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Azure_Zero 01.17.2015 12:06 | |
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Yep that's the Case. Are you with a Settlement, if so which one. Then I might be able to help you. |
Azure_Zero 01.17.2015 10:10 | |
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Metal Armour and Metal weapons are also going to be used a lot by a Cleric Fighter Settlement. !Note with armoursmith 3 you can make up to 4* different armours with nothing but steelwire from the smelter. * one of the Armours comes as a recipe (Quiet Iron Shirt) |
Azure_Zero 01.17.2015 10:05 | |
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I believe later they will be introducing creatures with DR. And the DR will be weak against specific materials. *DR = Damage Reduction |
Azure_Zero 01.17.2015 10:00 | |
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If your in a cleric/Fighter settlement, you'll likely focus more on iconographer (symbols, foci, Divine stuff), than artificer (want's staves, Arcane stuff) as the settlement will likely have more clerics and fighters than rogues and wizards. |
Azure_Zero 01.16.2015 11:39 | |
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Company: Twilight_Brigade Alignment: Neutral Good. Roles: Crafters, Refiners, Gathers, Merchants, Traders and Combatants PVE: YES PVP: only if attacked, or allies attacked. We are far from the PKing front lines where PVP happens, we have great allies to protect us from a PVP attack, and have two nearby monster hexes for PVE combat. We will help those who want to learn and play the game in a safe area away from the PKing and PVP. We give advice and allow you to experiment with what you want to do. And most important we want you to have Fun. Respect others as you want to be respected. Talonguard Site |
Azure_Zero 01.16.2015 11:34 | |
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Welcome to the settlement of Talonguard We are near three different clusters of resources for crafting and have a local supply of coal and iron. We are the crafting Settlement in the West, and member of the Highroad Covenant (Talonguard, Tavernhold and Stoneroot Glade). We will help those who want to learn and play the game in as safe an area as possible. We give advice and allow you to experiment with what you want to do. And most important we want you to have Fun. ——————————————————— Company: Twilight_Brigade Alignment: Neutral Good. Roles: Crafters, Refiners, Gathers, Merchants, Traders and Combat Crafting: Yes Refining: Yes Trading: Yes Merchants: Yes PVE: YES (two nearby monster hexes, weekly monster hunts) PVP: only if attacked, or allies attacked. ——————————————————— Company: Moss Valley Drifters Company: Lightbringers Company: DragonBlade Mercenaries Company: The DragonFall Fellowship |
Azure_Zero 01.16.2015 09:22 | |
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Memory You can buy Stealth ranks to hide, but they are not fool proof. for PVE mobs you got some breathing room, for Players it'll on their perception skill |
Azure_Zero 01.16.2015 09:20 | |
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harneloot is right in that settlements would welcome a dedicated harvester, refiner or crafter. Example, Talonguard is a crafter town that will give you room to experiment with what you want to do, My crafter has been looking at each refine and craft job and finding what will fit him best. |
Azure_Zero 01.15.2015 08:35 | |
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Schedim Not just weapons, but armour as well given certain T1 armours need weak vanish. |
Azure_Zero 01.15.2015 04:55 | |
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I might have a arcane spell for trade. |