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All posts created by Azure_Zero

Azure_Zero
If you have a list I'll look it over and see if there is one I'm looking for.

Mostly looking for any spear, Solder scale, pine pole +X, or Yew staves +X, hide sheets +2/3
Azure_Zero
Talonguard.
Just give me a heads up on when.
and How much.

(if you bring 22 iron, 22 coal, 1 ordered essence, I'll make you a batch of 25)
Azure_Zero
I might have a few crystal recipes I could trade away,

And I can make steel wire +2.
Azure_Zero
Cal, it sounds good and all but most will ask GW to not put them(the Allegiant Gem Mining) near them(the settlement) as neighbours, as they are NAP violators who'll wreck the game for them.

I myself would not want them within 10 hexes of Talonguard.
That covers Terra Firma, Hammerforge, New Daggermark, Iron Guantlet, Deadman's Glen, Sunholm and Canis Castrum.
(not sure if the last two are active)
Azure_Zero
Talonguard is open for folks and looking for New recruits.
Azure_Zero
If your in Rathglen.

The Northern Golorian collation has a list of what they have and need should you join one of it's settlements.
Azure_Zero
I can start to image the nightmare that would be that database, if you did not go the way you went.
Azure_Zero
Yep that's the Case.

Are you with a Settlement, if so which one.
Then I might be able to help you.
Azure_Zero
Metal Armour and Metal weapons are also going to be used a lot by a Cleric Fighter Settlement.

!Note with armoursmith 3 you can make up to 4* different armours with nothing but steelwire from the smelter.
* one of the Armours comes as a recipe (Quiet Iron Shirt)
Azure_Zero
I believe later they will be introducing creatures with DR.
And the DR will be weak against specific materials.

*DR = Damage Reduction