I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.
Azure_Zero 02.16.2015 13:57  


Ortallus Nope, no pop caps 
Azure_Zero 02.16.2015 13:47  


Sspitfire1 Their needs to be a mechanic to help attract new players to the smaller settlements. As for the larger the settlements it is the easier to recruit new players. This is due to many new players looking for the largest settlement that meets their profile. As the larger settlements will be guaranteed to fullfill most their psychological needs (shelter, safety, belonging, and esteem), while the smaller ones can only provide at best one to two psychological needs (shelter, and (Safety or Belonging)). Now that is one factor that effects the recruitment. Many smaller settlements have to work many times harder just for one new member, where a single recruitment message from a large settlement one can net like 3 recruits. Hence you need to tilt things in favor of smaller settlements. You should also note the equation for settlement level I gave is nonlinear. Settlement_Level = 6 + ( N_Towers / ( round_up ( Total_Settlement_Pop / 50 ))); If a small settlement takes to many towers they will not have the numbers to hold them, they will get have easier time holding levels, but the loss of a single tower would be very bad. Say settlement A of 40 holds 4 towers ( level 10 ) they can hold their towers well, but a single lost tower will damage their settlement. They also might get greedy and take a tower from another (say b) who then later steals all of A's towers and holds them hard, dealing a big blow to the settlement ( level 6 ). Now settlement B with 80 players holds 4 towers ( level 8 ), and they want to level up their settlement, Now A stole two towers from them and they then stole them back with interest now holding 8 towers ( level 10 ), B now overpowers A in level and numbers because A had an opportunity to recruit with their higher level, but did not do so. You see the sword is double sided for both smaller and larger companies. Smaller companies can use the level mechanic to recruit people in, but also know that a single tower taken or gained has big impacts, as you get bigger the effect of a single tower loss weakens, but you need more to sustain your level. now the biggest settlement has 200+ characters, so they would need 5 times the towers to be the same level as a settlement of under 50. But have the numbers to back holding those towers, though it would be a bit harder. You see a sweet spot appears in the equation, a Settlement between 50 to 149 players has ease of levels and the numbers to back it. 
Azure_Zero 02.16.2015 12:31  


KevinPhoenix South west corner of the map 
Azure_Zero 02.16.2015 12:28  


OrtallusSspitfire1Azure_ZeroOrtallusmarkelphoenixYep the two largest settlements would get one hell of a boost, and new players would flock to them, 
Azure_Zero 02.16.2015 12:06  


Ortallusmarkelphoenix Yep the two largest settlements would get one hell of a boost, and new players would flock to them, Hence why my example equation before only gave smaller settlements the boost, with the biggest needing to choose. 
Azure_Zero 02.16.2015 10:00  


Welcome to City 17, Stilachio Thrax. It's safer here. Sorry could not resist a halflife reference 
Azure_Zero 02.16.2015 08:56  


Oh, that is not deities based. That is NPC quest based. There are about 6+ priests in any one settlement, they are scattered about the settlement. Walk around the whole settlement to find them all 
Azure_Zero 02.16.2015 08:52  


@Atheory Thanks for the clarification, and I can somewhat under stand that point. 
Azure_Zero 02.16.2015 08:21  


I think a formula should be made, one such that bigger companies would need to make a choice; recruit, or keep their level. But it should also limit the number of towers anyone can hold (say 12) to help force the hard choice. Example equation: Settlement_Level = 6 + ( N_Towers / (round_up( (Total_Settlement_Pop) / 50 ))); This formula will also help the smaller settlements recruit more players since the bigger one will slow down their recruitment drive and give the smaller settlements a chance to recruit. Since new players will want (security and community) and the power of their facilities and the biggest ones provide that, so they naturally gravitate to them. 
Azure_Zero 02.16.2015 08:21  


I think a formula should be made, one such that bigger companies would need to make a choice; recruit, or keep their level. But it should also limit the number of towers anyone can hold (say 12) to help force the hard choice. Example equation: Settlement_Level = 6 + ( N_Towers / (round_up( (Total_Settlement_Pop) / 50 ))); This formula will also help the smaller settlements recruit more players since the bigger one will slow down their recruitment drive and give the smaller settlements a chance to recruit. Since new players will want (security and community) and the power of their facilities and the biggest ones provide that, so they naturally gravitate to them. 