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All posts created by Azure_Zero

Azure_Zero
Bob
Quijenoth Starkiller
Just been listening to the last keepside chat and I had an idea, what if holdings had their own crafting queues…

You could effectively use the limited holdings to maintain production of refining goods without it impacting on your settlements main crafting queue.

There are currently some thoughts in the design about using feats to open up a secondary queue, so there'd probably be a conflict between those two ideas.
…..

No conflict bob, unless you want to keep the number of queues really limited.
If the settlement can have a double queue, and the holdings have their own queues, then there should be no conflict. As each hex is it's own server, so each server would be processing it's own queue.

But now the question is; how many queues is too many queues?

As some folks have full queues for every character they have and this would just multiply a few problems.
*One would be that gatherers would require more time out in the wilds to get the materials to feed these extra queues.
*Second companies/settlements who semi-share raw mats would have those that might or are slow in getting the raw mats they need to advance.
*Third is that with this increased raw mat consumption, companies/settlements would be fighting more frequently due to intrusions or strip mining to get all they can since their consumption is too high.
*Forth Supply and demand will be even more lop sided, since consumption of end-goods is low while production speed is now multiplied, until a major war breaks out.
*Fifth when a war breaks out it'll spread to EVERYONE. Now why is that, it'll be because of the need to have extra end-products stocked as they burn through them (quicker then replacement), and over time their hexes will not recover fully and they will start to get desperate for new resources and start raiding other groups lands for resources to keep them stocked up, which will in turn cause the raided to war against the raiders, and repeat the cycle at a growing rate.

So For the most part technically it is very doable to combine Q's idea with the original double queue, but the effect in the game will be big, and a resource war will likely happen as the ticking time bomb waiting to go off when one settlement/group can't control their need for resources.
Azure_Zero
Quijenoth Starkiller
Just been listening to the last keepside chat and I had an idea, what if holdings had their own crafting queues…

You could effectively use the limited holdings to maintain production of refining goods without it impacting on your settlements main crafting queue.

Now that would be a good idea, and it would put them into use or even thought of use.

Though I also thought they should add end-product crafting holdings like; an armoury holding (as smith), a lab holding(as lab), … etc. But these ones have a higher(and or harder) upkeep in return for being able to operate as a double crafting building, Or Single end-craft holding that have similar costs to the refining holdings. This would allow those that captured a settlement to be able to make some of the gear/items they need while they wait on getting their own crafting buildings in and up in the settlement.
Azure_Zero
aussiedwarf, I'll chat with you on mumble when I can.
Azure_Zero
Looking for an Engineer to make a Rogue/Thieves Guild House.

I have the refined materials made. just need an engineer to make the Rogue/Thieves Guild House,
unless someone wants to trade the recipe to the HRC?
Azure_Zero
I only Account for two in Talonguard….
Azure_Zero
Also Interested com11235 AT hotmail.com
Azure_Zero
Duffy Swiftshadow
Unfortunately that list is fairly out of date at this point, even for some of the settlements that are still around.

I have to Whole heartly agree, that list is REALLY out of date….
Azure_Zero
If your doing a L4G to do stuff with post it in general chat in game and people should reply.
Though a number of us are in the American time zone, followed by European time zone, and then the Australian time zone.
Azure_Zero
Keepside Chat File
Azure_Zero
For the most part, Sweet.