Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Azure_Zero

Azure_Zero
If your in a cleric/Fighter settlement, you'll likely focus more on iconographer (symbols, foci, Divine stuff), than artificer (want's staves, Arcane stuff) as the settlement will likely have more clerics and fighters than rogues and wizards.
Azure_Zero
Company: Twilight_Brigade
Alignment: Neutral Good.
Roles: Crafters, Refiners, Gathers, Merchants, Traders and Combatants
PVE: YES
PVP: only if attacked, or allies attacked.

We are far from the PKing front lines where PVP happens, we have great allies to protect us from a PVP attack, and have two nearby monster hexes for PVE combat.

We will help those who want to learn and play the game in a safe area away from the PKing and PVP.
We give advice and allow you to experiment with what you want to do.
And most important we want you to have Fun.

Respect others as you want to be respected.

Talonguard Site
Azure_Zero
Welcome to the settlement of Talonguard

We are near three different clusters of resources for crafting and have a local supply of coal and iron.

We are the crafting Settlement in the West, and member of the Highroad Covenant
(Talonguard, Tavernhold and Stoneroot Glade).
We will help those who want to learn and play the game in as safe an area as possible.
We give advice and allow you to experiment with what you want to do.
And most important we want you to have Fun.

———————————————————

Company: Twilight_Brigade
Alignment: Neutral Good.
Roles: Crafters, Refiners, Gathers, Merchants, Traders and Combat

Crafting: Yes
Refining: Yes
Trading: Yes
Merchants: Yes
PVE: YES (two nearby monster hexes, weekly monster hunts)
PVP: only if attacked, or allies attacked.

———————————————————
Company: Moss Valley Drifters

Company: Lightbringers

Company: DragonBlade Mercenaries

Company: The DragonFall Fellowship
Azure_Zero
Memory

Are there any stealth or hiding mechanics that would allow one to avoid confrontation reliably?

You can buy Stealth ranks to hide, but they are not fool proof.

for PVE mobs you got some breathing room,
for Players it'll on their perception skill
Azure_Zero
harneloot is right in that settlements would welcome a dedicated harvester, refiner or crafter.
Example, Talonguard is a crafter town that will give you room to experiment with what you want to do,
My crafter has been looking at each refine and craft job and finding what will fit him best.
Azure_Zero
Schedim
The absence of a lot of alchemists makes the herb market skewed, a lot of plant nodes get harvested because we need so much adhesives for weapon production … and the by-products are of less use…

Not just weapons, but armour as well given certain T1 armours need weak vanish.
Azure_Zero
I might have a arcane spell for trade.
Azure_Zero
Sweet find, Cal
Azure_Zero
Server is down at this time every day.
Azure_Zero
@ OP
I've bought and sold stuff at AH, yes it's not that friendly, but it is working.

Note: this is the Rathglen AH.