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All posts created by Bob

Bob
No changes in rank this week, but Keeper's Pass added 4 points and University Commons added 2 points. Here are the settlement rankings as of today's Daily Maintenance:

  • Carpe Noctem: 792
  • Fort Ouroboros: 700
  • Keeper's Pass: 699
  • University Commons: 691
  • Aragon: 680
  • Alderwag: 670
  • Ozem's Vigil: 603
  • Hammerfall: 446
  • Oak Knoll: 420
  • Cauchemar: 402
  • Talonguard: 399
  • Emerald Lodge: 196
  • Corbenik: 186
  • Callambea: 132
  • Sylva: 130
  • Blackwood Glade: 122
  • Caer Coedwig: 88
  • Golgotha: 87
  • Forgeholm: 78
  • Greystone Keep: 78
  • Staalgard: 76
  • Mediash: 72
  • Hope's End: 71
  • Succinct Prime: 68
  • High Road: 65
  • Veggr Tor: 64
  • Phaeros: 64
  • Brighthaven: 62
  • Middenheim: 53
  • Tavernhold: 52
  • Canis Castrum: 51
  • Concordia: 38
  • Dun Baile: 36
  • Sunholm: 36

If you know of any other changes I should have caught, or spot any discrepancies on the updated Denouement Structures spreadsheet, let me know.
Bob
The plan is to launch the first wave on October 29 (Friday), the second three weeks later on November 19 (Friday) and the third five days later on November 24 (Wednesday), with the event ending four days later when we shut down on November 28 (Sunday).
Bob
With November 28 approaching fast, I removed the few remaining items from the Store with the exception of single months of game time. There's still plenty of time left to take advantage of any Azoth or other items you've already purchased, just be sure to get those items in-game soon.

In addition, if you have more months of game time on any accounts than you'll need over the next couple months and would like to use them on a different account, let me know at customer.support@pathfinderonline.com and I'll be happy to transfer them.
Bob
Three settlements upgraded enough to move up by one place this week, with Aragon gaining 14 points, Cauchemar 40 points and Phaeros 8 points. Here are the settlement rankings as of Monday's Daily Maintenance:

  • Carpe Noctem: 792
  • Fort Ouroboros: 700
  • Keeper's Pass: 695
  • University Commons: 689
  • Aragon: 680
  • Alderwag: 670
  • Ozem's Vigil: 603
  • Hammerfall: 446
  • Oak Knoll: 420
  • Cauchemar: 402
  • Talonguard: 399
  • Emerald Lodge: 196
  • Corbenik: 186
  • Callambea: 132
  • Sylva: 130
  • Blackwood Glade: 122
  • Caer Coedwig: 88
  • Golgotha: 87
  • Forgeholm: 78
  • Greystone Keep: 78
  • Staalgard: 76
  • Mediash: 72
  • Hope's End: 71
  • Succinct Prime: 68
  • High Road: 65
  • Veggr Tor: 64
  • Phaeros: 64
  • Brighthaven: 62
  • Middenheim: 53
  • Tavernhold: 52
  • Canis Castrum: 51
  • Concordia: 38
  • Dun Baile: 36
  • Sunholm: 36

In addition, Carpe Noctem went up by 4 points, Keeper's Pass by 1 point, and Hammerfall by 4 points. Phaeros also shut down on Monday, so they'll have to reactivate before the last four weeks of play or get a minimal ghost settlement writeup. If you know of any other changes I should have caught, or spot any discrepancies on the updated Denouement Structures spreadsheet, let me know.
Bob
For our final event, each settlement will have an assigned monster hex and will receive 2 Pharasma Influence each time they clear their assigned sequence, with the sequences being launched a total of 3 times. Here are the initial assignments, based whenever possible on each settlement's assignment from the most recent event they participated in:

  • Alderwag 2-3
  • Aragon 2-3-2-3
  • Blackwood Glade 1-2
  • Brighthaven 3-3-4
  • Caer Coedwig 2-3
  • Callambea 4-5
  • Carpe Noctem 5-6
  • Cauchemar 3-3-3
  • Concordia 4-5
  • Corbenik 5-5
  • Dun Baile 6-6
  • Emerald Lodge 3-4
  • Forgeholm 4-4-4-4-4-4-5
  • Fort Ouroboros 4-4-4
  • Golgotha 3-4
  • Greystone Keep 1-2-2
  • Hammerfall 1-2
  • High Road 4-4-4-4-4-5-5-5-5
  • Hope's End 2-2
  • Keeper's Pass 1-2
  • Mediash 6-6
  • Middenheim 4-5-5
  • Oak Knoll 4-5
  • Ozem's Vigil 1-2
  • Phaeros 3-4
  • Staalgard 4-4
  • Succinct Prime 3-3-4
  • Sylva 2-3
  • Talonguard 1-6
  • Tavernhold 1-6
  • University Commons 1-1
  • Veggr Tor 2-3

