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All posts created by Azure_Zero

Azure_Zero
harneloot
The wipe (as I already suggested!) would need to give back all the XP everyone had already paid for over the years. Which means, what, I would start the game with around 4 million xp or so at this point? However, everyone would still be gated behind the same stat point, achievement, gear, mats, support level etc, etc, etc gates.

I really think this is the ONLY way to give this game a realistic chance of seeing a real vibrant LIFE in the RIver Kingdoms.

Re-BOOT the game right after the Unity upgrade and pull in the ToT!!!

(hey, a person can dream can't they?)

ToT?

I kinda liked the game better when we had the war of Towers in some ways, but I admit holdings are nice in that a settlement could use then as a auxiliary trainer if they couldn't fit that trainer into their settlement.
Azure_Zero
Bob
Azure_Zero
I do recall when I started doing some Unity tutorials about two years ago, you could easily set the platform support of the engine.

That's still pretty true, but there's a whole process to making our builds, and each version has its own scripts/settings that would need to be set up. Not sure how much work that would involve, just know it's not free. The other issue would just be that would only give us an executable (and the necessary files that go with it), not a Linux installer or patcher, and those are always more of a pain than they should be. Then again, maybe the Linux version would just have to go without those niceties for a while.

In the end, there's always at least a little work adding another version into the mix, and little things add up quickly.

Bob, I had PFO running with WINE on Linux before the patcher came out and it worked fine, when the patcher came it required me to use a Windows system to get all the updates.
Azure_Zero
Rynnik
Azure_Zero
I think that is the Network connection, Up/Down datarate in bits(or Bytes) per second.
ie Ping?

Isn't that really bad? I wonder if part of the reason PFO plays so 'squishy' for me is actually my pretty bad internet rather than anything to do with the state of the game.

I wonder what impact unity/cloud migration will have if any. Sorry, not meaning to derail the thread from Linux.

Not Ping, as ping is a ICMP echo request
And I have very similar numbers, so I'd say your likely on a asymmetrical internet connection, and the game runs fine for me, and I can run about 7 clients on my system at once and not even eat all the RAM I have, but I do cap out my CPU.
So I'd check your system specs, and if your running Win10, know that it is a pig on resources and gets worse about every 6 months.
Azure_Zero
Bob
Azure_Zero
If it runs natively in Linux you won't need to worry about WINE so much,
since WINE stands for; Windows Interface Not Emulation.

Very true, just figuring WINE support is the thing we might be able to just magically get as part of the upgrade, if we make the right choices, whereas running natively almost definitely requires additional work. Won't know until we're further down that road.

I do recall when I started doing some Unity tutorials about two years ago, you could easily set the platform support of the engine.
Azure_Zero
I think that is the Network connection, Up/Down datarate in bits(or Bytes) per second.
Azure_Zero
Paddy Fitzpatrick
Wait what the fuck?

You mean to tell me that instead of the hexes that were arranged to be self sustaining with some room for extra bulk some guy only has to use one random hex for DI with some infinite bulk wealth lying around that would make Batman blush?

If that is the case then yeah make it like a minimum of six hexes for DI from holdings to count. Though not necessarily the core six cause there may be better nearby hexes for different resources.

There is a reason I say the Core 6 and not any 6 hexes,
it's to stop a settlement collector from picking any 6 hexes tucked away deep in their protected territory and likely also away from a monster hex that could possibly shut it down for up to 3 days which could cause enough of DI and bulk issue that it goes into failed DI payment.
Azure_Zero
Bob
Azure_Zero
Sorry for rising this thread from the Dead,

But since the Unity upgrade is going to be happening, I wanted to make sure this got remembered.

I've added some notes to look into OpenGL and Linux as we're working on the Unity upgrade. We can at the very least try to make choices along the way that make eventual Linux support more feasible after we're done, and make running with WINE more likely to work.

Thanks for taking notes Bob,
If it runs natively in Linux you won't need to worry about WINE so much,
since WINE stands for; Windows Interface Not Emulation.
Azure_Zero
That could lead to players/groups leaving and not returning cause you just wiped out their hard work and gave no compensation.
Azure_Zero
Paddy Fitzpatrick
Azure_Zero
@ Paddy
I don't think this tax will work on settlement collectors, since all they need is ONE freaking holding.
If you want to knock out settlement collectors, change it so they NEED to control ALL 6 of the core 6 hexes

What do you mean? It was my understanding that you needed more than one holding for DI purposes and to take a settlement that was empty you needed holdings around the core six? Did that change?

No a way was found so that you'd only need one hex and it didn't need to be a Core 6 hex either.
The way does NEEDS a more bulk resources since it is using a crap ton of infrastructure buildings to generate the needed DI for a settlement to have the Keep and run at level 9 or 10 support.
Azure_Zero
If we start over I say we restart with something like the test server

* All alliances would be collapsed into ONE settlement each and would choose from open settlements (in order of most settlement or holdings?).
* Each alliance would get some starting buildings based on HOW successful they were.
*There would be ONLY one or two claimable settlements available, BUT they'd be locked up UNTIL certain conditions were met (i.e. player population rose to say 500).
* The number of available claimable hexes would be such that NOT ALL settlements could run at a support of level 20 with all +5 buildings, with the overall average for the settlements being a support of level 18 with all +4 buildings.
–> this point was made so settlements need to watch their PVP windows and defend to keep their levels, they go AFK for a while and could loose their stuff, but the setup is such that if a settlement got too greedy they'd piss off the other settlements and risk being attacked by a larger force who'd put them back into a more reasonable level of holdings.