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All posts created by Azure_Zero

The new features are nice, though ALL hexes have been claimed, there are NO free ones left.
Sorry, I thought Balcathor was one of your alts due to mentioning Cauchemar

Nightmare is right this type of thing is one reason WHY we have Zero new player retention.
The majority of this Event is for the End-game Elites, Even my powerful DT characters are not End-game characters with their best refining/crafting skills being at best 15-17, with gathering being at best level 13.
The fact that a large majority of this new content can't be touched by the non-elites is making me not want to continue with this game even more.
That should be a alarm bell, saying maybe you should open the requirements, some like I mentioned.
Ok. So the raw gathered materials need a level 17 or higher gatherer. And all recipes need a 20th level refiner/crafter to make the statue components. And drops for blessing materials is 50% the rate of Aeon stones. So the burning question I will ask for all those people who neither have a 17th level or higher gatherer or a 20th level refiner or crafter is this - why benefit is it to them to participate?

The real active settlements have the 17th plus gatherers and the 20th level refiners/crafter. The settlements like Cauchemar do not. The settlement with active players will vacuum up the escalations, leaving the not so active settlements wondering why they even bother playing this game.

This event benefits elite players who are able to log in 15+ hours a week. Their settlements have the manpower, the required class levels, etc. to make a statue of Pharasma, giving them even more power over the lesser settlement.

Why should anyone not from a group like the bandits or Nightstalkers even bother logging in during this event?

Even though Talonguard is part of the Bandits, I don't think Talonguard has any Level 17+ gathers, and we certainly don't have any crafters/refiners at level 20 either, best we have are level 16-18 refiners and crafters.

And Nightmare is right, this event is way more for the End-Game Elite, and not everyone.
Drop the Gathering, Refining and Crafting down a notch, as Heck ALL current in game Buildings(Outpost/Holdings/Infrastucture/Buildings) are Low-High T2 (level 7-13).
This new building is an outsider of the rules with the other buildings in crafting requirements (granted in that it is made differently).
If you want to do that, then make it Low T3(14-17), not High T3(17+), as a requirement.
Then at least those settlements just entering T3 have a project they could start working on for the end-game, or at least contribute in the work with another group.
  • Seekers from the Citadel, Emerald Aristocrats, Over the Crown, and Gathering of Legends no longer lose strength naturally over time. We may do this to other escalations in the future, particularly if obtaining Remembrances from them results in them being cleared out regularly without the added incentives.

  • Whoa, I don't think we need to the stop of the weakening clock on these End-game escalations, especially given the game's low player population.
    They are a pain in the @$$ to deal with requiring about minimum of 2 active T3 geared players to even weaken it out some and fight it, and these things crush +5 Watchtowers easily leaving no chance to fend off them off even when a few want to defend the holding.
    I say keep the clock weakening them until the game's population grows.

    We don't think we have a power problem with the Shadow/Wrath/Revenge of Nhur Athemon escalations since they can be managed by one person, and a reasonable good (+4 or better) holding can hold out from being raided with at least ONE T3 (or high T2) player for the Revenge of Nhur Athemon if they opt to defend the holding. So it is fine if their strength is tied to escalation progress alone.
    I know in PSO2, once you complete all the Daily quests you need to wait for the daily server reset (about 3:00AM), and the weekly quests are only set on Wednesdays during server reset. And since we do have those as well we do have a timing system in place and a spot to run a Set_Quest script.

    Something that should happen is BEFORE the Cloud move and Unity Engine Upgrade are complete is a KEEP SIDE CHAT where everyone can listen and voice something about what needs to be done.
    Those that don't show up for it, can't b*tch about not of having a chance to voice anything since a chance was given.
    Yeah and the Login rewards and Daily/Weekly quest system is something that could easily be made with GW's current resources and it does recycle some code, and it is the most possible one to do at the moment without need for an artist.

    If this can stop player leakage (an maybe help in gaining players) then it can help in paying the bills to further complete the game. But we need do new things to excite the current player base as well, and that is where the FUN points, FUN shop and FUN tickets could come in.
    I agree, that it would help if the game was as advertised and finished. But we don't have that and are currently losing players and not keeping any new ones. The answer is that is No reason to login, and if we did include the Bonus XP for Non-(Day 1 Non-stop subbed) characters then new players know they CAN catch up to the Vets and thus keep some interest and they'd work for it.

    Include the FUN points and scratch tickets and yeah it'll keep some interest in the game and offer a way to get something that MAY be very hard to get due to the RNG being a pain and never really dropping it.
    And again it gives a reason to login to the game.

    Yeah, the Login bonuses would offer little to FULL Day 1 characters and accounts, but those that do keep logging in may start getting things that help them in becoming more powerful.
    Imagine for example if a VERY expensive special item needed a TRILLION FUN points (which you only get for logging in and being social), but it let you NUKE ANY HEX (Non-settlement), clearing it of its holdings and outposts so you can move in the next day, it would force a change in the status quo, so much so that companies that sit back and go nothing can touch us, now have to worry as this would give a heavy-duty hex-protection breaking option to the game for those companies that actually do feud and capture hexes.
    This would also mean that EVERY settlement can loose a hex even if their PVP window is at a time where there would be few attackers and a lot of defenders.

    Just need to get the stuff that was advertised into the game. Annoying things like banking, endgame crafting, chore heavy city management, clunky this-n-that issues, etc…. addressed. Then it DOES need daily incentives to log in, for sure. Now it has been so long that it needs a serious graphics overhaul.


    I think you have something backwards here, people are leaving the game because their is NO reason to log in, NO logging in leads one to questioning why are they subbed in the first place, hence player loss and no new player retention.
    Dealing with reasons to log in should come first to Keep the current base and maybe help even keep some of the new players, then we can look at getting the rest of the stuff in and doing upgrades to the game's graphics.
    Glad you like them, Edam.
    I try to make sure I can think of ways of recycling what we DO have and could use as a base for something new.

    Yeah you covered stuff I missed, mind you I've not reached Full End game yet on any character, due to needing to split up my EXP a lot, due to only having a few characters and most doing many tasks….

    And the customisation issue is BIG for PFO, as your pretty much pigeon holed into your gear for your build.
    Something that could be done to make end game armour feats more rewarding is getting additional Keywords.
    Like Level 10 armour feats not only give the T3 Major Keyword, but also a minor-0 (Cloth,Light,Medium,Heavy) Keyword nexy to the first class of Keyword in the armour feat so armour options open up some. With Level 14 having A new Major and Minor Keyword as well. This'll give a reason to get to Level 14 in an armour AND get a stat up to 30.

    Another thing of note is that Settlements and Companies should be able to choose their colors for their Buildings.
    With Settlement Colors based on the Founding Company colors, and Holdings/outposts having two banners, the settlement Banner and the Company Banner. These Colors should also be applied as default to Premium buildings (Freeholds, Basecamps, etc)

    PSO2 urgent vents can't not be done solo at character level. They literally require 8-12 players who are at or above level requirement (12 players max per mission/area server) So I aimed at designing the OP examples based on NON-solo possible, and requiring MANY hands to get done, with a range of skills if possible
    Yeah, Bob knows of this post and will be posting in here on Monday, and He wants to hear from the players about anything I said in the OP.