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All posts created by Azure_Zero

Azure_Zero
Chance Wyvernspur
Azure_Zero
Here's something the devs could do to make it better for gather/crafters and gather/craft/combat types
Is allow local crafting buildings in a Settlement access to the Local Bank/vault.

So we don't have to keep loading and unloading our materials from the Bank to craft something or go out gathering materials

That seems reasonable to me.

I'm glad someone likes the idea
Azure_Zero
Let's revive Adventure Time with Bonny until EE starts to keep player interest high.

As I don't want this game to die of lost interest before it goes out the Door.
Azure_Zero
Now I like gathering when Stealthed, since HARDLY ANYONE is around to deal with the escalations at this point in time.

If it is to be a feat it should be a expensive and passive feat, Further More to get good Stealth you NEED subterfuge achievements, which do take a good while to rack up for some folks.
Azure_Zero
Here's something the devs could do to make it better for gather/crafters and gather/craft/combat types
Is allow local crafting buildings in a Settlement access to the Local Bank/vault.

So we don't have to keep loading and unloading our materials from the Bank to craft something or go out gathering materials
Azure_Zero
I hope it fixes the teleporting issue, as that is REALLY annoying.
Azure_Zero
I voted it up,as it does make sense and adds to the current system.
Azure_Zero
I can see and understand the reasoning for both sides of this.

But if Achievements have a limit; i.e. Miner 10 being the max of the Miner achievements
Then I can see some room for a compromise, where an Achievement's stat boost is a fraction of a feat's stat boost.
Azure_Zero
Where are Focus Weapon Proficiency 1, Holy Symbol Implement Proficiency 1 trained at because I went to both the cleric trainer and seminary and they were not there?

Edit: Found them