waves will hit the settlement, (so +0/+X means no waves)
The strength of each wave will be using a something like a loop within a loop for setting strength.
With a boss like monster at the end of each set of waves spawned into one of the 5 spawners (or captured points)
With Max Upgrade of the keep setting the Max strength of the final waves.

Now the path finding on the keep (point 1) will need to be based on the Keep itself, since Keeps +0-+3, have 4 ways in, while Keeps +4-+5 have only one way in.

The Prize for the players are the drops from the event.

The other Prize for fending off the siege should be to the settlement, and dumped into the settlement vault, and it could be a structure kit of a building they would like upgraded, or a prize of enough coin and Bulk goods to cover 4 weeks at the settlement's current consumption.

Failure to hold off the siege results in a loss payment of 4 weeks of bulk goods and coin at settlement's current consumption, and failure to meet the payment will result in some (4 small, 2 small 1 med, or 1 large) building(s) being downgraded (current and max), until it can downgrade the keep, so no bank swapping crap can happen like in raids at the moment.

…, it'd be possible to free up some hexes by adding eligibility requirements for participation, but how appropriate that would be really depends on the exact nature of the contests/rewards, which we still need to do more work on.

Thanks for at least thinking of adding some eligibility requirements for this year's event.
As I don't think dead and shutdown settlements should be given any hexes at all during any contest, as they aren't keeping the game a float with activity and instead making the game seem dying and near dead to new players.
Hear, hear! Time to put some teeth into the world. Escalation harvesting is fun and so, but feels very static and, frankly, inane after a while.

Agreed and these ideas would shake things up a bit.

I do plan on adding a rough draft of the mechanics so that the power of the event is scaled to the settlement and or players…pending on which one is happening…
As I want these events to be fair and open to as many players as possible and not serve just the few PVE elites.
Go with the Muffled shirt, it's the easier one to break the gate with…
Fresh stock of Bulk is now on the Auction house

First Come, First Served
I Really think we should start steering away from making more standard monster escalations that only the few PVE elite want and start looking at making New Types of Escalations, and I mean ones that DO NOT stay constrained in a monster or home hex and can affect hexes in a wide area.

The New Types I'm talking about at ones that can be predictable and unpredictable and happen outside the monster/home hexes.
One new type of escalation event could be town sieges (or even applied to non-monster/home hex adjacent holdings)
Like an attack of Undead against your home settlement, event happens at start of PVP window to be fair when it happens.

Another new type could be a Wandering escalation, and it uses the infection mechanics simulate the wandering.
I'll post more thoughts/ideas on this one when I have the time.
Bob Can you knock Highroad off the List as it is a Dead Settlement, Along with a few the other dead settlements, just take a snapshot of the current state of settlements, and any shutdown are dead and don't go on the list.
As it'll make it more manageable then what we are still clearing out.
The cleared, Unassigned ones could be fought over.

Also High Road 4-4-5-5-5, Better known as TalonGuard 1-6 is THE TalonGuard Hex, it has been since the Days of the HRC.
So I ask when launching the new Event, that TalonGuard is assigned it's correct hex.
Two years ago the *Holiday Escalation Event* was cooperative, whereas last year it was competitive. I think the former is much healthier for the current PFO community given the limited number of players.

I disagree, I think a competitive event is healthier then the cooperative at this point;
One, a competitive event will incentivize players into playing and to win.
Two, a purely cooperative event means no incentive for some players, thus killing the game a bit more then it is.
Three, competitive can also be cooperative, but not the other way around, recall last year, who the North teamed up with another to beat Aragon to First place…..
Four, Even other games like PFO, i.e. Gloria Victis are making sure things don't get stagnant with the game by opening the PVP and competive window some more.
Hey, here is an idea! Have the Alchemist use Tokens in some capacity, distilling them or transforming them or something, making Tokens a part of the economy instead of an annoying loot padding.

A freaking "YES" to this.
Please carefully consider how you are going to roll out this years Holiday Event. As I said in another thread, and especially since both the developers of the game and most of the current player base are so PvP adverse, a cooperative type event will be much healthier and strengthening for the community than a competitive event. Just my 2cp.

I agree that it should be carefully considered in how this years Holiday Event will roll out,
But I disagree with it needing to be co-operative, and all this PvP adverse play is what is also killing this game with stagnation.
Heck even Gloria Victis did something to stop the game's stagnation of settlements, what they effectively did was free feuds every now and then but requiring a quest trigger to activate.
Also a competitive event is healthier for this game in that if you want to win you need to round as many players onto your side to beat the others to the punch, heck the North worked/cooperated with another group to win.
So you can't say competitive can't have any co-operative elements to it.