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All posts created by Azure_Zero

Azure_Zero
Tigari
All Territory is Tigs.. So you must all follow my laws!! MWAHAHAHAHAHAH. My Law says everyone must wear a Green Hat!

I thought that was Tink's stick …..
Azure_Zero
Duffy Swiftshadow
Noted.

The claim area is really based on holding growth, the resources are mostly secondary to that.

You guys do realize you could always just like ask or work something out?

Hey, I ask about things in your neck of the woods.

And if your wondering who is doing the strip mining, Don't look at the HRC. all HRC gathers only take the top tier(solid, true superiour etc), once it degrades a tier(fine intact etc) we leave the Hex.
If I were you I'd start looking a number of extra hexes out and checking for small holdings, I know I found a few that were far from home near our reach and have spotted them gathering in a monster hex down there.
Azure_Zero
The HRC have not Quit, Zycor.

We are eagerly awaiting EE11.
Azure_Zero
Bob
Azure_Zero
Let the rule be; Pick a settlement template and limited up to 3 building swaps.

Something along those lines could be a reasonable compromise. Another variant would be to allow everyone to swap one building of each size (S/M/L). Either way, it would only add a couple minutes to getting each transaction prepared, and I'd probably still get kits delivered to everyone who could make themselves available that first day.

Being able to swap one of each building size is a bit redundant, since all class combo templates have the two large buildings they may want.
When I said 3 buildings, I ment ANY 3 buildings of ANY size
(i.e. swapping; 3 smalls, 3 mediums, 1 of each, 2 mediums and 1 small, 2 smalls and 1 medium, 1 Large and 2 mediums etc).
Azure_Zero
Why not simplify it, if your allowing custom kits so as not to be bogged down.

Let the rule be; Pick a settlement template and limited up to 3 building swaps.

This way the amount of complexity of a custom kit is reduced, yet allows for a unique settlement kit.
It'll also mean that if they wanted more than 3 building swaps they'll need to trade, or find someone who can craft the building they seek.
Azure_Zero
~/AZ/Home~> Sudo Rant
pass:
Rant Mode ON

—————————-

I for one support allowing those that spent the Time, Effort, and Resources to capture a settlement the right to choose what that settlement is as those that did so, did it based on what was written.
It was that we COULD change the settlement type after capture, just as if you were an original settlement owner. If you Deny it to those that did a settlement capture then to be equal to EVERY settlement, EVERY settlement should revert to the settlement type it was during EE 1.0, or even better they are randomised.



If folks look at the Map see the distribution of classes in a geographical region both within and outside of Powerblocks?
There are large voids of class(es) in some areas, add in that Cleric training will get a restriction later and then it gets even worse for clerics in certain areas.
And when Alliances get online and can block off training to those outside their alliance, the options for training in an area get really small, to the point you may even need to go about a quarter of the map for training, that is NOT fun.
Also the building kit drop rates and RNG have been the biggest suck for those trying to customise their settlement, as you can guess the odds for folks who do get the rare settlement drop and it is either; a duplicate they have or one they don't need or want (and some of these are un-trade-able since NO ONE wants them).

Now should we be able to Cheery pick the building, NO. The settlement will have most of what it wants, and can learn to be resourceful with what is given or trade for what is needed to perfect the settlement to it's owner's will.

exit
Rant Mode OFF
Azure_Zero
This would be a major boon for the game
Azure_Zero
Tyncale
….

Also, the fact that you disliked that nerf just tells me we both do not like it if our DPS gets lowered substantially. And since Azure Zero also seems to think dps suffered, could we roll back this update?
….

Not quite, Tyncale.
I said the system was good, just that the dps numbers need a LITTLE increasing, not going back to what it was.
Azure_Zero
@Mike
Since we have 7 settlement layouts and do enjoy a number of them, though I then ask what are the contour lines of each one to get an idea of the 3D terrain.

@Tyncale
I've been using the combo's a lot and they do spice up the combat from the "I'll just spam this, since I want easy mode."
As Ryan said "Hard is Fun." Though I can agree that the damage values are a bit too low with combo's (bonus damage should be increased about 10%-20% when executing a combo).

@Tyv Blodvaerd of Aragon
If you want Ranged Rooting removed, You need to give something else up, as this world has the Merchant's Law of "Give AND Take."
So if you Want Rooting removed you'd need to sacrifice something like; DPS, Range, and or Quick Cool downs (making each attack have say a 15 sec cool down). And this sacrifice would only be removed when Ammo gets in as that is WHY rooting is present in the first place.

And the "Kiting is Fun" is also "I want easy mode" since the A.I. is No where near advanced enough yet to counter Kiting tactics.
Azure_Zero
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