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All posts created by Azure_Zero

Azure_Zero
I was looking over a the Holdings, Outposts, and Hex resources again and thought there should be more options for setting up your claimed hexes.

For Example We have only a 3 outposts that produce mixed resources, I think it would be nice to have at least two more Mixed outposts
The Jeweler Outpost (50% Stone(Stone), 50% Ore(ore))
The Woodsman Outpost (50% Wood(Wood), 50% Trade Goods (Wood)).

A two New Holdings that'll help deal with the new Bulk Requirements and give some finished Product support to settlements.
The Jeweler Holding (Resource: Ore, Stone, Trade) (Skill: End Product: Jeweler (No T3 products))
The Engineer Holding (Resource: Wood, Trade, Stone) (Skill: End Product: Engineer (No T3 products))

I know that it'll be work, but reusing models and some tweaked scripts they could easily be put in.
Azure_Zero
Isn't Emerald Lodge also an independent, or did they die out?
Azure_Zero
You are a Troll
What is an *Outlaw Council*?

The Outlaw council is where the Devs and The Settlements leaders talk.
Azure_Zero
it gives armour, weapon, and some other items to help you get started
Azure_Zero
Stilachio Thrax
This game often feels like it has a lot of sticks, but not enough carrots.
……….

I recall Playing EE version 1.0,
This version currently has a crap ton of carrots, and not enough sticks.
I recall Escalations; growing in power, spreading, and being a pain to remove.
I recall that you had to go to certain areas of the map to get specific resources in a decent amount (like cooper only being on ZKM).
I recall being encumbered by copper coins from doing escalations and we wanted to keep those coins.
I recall Recipes used to be far more rare (or that is how it felt).

Currently;
Recipes drop like crazy
Escalations are no big deal.
No one cares about coins unless they are gold or Platinum.

So yeah, where are the Sticks and the Carrots, eh.
Azure_Zero
Duffy Swiftshadow
It's mainly a good practice thing since people reuse emails and passwords, that said it's all stored in the usual hashed formats to my knowledge so in most cases the only way to really get someone's info is to intercept their connection and I doubt anyone is gunning to do that for Storehouse. But it never hurts to be careful as a developer, all sorts of crazy exploits appear from time to time.

That I have to agree with a lot.
Heck, Look at WannaCry it used a remote exploit found in windows and made a freaking mess of things for people.
Azure_Zero
Yeah I noticed that in a few hexes, and with the extra spawn spots added to the hexes it is now more common.
I think you can use a small holding to help lock in the first outpost.
Azure_Zero
The Eternal Balance
Azure_Zero
I think the holding changes you want bob would hurt new comers.
As one-outpost setups do need to be possible with the secondary or tertiary resource, and not everyone wants to be flooded with one freaking resource.

Isn't this what Trade is for? Perhaps this would help us do more of that.

Not Everyone wants to trade, and then add the possibly that one group holds one resource damn well and use it to leverage better deals for themselves.
I don't want to be held hostage to a resource like high quality cheap black gold is for the developed nations of the world.
Azure_Zero
I think the holding changes you want bob would hurt new comers.
As one-outpost setups do need to be possible with the secondary or tertiary resource, and not everyone wants to be flooded with one freaking resource.

The costs I posted do allow for one-outpost setups that allow the use of secondary or tertiary resource of the hex.
Azure_Zero
Bob
I left all the resource types alone and just altered the numbers for each resource. As an example, here are the new upkeep numbers for Inn Holdings:

+0: Bulk Food 11
+1: Bulk Food 14, Trade Goods 2
+2: Bulk Food 18, Trade Goods 4
+3: Bulk Food 22, Trade Goods 6, Bulk Wood 1
+4: Bulk Food 26, Trade Goods 9, Bulk Wood 2
+5: Bulk Food 30, Trade Goods 12, Bulk Wood 4

For comparison, these were the old numbers:

+0: Bulk Food 2
+1: Bulk Food 4, Trade Goods 3
+2: Bulk Food 8, Trade Goods 8
+3: Bulk Food 10, Trade Goods 10, Bulk Wood 10
+4: Bulk Food 17, Trade Goods 17, Bulk Wood 16
+5: Bulk Food 26, Trade Goods 26, Bulk Wood 25

The numbers are the same for every holding type, only the resource types change, same as before.

Comments/concerns?

Wow, you just made it expensive to claim more hexes with the lower end by a lot
And you made Inns No longer usable in forest hexes, since the best an Inn can generate in a forest is less then 11 food.

I would of done:

+0: Bulk Food 4
+1: Bulk Food 8, Trade Goods 2
+2: Bulk Food 12, Trade Goods 4
+3: Bulk Food 16, Trade Goods 8, Bulk Wood 4
+4: Bulk Food 20, Trade Goods 12, Bulk Wood 8
+5: Bulk Food 24, Trade Goods 16, Bulk Wood 12