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All posts created by Azure_Zero

Azure_Zero
Duffy Swiftshadow
Your talking about the in-game economical factors though. The queues and their output are equivalent as far as the game is concerned.

Crafting can be 'gamed' by buying more accounts or shifting XP around. If at some point just one more crafting queue imbalances the economy, then one more crafting character is just as bad.

….

The difference is in magnitude of the imbalance between the two that would be generated.
Adding another crafting queue to each character is effectively doing this; Queues = Crafters * 2
Where as adding another character is effectively doing this; Queues = Crafters + 1
(Crafters is more then say 1200 and increase it more and see the delta between the two grow)

Also the Adding another crafter, if it means another SUB, it is more money for Goblinworks to pay the bills and fill in the paychecks
Azure_Zero
Duffy Swiftshadow


T3 will still take a long time and it's resources are going to be rarer. The # of people that can make it is not the limiting factor. If another queue is bad then another crafting character is just as bad.

No they are different;
adding another queue is multiplying to crafting,
adding another crafter is addition to crafting.

Also another crafting character is another sub that pays the bills.
Azure_Zero
Edam
…..
  • Right now- one queue per crafter is plenty and should not change.
  • longterm - in a game where you need to take 2 separate crafts up to T3 to progress AND a T3 queue can extend into months, multiple queues so you can craft two T3 items simultaneously with your alternate T3 craft skill just makes sense
…..

See this is WHY a Second Queue should be a NO GO, because T3 is suppose to Take long time and be RARE to have.
Another way of structuring the second queue so the longest to make items aren't stacked in a crafter's queue is
that the queues SPLIT into crafter and refiner, no doubling gear output on one character.
Azure_Zero
Edam
Were Gushers ever meant to be effected by Holding level and the level of the Seneschal etc attached to the holding ?

Azure_Zero
I suggested more crafting QUALITY at holdings, not more queues.

Well to be fair, holding queues as an additional queue is a fairly logical next step.

While Logical, it would cause an imbalance in the Currently Lop sided supply and Demand in the server, and just make it worse.
Azure_Zero
Bringslite
….
On holding improvements: How about 1 NPC trainer for a +0, 2 at +1, 3 at +3, and 4 at +5? This could be the groundwork and the basis for a company to start a steading of their own and have some training/crafting at the location.

That would be a nice twist in how to improve a holding.
Azure_Zero
I think the ONE queue per character is fine as is now and later.

IF there is to be an increase in number of queue(s), I think that ONE EXTRA queue should locked to ONE refine/Craft, and forever locks it out of the primary queue.
Azure_Zero
Topic is on HOLDINGS and how to improve them.
Anything else should go into another thread.
Azure_Zero
Alright
Bob can you lock this thread as it is staying Off topic.
Azure_Zero
Now I Would enjoy it more if the holdings all had reason to be upgraded beyond the +0 holdings that cover the landscape, and to do this I gave a lot of carrots in the OP.
Azure_Zero
Put your opinions on crafting queues here, an not in a topic on Holdings