Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Azure_Zero

Duffy Swiftshadow
Unfortunately that list is fairly out of date at this point, even for some of the settlements that are still around.

I have to Whole heartly agree, that list is REALLY out of date….
If your doing a L4G to do stuff with post it in general chat in game and people should reply.
Though a number of us are in the American time zone, followed by European time zone, and then the Australian time zone.
Keepside Chat File
For the most part, Sweet.
Let's try to get back on topic of Keepside chat,

we can put the newcomer experience and how to improve it into another thread.

I realize that many man-hours have gone into actually creating the (immense)landscape, the roads, placing the bridges, trees and camps, and painting the ground, but a new player simply sees an unfinished, generic world in a barely alpha-state.

I think this is still one of the main reasons why people discard it.

I can agree that this did take a lot of man-hours and it looks sub-par in parts, but the current graphics are more of a place-holder until the final version. And while I can agree that graphics can be the hook or repellent of a game, just remember awesome graphics alone can not make up for horrible game play (there are certain AAA titles that are examples of this).
Wait until the REAL settlement upkeep is in, we'll be running out of bulk quickly.
Yeah, I was online when that happened.
That feud was started over a taken/feuded hex that EoX had, that Fianna took (the Hex was needed for settlement capture), and then EoX went on a 4 day feud with Fianna taking hexes.

You do get a minor warning (a bit, a graphic icon (red crossed swords) that is not explained in tutorials) that the area could be hot for feud PVP.
It tends to be best to avoid a feuded area, if your not involved in the feud. As there can be crossfire, and other reasons that cause death of the un-involved character(s).

Each Powerblock and Settlement has different views on PVP, and differing reasons that could start a feud/attack with another.
Now feuds and PVP are not the only methods of conflict in this game, there are other ways of doing damage to another group without needing to feud them.
I'm kinda with Bringslite in wondering when we'll get the black/white list controls for the settlement
(this list could also apply to the Inns/Holdings/small holdings the settlement/company controls.)
Duffy is right in that we currently have a lot of band-aid fixes for things due to incomplete or missing systems, and more then just settlement capture rules, like real settlement upkeep, settlement building upgrades, settlement black/white lists, Current escalations not infecting hexes, etc.

Though I think we should be following the INTENT of these band-aids, like settlement capture, so old players/group are not profiting from a loop-hole in the band-aid, due to missing or incomplete systems, and also allow new players a chance at some of these systems, if they are limited in quantity like settlements.

We could even have a band-aid siege rules put in, but at this time it would be bad given the current population.