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Azure_Zero 09.10.2018 18:27 | |
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Azure_Zero 09.10.2018 15:34 | |
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If I recall T2 gear is SUPPOSE to be the PVP gear of choice since it is; cheap, easy to make, and still powerful. |
Azure_Zero 09.10.2018 11:24 | |
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BobAzure_ZeroBob If you need a tester I don't mind being one. I just need a FPS counter in the game to see performance and manually note problems for compatibility. |
Azure_Zero 09.10.2018 11:21 | |
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Believe Me I would of Liked it if Unity Offered a Vulkan rendering core option. Vulkan would be offering speed, features and Multi-OS support, though given Apple's current isolationist ideas on APIs, Macs would be stuck with OpenGL 3.2 since Apple doesn't want Vulkan, but their Metal API to be used. |
Azure_Zero 09.10.2018 10:21 | |
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Bob The only thing I could think of that would cause an issue is having HLSL shaders rather then GLSL shaders. But given you have a Mac version PFO, I Really doubt Goblinworks will have any issues switching the rendering Core from Direct X to OpenGL. |
Azure_Zero 09.10.2018 10:15 | |
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One part is an easy reason why groups would not want to take another settlement. The Cost of Taking another settlement and then Maintaining it when you already have even a single +4 or better settlement would be enough of a pain and burden that groups would not want to put the effort in taking another. In that would be even more taxing to the point that folks would likely rather leave your settlement or group then help with the need to take and maintain another settlement. Even if you did take the other settlement and lessened the burden of maintenance as much as possible you'd likely keep it rather low which makes for much easier sieging then a mid or higher level settlement. |
Azure_Zero 09.10.2018 09:08 | |
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BringsliteEdamWell that's not exactly true. The Commonwealth has already given, freely and without restrictions/requirements, a settlement to a guild from outside this game. We did this because the real goal here is to have the game GROW by making it be less onerous to get started. We will probably do so again for groups that show honest interest in playing the game. Would be nice if more "Groups" with more than one "castle" might follow that example. Another reason, is of course, that The Commonwealth simply doesn't need as much land or control at this really down time in the game situation. We are working on reducing the burden's of support, hoping that the game will get less "chore-full" than it is now, for now.Bringslite I agree that the game actually needs is someway that unused settlements if they are not maintained turn back into NPC settlements (not just become available for some large group to grab) so that eventually they can be made available for new groups to compete for when the game picks up. I would like it that IF a settlement has and or is shutdown for over 6 months ALL buildings (sans Keeps) start degrading -1 every month after the 6 months, so +5 becomes +4 etc. When a Building is +0 and time to degrade comes it goes puff and is gone. When all the Builds sans the Keep is gone, the Keep starts degrading every month, when it goes puff and is gone the settlement is Now NPC with all the companies being kick out. This gives A LOT of time for the group owning the settlement and it's banner companies to get back in gear and keep the settlement though with some losses if they decided NOT to keep an eye on it. This means a Complete +5 settlement has 17 Months before it becomes NPC, while any +0 settlements will have 8 to 9 months before becoming NPC. The degrading effect would force the issue of Maintenance even for dead settlements and make the taking of them easier for new groups with No strings attached and never have the appearance (public or hidden) of strings attached when settlements are given away. Furthermore this approach gives the new groups an idea of WHAT IS REALLY NEEDED in running a settlement, as I think being given a settlement tells the new group it'll be easy running one. But when they get to it, they find out it is harder then they thought and might leave. |
Azure_Zero 09.10.2018 08:49 | |
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I also don't mind the re-use of art assets so new classes come out quicker. Also don't mind if some class features/feats are missing as well. |
Azure_Zero 09.10.2018 08:47 | |
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Some of those items would work great with the Settlement roles I mentioned in another thread. |
Azure_Zero 09.10.2018 08:46 | |
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Then I think Edam's got the cost Just right. |