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Azure_Zero 11.25.2015 16:18 | |
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For now I think a simple solution for crafting to deem a town a crafting town it must support over 75% of the sum total refining and crafting facilties. |
Azure_Zero 11.25.2015 16:13 | |
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Talonguard: Large(2) Auction House Cathedral(Good) Medium(6) Lab (Alchemist, Engineer) Cooperative (Bowyer, Leatherworker) Spellwright (Artificer, Iconographer) Workhouse (Freeholder) Workshop (Expert) Boutique (Jeweler, Tailor) Small (10) Apothecary (Apothecary) Geologist (Gemcutter) Sawmill (Sawyer) Smeltmill (Smelter) Tannery (Tanner) Loom (Weaver) Arcanist's Workshop (Sage) Library Weaponmaster (Weaponsmith) Armorer (Armorsmith) All Gathering, Refining, and Crafting along with Expert, Freeholder and Cleric support. |
Azure_Zero 11.25.2015 05:13 | |
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Read EE 11.0 release notes, crafting time is now tied to settlement level. |
Azure_Zero 11.16.2015 16:41 | |
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Giorgio pfomap.com is up to date and EE11 ready |
Azure_Zero 11.13.2015 05:06 | |
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Your Welcome |
Azure_Zero 11.12.2015 17:52 | |
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Keepside Chat Audio File |
Azure_Zero 11.10.2015 19:04 | |
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I'll likely be able to attend and record it, and if Hoff's not around, I don't mind hosting again. |
Azure_Zero 11.09.2015 16:20 | |
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Welcome back Thod, and I can understand the disappearance quite a lot. |
Azure_Zero 10.24.2015 17:56 | |
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Glad you enjoy Talonguard's Auction House, Schedim. I can imagine T3 being kept in house in each; powerblock, settlement and or company thus not being remotely on sale in an Auction house. If your looking for something (T1 or T2) ask on the CoalRoad or in the mumble. |
Azure_Zero 10.20.2015 19:40 | |
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And that is a question they will answer in detail when the time comes, right now we have to live with the good vague answer. I've also noticed activity sliding down a bit more….. Problem is that, that is a re-enforcing negative feedback loop given the map size and low population. Heck we should ALL be on ONE Voice comm system, for now, so we CAN interact with WHO IS ONLINE in a more effective communication method. |