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Azure_Zero 09.04.2018 12:37 | |
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If XP Re-dos are for new players I can somewhat see your point Though XP Re-dos if or when they come in they should be Restricted to the first 7 days after the character is made, whether they gain XP or not during that time. |
Azure_Zero 09.04.2018 11:56 | |
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Stilachio Thrax Glad your seeing the tip of the iceberg of the problem XP resets could bring. Looks like we are on a similar page on making achievements give special XP and it goes in a sub-type of XP. I agree really specific would be best, but feel that would add too much work and data to manage and not give some flexibility for players who play the class as the class on the whole. |
Azure_Zero 09.04.2018 08:56 | |
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I have to agree with Smitty's points here. And the active XP would not be to bad though, I'd recommend that it not enter the general XP pool and instead be put in a special XP pool I'm think more along the lines of Fable 1 where you had General XP, and 3 XP sub-types. The XP in the subtypes could only be spent on feature/skills that were of the same sub-type, while general XP could be used to buy anything when you ran out of XP of the subtype. Each weapon group/attack could belong to a XP sub-type, so focus kills give Divine XP, Shortbow and Light Blades give Subterfuge XP, Heavy Blades and Longbows give Assault XP. For Gathering, Refining, and End-Product Crafting they should each have their own special XP pool, but given that every refiner is also a End-Product Crafter it might be better that all (Gathering, Refining, and End-Product Crafting) is in the Production XP pool. |
Azure_Zero 09.03.2018 14:13 | |
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Anyone know where the link to the Wiki is? As I want to plan a few things out and want to see if the new holding could help with some of those plans. Might also help those that look for it later if it was stickyed in an appropriate forum so as to be found later. |
Azure_Zero 09.03.2018 12:27 | |
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Those sound like good ideas |
Azure_Zero 08.31.2018 13:18 | |
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Resetting the achievement Gates is Not enough, as that WILL be abused for influence generation if that is the case. Recall the 1000 point alts being made then deleted for easy influence production in the early start of influence in the game it was exploited to Heck by a Large Number of people and or groups. If they go the reset gate route then they'll need to forcefully set the influence gain to the slowest to hinder the thought of abusing the influence system with respecs. |
Azure_Zero 08.31.2018 06:49 | |
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Edam hits a number of points on the head and that is JUST the tip of the iceberg of the damage/cheats/exploits/Problems that Allowing Respecs in the will bring. As adding respecs will bring Unforeseen Consequences to the game, and I don't think anyone involved can or will be prepared for the Consequences that it'll bring. One of these Consequences could be lead to the Final Nail in the coffin for the game and it dies with no chance of recovery. Remember some ideas seem great and look to lead to prosperity, but are the worst ideas and lead to ruin. |
Azure_Zero 08.29.2018 19:54 | |
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I get that you want to give the game some extra cash, but allowing respecs is a can of worms that is bigger then folks think and it'll get worse with a even bigger game population, that is my 2 cents. |
Azure_Zero 08.29.2018 17:14 | |
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MaxenAzure_Zero If you want to make sure that Respecing will not be abused make XP itself should be included in the Cost (either a fixed amount or a percentage) and ALL Feats are Refunded, not just one or two to avoid cheating the stat gates and feat requirements that were paid for. Gates being reset can and will be abused for influence, remember the trial accounts and 1000 point alts being made and then deleted, you need something that'll act as a flag saying all gates give influence as IF they hit max achievement in the first place after respecting. Allowing Respecs Opens a can of worms the that Goblin Works can't handle, since the number of ways it can and will be abused is a major problem. The Founding Goblinworks team told US the players TIME AND AGAIN, NO RESPECS. I can see only a fraction of the ways it can be abused and the Founding Goblinworks team knew they could not stop every scenario so they came up with the Best possible answer, No Respecs. |
Azure_Zero 08.29.2018 08:12 | |
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Now I an one of the old timers in the game still and we were all told "All XP Purchases Are Final" and also was part of the "Hard is Fun" in that you had to make Hard Choices. Heck we are getting warnings new about taking feats that players May or Will lose access to when certain other systems come in that will restrict options. It would also mean you'd need checker system to make SURE that a feat your removing did not supply a boost to a stat that was needed to break a gate for a feat you currently have. Now if they were to allow a re-spec for characters, it should have more then a RL money payment to make sure it does not get abused. |