Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Azure_Zero

Azure_Zero
Test server -10.3 is down and can't play due to server being down
Azure_Zero
There was an Alpha to EE wipe (Character wipe).
There will be NO MORE WIPES, unless something major happens and it's required.

Now there will be a Cataclysm which will remove all the towers (replacing them with POIs), and a wipe to all the PC settlement buildings except the bank. Then the Founding company can custom build their settlement to what they want.

Resources will get tweaked by the devs when they feel it needs a tweak.
Azure_Zero
I agree with Avari, drop the NPC settlement level to either 6 or 7.
This change will keep the unsettled from T2 stuff, and in turn cause them to jump to player settlements, even those that have no towers.
Settlements with no towers will slowly gain more players and then might try to take some towers.
They just need the T2 access.
Azure_Zero
32-bit windows is not supported, unless you do some tricks.
Azure_Zero
Welcome, kennsing.

If you have questions ask around folks will answer your questions.
And be sure to check out the Settlement and Companies subforums for a gaming group that fits your playstyle.
But you should also pay attention to the geography and political landscape when picking a settlement or company.
i.e. In the Western Side of the Map in the Highroad Covenant Alliance* we have 0 to 5 PVPing PKers moving around in the area in a week at most at the moment. So you can enjoy the PVE content with out getting PKed and robbed of your stuff.

*High Road Convenant Alliance is made of the settlements, Talonguard, Tavernhold and Stoneroot Glade

Signed
AZ, Talonguard
Azure_Zero
I believe Talonguard will be happy with this change to WoT, compared to the original planned EE4 WoT changes
Azure_Zero
Now is that Windows 7 Home Edition, 64-bit or 32-bit?
Azure_Zero
Avari
Azure_Zero
The point of this equation is to get the smaller settlements moving, and the bigger ones to slow down.
And get players to start exploring and finding other settlements than the big fish.
The sweet number in the equation is 90-99, but still gives a push into the 100+ settlement area.

You are forgetting the towers are temporary, this equation is stop gap like the towers are for POI.

There is absolutely no good reason for the larger groups to slow down when they aren't even half way to the #'s of a successful settlement.

It does when the big fish poach from the small fish.
And getting the diveristy now, is easier than forcing it later
Azure_Zero
There is a place you can go without the need of being tied to a settlement and have low rep,
It is called Rotter's Hole.

As for your small scale settlements, I think small scale in Ryan's eyes would be something like 100-200 people, not 10.
And the reason for the current setup is to stop jerks and trolls from leveling up and become the civil player's content.
Azure_Zero
Avari
Azure_Zero
You see a sweet spot appears in the equation, a Settlement between 50 to 149 players has ease of levels and the numbers to back it.

Again you are completely missing the endgame for GW on this. They don't want settlements at 50-150 players, they want settlements to be 3x the current size of Brighthaven's roster. 200 players is supposed to be the MINIMUM for a bare bones settlement. The answer is most certainly not to curb the only groups headed towards those #'s, the answer is to funnel the current population into groups who can achieve those #'s ASAP.

The point of this equation is to get the smaller settlements moving, and the bigger ones to slow down.
And get players to start exploring and finding other settlements than the big fish.
The sweet number in the equation is 90-99, but still gives a push into the 100+ settlement area.

You are forgetting the towers are temporary, this equation is stop gap like the towers are for POI.