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All posts created by Azure_Zero

Multiple queues is a pretty substantial undertaking, and I don't think we'll be touching anything while implementing enchanting where we may as well do some work on multiple queues at the same time. As such, it probably falls more in the "what comes after Enchanting" category that we're working on, so we'll think about while we're having those discussions, and you can certainly bring it back up when we open that discussion up for feedback.

Using tokens in enchanting recipes is definitely possible, but I do ultimately prefer to make them easier to use so that they can fulfill their original design goals. On the other hand, it's possible that an alternative use wouldn't undermine those goals. I'll have to think about that a bit.
This please! They drop so much faster than they can be used that they are little more than a nuisance as they are.

Agreed, every settlement has crap tons of the tokens and no one is using them.
Tokens need a use in the game other then taking up space in the vaults and loot tables.
What if crafting queues were 1 per building rather than one per character?

While I like the Idea, it'll lead to problems if not done right,
it should be limited and be a feature that should be bought with XP and be expensive to buy for EACH craft/refine or just to allow for Dual queueing.
I think Paddy is Nailing it on the head here.
I think your right Paddy the game needs a new payment model,
I think Guild wars did it right, I bought the game and then played with no extra payments other then for cosmetics, character slots and expansions.

Since I can't remember exactly how they got paid, I can't explain it.
Hey Cal

Talonguard and Corbenik are part of the Keepers of the High Covenant, a neutral nation to all (unless attacked via feud etc).
Keepers of the High Covenant are not part of Kalpathas, and only have a defense treaty with them for monster and player raids and or feuds.

I did declare that ANY settlement that blacklists a Keepers of the High Covenant settlement will in turn be blacklisted, and well the Commonwealth Blacklisted them the second they broke off into a new nation and I followed through with my Covenant to blacklist them in turn.
Thank you Bob for providing that research. Received and understood. But one more question. If I want to be a hammer wielding cleric of Sarenrae, will I eventually have access to the sanctified keyword, or should I just continue training the mundane hammer attack feats?

Channel Smite and Channel Force are multi-weapon attacks that have the sanctified keyword.
It made sense at the time, because the game was Suppose to be Kickstarter Backer's only at the time and they'd have everything in place before any New players would join the game.
And that did not turn out as planned, now it requires the Old players to inform the new players about what is coming that may stop or kill their character plans and builds

Now I think it was Ryan who informed the player base at the time about it either in a; Blog post, forum post, or a very old voiced Keepside chat like event.

That and it pretty much only really effected clerics, Wizard might of had a few features alignment tied, but Fighters and rogues have no problems.

Can you shed some light on how future sanctified attacks will be introduced? For example, one-handed blunt weapon sanctified attacks only exist for 'light mace' right now (event though you can use a light hammer as well), but I assume will only be available to followers of Asmodeus when deities are introduced.

I hesitate leveling up in those sanctified attacks if they are not going to be available to a cleric of Sarenrae. When you introduce future attacks tied to deities, will you allow the equivalent level to be applied to the appropriate equivalent attack feat? Thanks.
This is a question I have had for some time.
This: "Deities

•Allow selection of deities to follow and restrict feat usage based on that selection.
•Align Temples and Cathedrals to appropriate deities."

Specifically how this will affect choices of previous feat selection and development. Will alternatives be added that equal these choices made in the past? Will that exp just be marked down as waste?

If I recall what was SAID by the Devs, it was along the lines of;
If you take it and you NO longer qualify when Deities and alignment systems get turned on to use it i.e Channel Negative/Positive, Domains etc. You loss access to it and get NO replacements, XP refunds etc, as you took it KNOWING that what you planned was invalid to begin with given the incomplete systems.
I agree that the Bulk moving is a royal pain and very unfun given the current population.
Thankfully I only run two companies one for each settlement, but it is still a pain when you only have one great combat character and need to defend two settlements from monster raids.

If you want to add a fun factor to your Bulk runs you could always lower the security level and tempt the bandits into the area to break the boring same old, same old.
While I would agree losing stuff sucks, but the excitement of something unexpected happening keeps me on my toes.

Stilachio Thrax
I don't mind having the Low end escalations since I then don't need to worry about being monster raided as much and I don't mind doing the T1 and Raid escalations since equipment can get expensive to replace for me since I can only make T2 stuff and my settlements can really only support T2 training, though I hope to at least give entry level T3 support at a later time since my nation is the smallest of the 3 nations on the server, even if the AL is came back.
Sorry to dampen your spirit some, But given the Current Dev team's size and budget, I don't think it would be possible for a LONG time to get even half of what you want from DDO into PFO unless some serious cash came in for the game.
Heck the only Devs left are pretty much the programmers, no artists, modellers, or animators.
The Roadmap's that do get released, do have some nice upgrades, but the only major upgrades that are doable already have much of the code in the system and just needing some completion.
Now the new Roadmap will be released soon, as in a month or two and you can then put some of your opinion in and they might change some of the minor things, but nothing major.

I know I would love a character customization update, heck I would even recommend Morph3D for character customization.
But I know they would need to do work updating the outfits and accessories to work with Morph3D, since the base is free and getting a few more morphs would add a lot for the small cost.

…But there isn't a game out there that has the customization, game play, TR system, skill trees and the combat style of DDO (aka Dungeons and Dragons online). There is much potential in your game to surpass DDO and laterally steal there player base if you incorporate some if not all of those styles from DDO.

I would recommend being clear and defined in what your asking here, and offer solutions and ideas for getting them in with only a small Dev team.

Also Note that since PFO was designed from the Beginning to NOT be a Theme park MMO with all the common MMO designs like WoW and DDO, so odds are it won't end up as you envision or plan to have PFO become even if half of it gets incorporated in.
PFO was designed as a territory control game with PVP and PVE being balanced at it's core.
Now that could change, but I highly doubt it, since it would cost a few bodies along with a arm and a leg to upgrade PFO into a theme park MMO.