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All posts created by Bob

Assuming many settlements will flip into caretaker mode as people stop playing (the finale stuff is only of real interest to the table top players) will the final points be based on the maximum plus of structures placed, or on the level they are set at when things finally collapse?

The Structure Points for each settlement will be based on that settlement's best week from the last 4 weeks the servers are up. So, if a settlement makes it to the first week of November still active, then collapses, its points will be based on how it was doing that first week. If another settlement remains active throughout November and keeps placing upgrading structures steadily, its points would be based on the final week.

If both settlements wound up with the same number of points, their writeups would get roughly the same amount of detail and attention. However, the first writeup might say the settlement is well-established but lately has some issues (labor strike, encroaching raiders, ogres on their doorstep, etc…), while the second might mention that it's a growing settlement needing lots of supplies for new construction. Anything I can incorporate about the dynamics of our world to make each settlement interesting to GMs and players is fair game.
As was mentioned in the FAQ, we're planning to make the production of Pharasma statues a little "quicker" so there's a better chance more of them will get placed over the remaining four months. The main things I'm planning to do are these:

  • Increase the likelihood of gathering the Pharasma mats at nodes.
  • Increase the odds of getting Remembrances and Pharasma recipes when they're eligible to drop as loot.
  • Reduce the crafting time on all the Pharasma recipes.

I don't have precise numbers yet, but any changes will still leave all the Pharasma items as rare drops and the crafting will still take quite a bit of time.

While we were discussing plans to shut down the game, Cole received and accepted a great job offer. Sad though we are to lose him, since he’s been indispensable to all the progress we’ve made in recent years and to keeping the game running so smoothly this whole time, we have nothing but grateful thanks for his many years of service and wish him all the best at his new job.

Fortunately, Cole spent some time over the last year training me to back him up on all our maintenance and deployment tasks. I can now make and deploy content-only builds, kick the servers myself on the rare occasions that they stop running properly, and even pull the game logs from the server, among many other tasks I previously left to Cole. This does mean we’re restricted to content-only fixes/updates for the remainder of Pathfinder Online’s operation, but that should be enough to provide everything needed for our final event, and to gather all the information needed about the final state of the world for the writeups.
Also, I'll be removing the 6/12 month game time options from the store and from subscription set-up in a couple days. Anyone who's already set up with those subscription options will continue to purchase that amount each time they run out of credits, but can request a refund if that results in purchasing more than can technically be used up before the shutdown.

I'll also be removing the largest Azoth bundles at that time, and we'll probably steadily remove more items from the store as we get closer to November 28.
Hobson Fiffledown
Okay, fine, but half off for a couple of smallholdings is still as low as I'll go. smile

Not that I'd actually recommend purchasing any of the premium camps/housing given the amount of time left, but just in case anyone really, really, really wants one, we did temporarily set their prices low enough to take into account the expected pro-rated refund if they were purchased at full price. As a result, the Base Camps are currently $7.99 and the Freeholds/Studios/Cottages are $31.99, so well over half off smile

Just be warned that there's no refunds at that price assuming the servers stay up until November 28.
During the Age of Legends, as the Azlanti Empire grew to prominence, Pharasma foresaw the birth of Nhur Athemon, foresaw his rise to power as an undead lich, but could not see his true and final death. Calling on all her powers of prophecy, she scoured the nigh-endless reaches of time for his inevitable end. Instead, she saw her own. Nhur Athemon’s eternal quest to stave off his demise would ultimately lead to embracing death and becoming its unliving embodiment, while Pharasma’s unbending defense of the natural cycles of life and death would be her undoing. Or, perhaps she could bend just a little, even at the risk of breaking everything…

A little over six and a half years ago, Pathfinder Online launched into Early Enrollment and Pharasma’s Chosen began settling the Echo Wood. Since then, just as the Gray Lady’s intervention allowed the heroes of the Echo Wood to escape death over and over again, the amazing support from all our wonderful backers and players allowed our tiny team to stay online and keep improving the game year after year. It has been a privilege to see this world and this story brought to life through the dedicated players adventuring in it, but now the epic finale of Pathfinder Online draws near.

In October, Nhur Athemon’s own Chosen will arrive to finish the war between death and undeath, with both the story of Pharasma’s Chosen and the online world they adventure in scheduled to end at Daily Maintenance on November 28. After that, the servers won’t be coming back up, but aspects of the world you’ve all created with us will live on in Golarion, initially through a blog post on Paizo’s site that integrates our history with the larger world of Pathfinder. That writeup will be based on the final state of the world and its settlements, as well as past events. During the remaining months of operation, settlements can earn better stat blocks and more detailed writeups (e.g. longer descriptions, more names of notable player characters and companies, mentions of gathering/crafting/training specialties) by placing and upgrading settlement structures (particularly Pharasma statues) and by completing sequences that include the new Nhur Athemon’s Chosen escalation. For complete details, see The Denouement Rules.

