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All posts created by Azure_Zero

Azure_Zero
Look here
Azure_Zero
Quijenoth
Azure_Zero
I think we are getting TOO much carrot with the planned changes, let's add some stick to it.
Turn on Infections and strength generation, so people can farm all they want, but if not careful could cause big problems in the area.
Though I would use this forumla for spread speed; Infection_Points_into_Hex = 5000/ESCALATION_STR_MAX.
This will mean the weaker the escalations, the faster it will spread and since they are weaker, it should be easier to clean up. it'll make for good T1 recipe farming for buildings or helping the newbie in the area fight an escalation they can handle. It would mean the tougher escalations will infect much slower, and SHOULD be manageable, but farm too long and you might suddenly get a number of tough infected hexes.

This way there is a carrot baiting folks and a stick to make folks move it on killing the boss.
And to make sure folks don't like the infection, the infect should not spawn; Legends, Generals or Heroes, but tones of large mob groups making the area less friendly to gatherers and escalation farmers.

Agreed with the carrot thing. While I'm not sure about your suggestion overall (it has pros and cons) It would force settlements to concentrate on all their escalation hexes rather than just 1 with loot.

However would we really care if we had bonedancers across 70% of the map again? I think not, UNLESS, it impacted the settlement (say reducing effectiveness of outposts… ). That's a mechanic that's been mentioned but probably not on the horizon right now.

I agree it is not completely the best stick to add, but one I think is reasonable given limited dev resources.

Everything should be a double edged sword,
and there should always be give and take in a design change provided that it was nearly balanced in the first place.
Azure_Zero
I think we are getting TOO much carrot with the planned changes, let's add some stick to it.
Turn on Infections and strength generation, so people can farm all they want, but if not careful could cause big problems in the area.
Though I would use this forumla for spread speed; Infection_Points_into_Hex = 5000/ESCALATION_STR_MAX.
This will mean the weaker the escalations, the faster it will spread and since they are weaker, it should be easier to clean up. it'll make for good T1 recipe farming for buildings or helping the newbie in the area fight an escalation they can handle. It would mean the tougher escalations will infect much slower, and SHOULD be manageable, but farm too long and you might suddenly get a number of tough infected hexes.

This way there is a carrot baiting folks and a stick to make folks move it on killing the boss.
And to make sure folks don't like the infection, the infect should not spawn; Legends, Generals or Heroes, but tones of large mob groups making the area less friendly to gatherers and escalation farmers.
Azure_Zero
Cal that is provided it is a NEW character, not one that could of been made a month ago never played an had training build up.
Azure_Zero
Keepside chat recording for those that want to listen to more details.
Azure_Zero
Download Audio file here
Azure_Zero
You have Talonguard's condolences as well.
May Myrna rest in Peace.
Azure_Zero
Talonguard 6 is missing an outpost from Friday's event, (influence has not been refunded)

Just wondering if anyone else got that glitch.
Azure_Zero
Leriol, you can also ask on the coalroad and check out our Talonguard and CC AH for your needs.
Azure_Zero
Talonguard has a Cooperative you can use in the meantime.