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All posts created by Azure_Zero

Azure_Zero
Thank you Lisa, The new hope for the game and the Roadmap you've given.

The Road map is in the e-mail sent, and outlines a number of things we wanted.
Give it a read.

And again Thank you Lisa.
Azure_Zero
Edam
Azure_Zero
Yes, I got PFO to run on Linux Again, and it is somewhat a pain to do, as it'll require a windows machine to get the updates.

Could you just throw the free version of Vmware on your linux box and run the patcher in a generic windows VM ?

that should also work.
Azure_Zero
Yes, I got PFO to run on Linux Again, and it is somewhat a pain to do, as it'll require a windows machine to get the updates.
Azure_Zero
Paddy Fitzpatrick
@Azure - Yes it definitely did. Got killed at least once because of it.

I was deciding on a target to skirmish as the wild card, you just made it easier to decide on the target when you attacked the wild card first. smile

I hope the next Mule games is soon as it was fun.
Azure_Zero
I have to agree, given the low population it is harder to grind the influence for these types of games.
Though another suggestion would be that if the feud has run for less then say 4 hours, and then canceled the feuder gets 80% of the influence back.
Azure_Zero
And Adding a Wild card did make the games more interesting….
Azure_Zero
it should still be valid,
Azure_Zero
Edam
The big concern about this is it will hand a huge advantage to existing older settlements with big stockpiles of bulk and make it very hard for new settlements to get off the ground.

This suggested change will have two effects:
  • only big established groups with large stockpiles (dominion, BHA, AL, Keeprs etc) will be able to afford to take settlements above base level.
  • newer settlements will struggle to have any stockpiles to survive a siege at all

  • I understand the pressure from the bigger alliances to make this change as it lets them capitalise on their existing stockpiles and makes it easier to take out annoying smaller settlements but I am unsure it is good for the game at this point. Even the much more moderate change of removing influence from never-subbed free accounts will be risky neverlone killing off influence from every inactive account.

    I have to agree with Edam.
    It is too much of a great advantage to let the big groups keeping the profits of the unused accounts.
    To balance it and be fair to everyone you'd need to add to that script, the cleaning of ALL bulk resources in every Bank, Holding, and Character. That would make things fair for everyone.
    Azure_Zero
    I have to agree, any updates on the missing outpost and holdings?
    Azure_Zero
    Which one will be doing the Damage, the Engine, or the Camp?

    Cause if it is the camp and can see the cheese that will happen like we currently have with holdings and outposts.