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All posts created by Azure_Zero

Azure_Zero
@Atheory
Thanks for the clarification, and I can somewhat under stand that point.
Azure_Zero
I think a formula should be made, one such that bigger companies would need to make a choice; recruit, or keep their level.
But it should also limit the number of towers anyone can hold (say 12) to help force the hard choice.
Example equation:
Settlement_Level = 6 + ( N_Towers / (round_up( (Total_Settlement_Pop) / 50 )));

This formula will also help the smaller settlements recruit more players since the bigger one will slow down their recruitment drive and give the smaller settlements a chance to recruit.
Since new players will want (security and community) and the power of their facilities and the biggest ones provide that, so they naturally gravitate to them.
Azure_Zero
I think a formula should be made, one such that bigger companies would need to make a choice; recruit, or keep their level.
But it should also limit the number of towers anyone can hold (say 12) to help force the hard choice.
Example equation:
Settlement_Level = 6 + ( N_Towers / (round_up( (Total_Settlement_Pop) / 50 )));

This formula will also help the smaller settlements recruit more players since the bigger one will slow down their recruitment drive and give the smaller settlements a chance to recruit.
Since new players will want (security and community) and the power of their facilities and the biggest ones provide that, so they naturally gravitate to them.
Azure_Zero
Nope, Deities are not in yet.
and no one has the list except the Devs
Azure_Zero
I have to agree with Atheory on most of his points.

1) I agree that stability and bugs should be ironed out first before new features come it,
Though I would like it if they added a race or class every 3 months, and it should not cause many problems.

2) Now I can understand wanting to be a non-settlement company or solo-player, but at the same time we need players to attach themselves to a settlement. So I'm in between here.

3) I mostly agree. Remove most of the NPC settlements, keep ThornKeep and (Marchmont or Rathglen), and keep the AH limited to Crafting and the two NPC towns mentioned. Keeping the AH like this, will keep players moving around to sell their wares.

4) Agreed, a formula should be made, such that bigger companies would need to make a choice; recruit, or keep their level.
But it should also limit the number of towers anyone can hold (say 12) to help force the hard choice.
Example equation:
Settlement_Level = 6 + ( N_Towers / (round_up( (Total_Settlement_Pop) / 50 )));
Azure_Zero
Ryan if you want I could run some more tests,
but would need to know what info your looking for.
Azure_Zero
Thank you Lisa.
As I believe this will help every player and make sure everyone is heard.
Azure_Zero
Caldeathe Baequiannia
One of the most important things here is missing, if I remember correctly. Azure is not a Linx wizard, just a basic user trying it out, so this is not some voodoo-driven process. I think you just started this the other day, didn't you?

Yep, I'm a linux newbie (though I do have some minor experience with it)
I just did the test today, and got the game up in less than an hour.

Though I should write a basic guide
Azure_Zero
@Ryan.

The only part that needs fixing for the Linux user-base is fixing the patcher to run in the PlayOnLinux.
If you get that working you will really get the Linux community's interest.

Now it would be best to have an in house linux testing machine,
I have made dual boot machines of Windows/Zorin, and it is easy, but you do need to do a few things done to get it to work, and if you need help on it, I can give a hand.

The Core Version of Zorin is free and the Ultimate version is 10 euros.

If your wondering why I used Zorin for the test, it is because I'm moving over to linux and it is the best version of linux for a windows user, as it is the only version of Linux that is close enough to windows that I don't get overwhelmed with the changes, or need to load things
Azure_Zero
Caldeathe Baequiannia
Congrats, Azure! Nice work.

Thanks Cal.