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All posts created by Azure_Zero

Azure_Zero
Yeah, I was wondering since I thought it would be every 2-3 days no; ifs ands, ors, buts.
Since change in the state of any hex whether it be near the end of sequence or not can grab attention, as I took out a hex that had it's boss up and was not targeted so as to still have the sequence move on and not hang and open up a new option to hunt.

And some people are likely on the watch for certain escalations to pop to get certain enchantment materials or the newly introduced rememberances.
Azure_Zero
Any update on the hexes?
Azure_Zero
Bob
….

Correct, there are 3 taverns in the game right now, and you're pretty close on the locations:

  • -1,2 (1w,2s)
  • -22,-1 (22w,1n)
  • -20,5 (20w,5s)

The others haven't chosen locations yet, generally preferring to wait until the map expands.

So I got 2/3 100% correct, and just a hair off the one near Carpe.
Azure_Zero
Harad Navar
Bob, the Kickstarter Champagne shows that 6 backed at the Owner Tavern level. I am only aware of 2 Player Taverns. Are there ones I missed for the Atlas?

I know where three of them are off the top of my head (look at NPC hexes if your scouting, since no one wanted their Inn to be taken),
One is on ZKM near Carpe (1w,3s I believe)
Another is Near Rotters Hole (I think it was 22w,1n)
One is in a hex next to Talonguard South Monster hex (22w,5s)
Azure_Zero
The problem is this game was designed by the same guy that did design EVE online, and the reason for the design was that it'll NOT require the same level of game content creation from the Company, since players would be creating the content through PVP. And I see why, any new expansion comes out for a MMO and it's PVE content that took over a year or 2 to work on and make is devoured in less then a week with players crying for more. A small dev team can not do what most MMOs do, and thus is the reason for this design.

Now I will say it was stupid to have everything as feats, Ryan should of done a real RPG design where one picks a class and they get options based on the class leveling up with a Skill tree or choices at each level. The Class system in PFO is TOO open ended for most TTRPG players and it doesn't help that the same jargon has different meanings between the two.

I will say the EVE EXP progression has some benefits, but also has a number of drawbacks and the current way things are, I don't really have a reason to log in and play since I have to freaking wait months before I can do anything I want to do.

And It doesn't help that is year's Event is really catered to the absolute End-game elite, any new content should NOT be solely for the End-game elite, it should be for EVERYONE. It is another reason we don't really have player retention.
If the End-game elite want more challenging fights, there is a simple answer, the end game elites restrict themselves to T2 equipment (No T3), no need to make new content for them, they just need to lower their equipment.
Azure_Zero
Yeah, Corbenik is up two hexes from your last survey of it.
Azure_Zero
The new features are nice, though ALL hexes have been claimed, there are NO free ones left.
Azure_Zero
@Nightmare
Sorry, I thought Balcathor was one of your alts due to mentioning Cauchemar

@Bob
Nightmare is right this type of thing is one reason WHY we have Zero new player retention.
The majority of this Event is for the End-game Elites, Even my powerful DT characters are not End-game characters with their best refining/crafting skills being at best 15-17, with gathering being at best level 13.
The fact that a large majority of this new content can't be touched by the non-elites is making me not want to continue with this game even more.
That should be a alarm bell, saying maybe you should open the requirements, some like I mentioned.
Azure_Zero
Balcathor
Ok. So the raw gathered materials need a level 17 or higher gatherer. And all recipes need a 20th level refiner/crafter to make the statue components. And drops for blessing materials is 50% the rate of Aeon stones. So the burning question I will ask for all those people who neither have a 17th level or higher gatherer or a 20th level refiner or crafter is this - why benefit is it to them to participate?

The real active settlements have the 17th plus gatherers and the 20th level refiners/crafter. The settlements like Cauchemar do not. The settlement with active players will vacuum up the escalations, leaving the not so active settlements wondering why they even bother playing this game.

This event benefits elite players who are able to log in 15+ hours a week. Their settlements have the manpower, the required class levels, etc. to make a statue of Pharasma, giving them even more power over the lesser settlement.

Why should anyone not from a group like the bandits or Nightstalkers even bother logging in during this event?

Even though Talonguard is part of the Bandits, I don't think Talonguard has any Level 17+ gathers, and we certainly don't have any crafters/refiners at level 20 either, best we have are level 16-18 refiners and crafters.

And Nightmare is right, this event is way more for the End-Game Elite, and not everyone.
Drop the Gathering, Refining and Crafting down a notch, as Heck ALL current in game Buildings(Outpost/Holdings/Infrastucture/Buildings) are Low-High T2 (level 7-13).
This new building is an outsider of the rules with the other buildings in crafting requirements (granted in that it is made differently).
If you want to do that, then make it Low T3(14-17), not High T3(17+), as a requirement.
Then at least those settlements just entering T3 have a project they could start working on for the end-game, or at least contribute in the work with another group.
Azure_Zero
Bob
…..
  • Seekers from the Citadel, Emerald Aristocrats, Over the Crown, and Gathering of Legends no longer lose strength naturally over time. We may do this to other escalations in the future, particularly if obtaining Remembrances from them results in them being cleared out regularly without the added incentives.

  • Whoa, I don't think we need to the stop of the weakening clock on these End-game escalations, especially given the game's low player population.
    They are a pain in the @$$ to deal with requiring about minimum of 2 active T3 geared players to even weaken it out some and fight it, and these things crush +5 Watchtowers easily leaving no chance to fend off them off even when a few want to defend the holding.
    I say keep the clock weakening them until the game's population grows.

    We don't think we have a power problem with the Shadow/Wrath/Revenge of Nhur Athemon escalations since they can be managed by one person, and a reasonable good (+4 or better) holding can hold out from being raided with at least ONE T3 (or high T2) player for the Revenge of Nhur Athemon if they opt to defend the holding. So it is fine if their strength is tied to escalation progress alone.