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All posts created by Azure_Zero

We need to empty the freaking Vaults of the crap tons of tokens so it's fine for now,
wait about 2 years and the vaults might be drained enough that it could be fixed.
There is a Problem with that Great Idea Though

The New Player will then be expecting that Kills will always Generate Exp, and if told that it only applies until they reach X Exp, then they'll whine, ask why doesn't it apply all the time and push for high Exp caps for this system.
Then your also setting a precedent for changing the system to a Kill = Exp System (with or without time giving Exp).
And soon or later it'll be raise then raised more and after a while it'll be raised to the point where it'll be at or above what Day 1 characters have as Exp.
We could use more Pathfinder deities since the current planned 9 force certain domains to alignment corners that might not ever get played.

Example, I'd want Kurgress in the game so the Strength domain would be open to the Heavy Weapon clerics, not just the Chaotic Evil corner and Pure Chaotic side of alignments.
super sweet
Multiple queues is a pretty substantial undertaking, and I don't think we'll be touching anything while implementing enchanting where we may as well do some work on multiple queues at the same time. As such, it probably falls more in the "what comes after Enchanting" category that we're working on, so we'll think about while we're having those discussions, and you can certainly bring it back up when we open that discussion up for feedback.

Using tokens in enchanting recipes is definitely possible, but I do ultimately prefer to make them easier to use so that they can fulfill their original design goals. On the other hand, it's possible that an alternative use wouldn't undermine those goals. I'll have to think about that a bit.
This please! They drop so much faster than they can be used that they are little more than a nuisance as they are.

Agreed, every settlement has crap tons of the tokens and no one is using them.
Tokens need a use in the game other then taking up space in the vaults and loot tables.
What if crafting queues were 1 per building rather than one per character?

While I like the Idea, it'll lead to problems if not done right,
it should be limited and be a feature that should be bought with XP and be expensive to buy for EACH craft/refine or just to allow for Dual queueing.
I think Paddy is Nailing it on the head here.
I think your right Paddy the game needs a new payment model,
I think Guild wars did it right, I bought the game and then played with no extra payments other then for cosmetics, character slots and expansions.

Since I can't remember exactly how they got paid, I can't explain it.
Hey Cal

Talonguard and Corbenik are part of the Keepers of the High Covenant, a neutral nation to all (unless attacked via feud etc).
Keepers of the High Covenant are not part of Kalpathas, and only have a defense treaty with them for monster and player raids and or feuds.

I did declare that ANY settlement that blacklists a Keepers of the High Covenant settlement will in turn be blacklisted, and well the Commonwealth Blacklisted them the second they broke off into a new nation and I followed through with my Covenant to blacklist them in turn.
Thank you Bob for providing that research. Received and understood. But one more question. If I want to be a hammer wielding cleric of Sarenrae, will I eventually have access to the sanctified keyword, or should I just continue training the mundane hammer attack feats?

Channel Smite and Channel Force are multi-weapon attacks that have the sanctified keyword.