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All posts created by Azure_Zero


I've sent an E-mail covering something about Talonguard.
I think they need to change their node placement system as well.

As it appears to be doing a top->down collision placement, hence the ones in trees and on top of mobs?
Why don't they just use the freaking height map used for the terrain to get proper node placement.

they could also move the model's base pivot up some so it does not reveal the empty base as much.
Glad to hear about these changes, Lee.
Post your requests here, since it is more active.
A will have along with B,

B is more common to happen in monster hexes.

I could be wrong.
Talonguard is at the start going to be a crafting settlement, then moving towards wizard/fighter settlement.
true, GW does not want to call this a beta.
but we are in the development stage of the game (2 year out of the 5 year development).
So expect some bugs and systems being in their early stages, or not there until they are done.

Once you set two characters to train XP on an account with Destiny's Twin you can't make any XP changes without losing the Destiny's Twin perk

If this is a BETA, you should expect some bugs, they are working so this is not true.
Right now they are likely using a TEMPORARY system or ALPHA version of DT system currently for DT.
Some of the stuff is out of date, or has a broken link.
For the Auction house
When will you turn are the 0-entry filter so we don't have to go through every entry in the AH to see if it is there.

Now from what I've heard,
DT's will have a shared bank in each settlement, is it true, and if so approxinmately when will it be turned on.

Also when does GW plan to make it so that crafter/gather's don't have to be worried about being weighed down in the field by refined/finsihed items popping into their inventory when it's finished.