We’ll do our best to get through these final months as smoothly as possible, and to provide new content that brings everything to a satisfying conclusion. However, it’s possible that we won’t be able to keep the servers running right up to November 28. The servers are getting quite old, and we won’t be able to switch over to the cloud before then. Fortunately, everything looks stable at the moment and we do think they’re in good enough shape to go the distance. If things do go wrong and we’re forced to shut down earlier than expected, we’ll use the most recent available data about the state of the world as the basis for the final writeups.

When the world does shut down, we’ll be offering refunds for any recently-purchased items that couldn’t be used in time. We’re also limiting purchases in the Store and ask that everyone buy only what they can easily use during the remaining time available. See The Denouement section of our FAQ for more details and send email to if you have any further questions or concerns about your purchases.

We hope you’ll all join us as this grand adventure draws to a close, and thank you all so much for the tremendous support that made Pathfinder Online possible.
I did find one chunk of river water that somehow didn't make it into the build, but better to leave that gap in the river for now and fix it in a quick content-only build soon than to run an entirely new build just for that one fix.

Turns out this part of the river isn't missing on Live, only on Zog. Probably just a result of Zog only running a portion of the map, where Live runs the whole thing.
I updated the Public Spreadsheets with the changes from OE 2.6.
These are the Release Notes for Open Enrollment v2.6. The release build of OE 2.6 has been running on the Test Server since Thursday, June 24 and was deployed to Live on Monday, June 28.

What Is In This Release

This release focuses on returning water to many of the rivers and touching up the bridges that cross them. Other improvements were also made in order to keep steadily improving the overall player experience.

Full Release Notes

Rivers and Bridges:
  • Water was added to the rivers running north and east of Mediash, west of University Commons and north of Kindleburn, north of University Commons, on the east side of Aragon, from the cliff south of Phaeros, west of Tavernhold, through Fort Inevitable and south of Fort Ouroboros, north of Greystone Keep, north of Canis Castrum and Sunholm, below the cliff in hex -4,20, and to the remainder of the river running through Thornkeep.
  • Removed a stone dam that blocked the river running through Thornkeep.
  • Many bridges along those rivers were adjusted to touch the riverbed properly and to keep terrain and vegetation off their walkable surfaces.

Feats and Advancement:
  • Wolves tougher than a standard Wolf grant the new Elite Wolf Slayer Achievement.
  • Descriptions for the Mastery feats include the specific buffs each variant uses.
  • The description of Crusader only brags about “better overall defenses” instead of “best defenses.”

  • Regeneration enchantments are more powerful than before at Tiers 2 and 3.
  • The Human, Elf, Dwarf and Humanoid Bane enchantments have higher Base Attack and Base Damage bonuses than before.

Escalations, Encounters and Mobs:
  • Loot during the boss phase of Seekers from the Citadel was reduced to prevent farming.
  • The 30m encounter and some uneven encounters a little too close to the Emerald Spire were removed.
  • Moloch Cultists and Float Any River consistently use Priest as name for both male and female mobs.
  • Goblin Sergeant used as the consistent name for goblins previously referred to as either Goblin Sergeant or Goblin Subchief.

  • Alchemist’s Tools display a bomb icon when equipped.
  • Spectral spelled correctly on Spectral Nightshade Berry.
  • Cacophonous spelled correctly on Cacophonous Essence and Cacophonous Crystal.

Structures and Settlements:
  • The Visiting Combat Alchemist Trainers at the Keeps in player settlements have once again had their training levels dropped and have been completely removed from Keeps +0/1/2. They will likely be completely removed from the remaining Keep upgrades in the next build.
  • Fixed some floating/misplaced props for Guild Houses.
  • Repaired a gap in the retaining wall at the top of the stairs near the taverns in player settlements.
  • Removed unusable crafting doors from the Research Center and Bombing Range.

  • Multiple window entries include better instructions for opening the window.
  • Windows help entry mentions Friends Lists.
  • Personal Window renamed to Personal Slots Window to match tooltip on upper-left menu.
  • Undescribed icons from upper-left menu now referred to as Outstretched Wings and Silhouette buttons.
  • Reputation entry refers to Character Sheet, not Character Window.
  • Roles entry includes mention of Combat Alchemist.
  • Hexes entry refers to Wetlands instead of Swamplands.
  • Map and Minimap entries refer to setting pins instead of flags.
  • Added entry for Character Traits.
  • Multiple typos fixed.
  • Tooltip on upper-left menu corrected to Friends Lists.
OE 2.6 is now running on Live. Blog post and other announcements going out soon.