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All posts created by Azure_Zero

I know the T3 restriction part would be extra code, though In the beginning I don't mind if the holding allows T3 crafting, it'll just be that folks would need to remind themselves about the risk in crafting something in a holding for over a week or a month in that they might lose it if the holding gets destroyed or captured (this case would need some thinking about).

I've looked over all the holdings, outposts and Hex combos and The two new Outposts would help as would the two new holdings.
As the two new outposts will help with certain existing holdings and hexes.
The two new holdings fix an issue with a number of holding, outpost, and hex combos; the crap ton of trade goods that can get made and the pain it is to get food, since most bulk resource orders where food and trade are together of put FOOD before TRADE GOODS, and we have two FoodnTrade outposts, and one gives better trade which compounds the problem.
This is where the new Holdings come in that they Take Trade Goods as a resource allowing the company to collect some food from the outposts.
I was looking over a the Holdings, Outposts, and Hex resources again and thought there should be more options for setting up your claimed hexes.

For Example We have only a 3 outposts that produce mixed resources, I think it would be nice to have at least two more Mixed outposts
The Jeweler Outpost (50% Stone(Stone), 50% Ore(ore))
The Woodsman Outpost (50% Wood(Wood), 50% Trade Goods (Wood)).

A two New Holdings that'll help deal with the new Bulk Requirements and give some finished Product support to settlements.
The Jeweler Holding (Resource: Ore, Stone, Trade) (Skill: End Product: Jeweler (No T3 products))
The Engineer Holding (Resource: Wood, Trade, Stone) (Skill: End Product: Engineer (No T3 products))

I know that it'll be work, but reusing models and some tweaked scripts they could easily be put in.
Isn't Emerald Lodge also an independent, or did they die out?
You are a Troll
What is an *Outlaw Council*?

The Outlaw council is where the Devs and The Settlements leaders talk.
it gives armour, weapon, and some other items to help you get started
Stilachio Thrax
This game often feels like it has a lot of sticks, but not enough carrots.

I recall Playing EE version 1.0,
This version currently has a crap ton of carrots, and not enough sticks.
I recall Escalations; growing in power, spreading, and being a pain to remove.
I recall that you had to go to certain areas of the map to get specific resources in a decent amount (like cooper only being on ZKM).
I recall being encumbered by copper coins from doing escalations and we wanted to keep those coins.
I recall Recipes used to be far more rare (or that is how it felt).

Recipes drop like crazy
Escalations are no big deal.
No one cares about coins unless they are gold or Platinum.

So yeah, where are the Sticks and the Carrots, eh.
Duffy Swiftshadow
It's mainly a good practice thing since people reuse emails and passwords, that said it's all stored in the usual hashed formats to my knowledge so in most cases the only way to really get someone's info is to intercept their connection and I doubt anyone is gunning to do that for Storehouse. But it never hurts to be careful as a developer, all sorts of crazy exploits appear from time to time.

That I have to agree with a lot.
Heck, Look at WannaCry it used a remote exploit found in windows and made a freaking mess of things for people.
Yeah I noticed that in a few hexes, and with the extra spawn spots added to the hexes it is now more common.
I think you can use a small holding to help lock in the first outpost.
The Eternal Balance
I think the holding changes you want bob would hurt new comers.
As one-outpost setups do need to be possible with the secondary or tertiary resource, and not everyone wants to be flooded with one freaking resource.

Isn't this what Trade is for? Perhaps this would help us do more of that.

Not Everyone wants to trade, and then add the possibly that one group holds one resource damn well and use it to leverage better deals for themselves.
I don't want to be held hostage to a resource like high quality cheap black gold is for the developed nations of the world.
I think the holding changes you want bob would hurt new comers.
As one-outpost setups do need to be possible with the secondary or tertiary resource, and not everyone wants to be flooded with one freaking resource.

The costs I posted do allow for one-outpost setups that allow the use of secondary or tertiary resource of the hex.