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Azure_Zero 02.16.2015 12:28  


OrtallusSspitfire1Azure_ZeroOrtallusmarkelphoenixYep the two largest settlements would get one hell of a boost, and new players would flock to them, 
Azure_Zero 02.16.2015 12:06  


Ortallusmarkelphoenix Yep the two largest settlements would get one hell of a boost, and new players would flock to them, Hence why my example equation before only gave smaller settlements the boost, with the biggest needing to choose. 
Azure_Zero 02.16.2015 10:00  


Welcome to City 17, Stilachio Thrax. It's safer here. Sorry could not resist a halflife reference 
Azure_Zero 02.16.2015 08:56  


Oh, that is not deities based. That is NPC quest based. There are about 6+ priests in any one settlement, they are scattered about the settlement. Walk around the whole settlement to find them all 
Azure_Zero 02.16.2015 08:52  


@Atheory Thanks for the clarification, and I can somewhat under stand that point. 
Azure_Zero 02.16.2015 08:21  


I think a formula should be made, one such that bigger companies would need to make a choice; recruit, or keep their level. But it should also limit the number of towers anyone can hold (say 12) to help force the hard choice. Example equation: Settlement_Level = 6 + ( N_Towers / (round_up( (Total_Settlement_Pop) / 50 ))); This formula will also help the smaller settlements recruit more players since the bigger one will slow down their recruitment drive and give the smaller settlements a chance to recruit. Since new players will want (security and community) and the power of their facilities and the biggest ones provide that, so they naturally gravitate to them. 
Azure_Zero 02.16.2015 08:21  


I think a formula should be made, one such that bigger companies would need to make a choice; recruit, or keep their level. But it should also limit the number of towers anyone can hold (say 12) to help force the hard choice. Example equation: Settlement_Level = 6 + ( N_Towers / (round_up( (Total_Settlement_Pop) / 50 ))); This formula will also help the smaller settlements recruit more players since the bigger one will slow down their recruitment drive and give the smaller settlements a chance to recruit. Since new players will want (security and community) and the power of their facilities and the biggest ones provide that, so they naturally gravitate to them. 
Azure_Zero 02.16.2015 08:16  


Nope, Deities are not in yet. and no one has the list except the Devs 
Azure_Zero 02.16.2015 08:14  


I have to agree with Atheory on most of his points. 1) I agree that stability and bugs should be ironed out first before new features come it, Though I would like it if they added a race or class every 3 months, and it should not cause many problems. 2) Now I can understand wanting to be a nonsettlement company or soloplayer, but at the same time we need players to attach themselves to a settlement. So I'm in between here. 3) I mostly agree. Remove most of the NPC settlements, keep ThornKeep and (Marchmont or Rathglen), and keep the AH limited to Crafting and the two NPC towns mentioned. Keeping the AH like this, will keep players moving around to sell their wares. 4) Agreed, a formula should be made, such that bigger companies would need to make a choice; recruit, or keep their level. But it should also limit the number of towers anyone can hold (say 12) to help force the hard choice. Example equation: Settlement_Level = 6 + ( N_Towers / (round_up( (Total_Settlement_Pop) / 50 ))); 
Azure_Zero 02.15.2015 17:04  


Ryan if you want I could run some more tests, but would need to know what info your looking for. 