If any settlements wish to change hexes, their owner/s can send email to customer.support@pathfinderonline.com either choosing from the following unassigned hexes or letting me know they've worked out a swap with another settlement:

  • Sunholm 5-5-6 (-20,10)
  • Fort Ouroboros 6-6 (-20,16)
  • Fort Ouroboros 2-3 (-16,17)
  • Fort Ouroboros 3-3-3-4 (-15,19)
  • Canis Castrum 4-4 (-14,11)
  • Hope's End 4-5 (-11,14)
  • Greystone Keep 3-3 (-7,19)
  • Staalgard 1-6-6 (-3,-7)
  • Phaeros 4-4-5 (-1,19)
  • Carpe Noctem 4-4-4 (1,7)
  • Forgeholm 4-4-4-5 (3,-2)
  • Brighthaven 1-2 (5,9)
  • Forgeholm 3-3-4 (6,-3)
  • Kindleburn 2-3 (6,6)
Bob
Hammerfall added over 100 points to go up 3 places! Here are the settlement rankings as of today's Daily Maintenance:

  • Carpe Noctem: 788
  • Fort Ouroboros: 700
  • Keeper's Pass: 694
  • University Commons: 689
  • Alderwag: 670
  • Aragon: 666
  • Ozem's Vigil: 603
  • Hammerfall: 442
  • Oak Knoll: 420
  • Talonguard: 399
  • Cauchemar: 362
  • Emerald Lodge: 196
  • Corbenik: 186
  • Callambea: 132
  • Sylva: 130
  • Blackwood Glade: 122
  • Caer Coedwig: 88
  • Golgotha: 87
  • Forgeholm: 78
  • Greystone Keep: 78
  • Staalgard: 76
  • Mediash: 72
  • Hope's End: 71
  • Succinct Prime: 68
  • High Road: 65
  • Veggr Tor: 64
  • Brighthaven: 62
  • Phaeros: 56
  • Middenheim: 53
  • Tavernhold: 52
  • Canis Castrum: 51
  • Concordia: 38
  • Dun Baile: 36
  • Sunholm: 36

Keeper's Pass also picked up 4 points in time to be included in the above rankings, and there was one other structure change after Daily Maintenance that I'll catch in the next pass. If you know of any other changes I should have caught, or spot any discrepancies on the updated Denouement Structures spreadsheet, let me know.
Bob
Carpe Noctem takes the lead by placing the game's first Statue of Pharasma! Here are the settlement rankings as of today's Daily Maintenance:

  • Carpe Noctem: 788
  • Fort Ouroboros: 700
  • Keeper's Pass: 690
  • University Commons: 689
  • Alderwag: 670
  • Aragon: 666
  • Ozem's Vigil: 603
  • Oak Knoll: 420
  • Talonguard: 399
  • Cauchemar: 362
  • Hammerfall: 326
  • Emerald Lodge: 196
  • Corbenik: 186
  • Callambea: 132
  • Sylva: 130
  • Blackwood Glade: 122
  • Caer Coedwig: 88
  • Golgotha: 87
  • Forgeholm: 78
  • Greystone Keep: 78
  • Staalgard: 76
  • Mediash: 72
  • Hope's End: 71
  • Succinct Prime: 68
  • High Road: 65
  • Veggr Tor: 64
  • Brighthaven: 62
  • Phaeros: 56
  • Middenheim: 53
  • Tavernhold: 52
  • Canis Castrum: 51
  • Concordia: 38
  • Dun Baile: 36
  • Sunholm: 36

Cauchemar also picked up another point in time to be included in the above rankings, and there were some other structure changes after Daily Maintenance that I'll catch in the next pass. If you know of any other changes I should have caught, or spot any discrepancies on the updated Denouement Structures spreadsheet, let me know.
Bob
The settlement scores/ranks as of today's Daily Maintenance are the same as last week's, so just check the previous post for the current info. I'm pretty sure that also means there weren't any changes to the underlying structures/upgrades, so I didn't update the spreadsheet either. Let me know if there's anything I missed.
Bob
Here are the settlement rankings as of today's Daily Maintenance:

  • Fort Ouroboros: 700
  • Keeper's Pass: 690
  • Carpe Noctem: 689
  • University Commons: 689
  • Alderwag: 670
  • Aragon: 666
  • Ozem's Vigil: 603
  • Oak Knoll: 420
  • Talonguard: 399
  • Cauchemar: 361
  • Hammerfall: 326
  • Emerald Lodge: 196
  • Corbenik: 186
  • Callambea: 132
  • Sylva: 130
  • Blackwood Glade: 122
  • Caer Coedwig: 88
  • Golgotha: 87
  • Forgeholm: 78
  • Greystone Keep: 78
  • Staalgard: 76
  • Mediash: 72
  • Hope's End: 71
  • Succinct Prime: 68
  • High Road: 65
  • Veggr Tor: 64
  • Brighthaven: 62
  • Phaeros: 56
  • Middenheim: 53
  • Tavernhold: 52
  • Canis Castrum: 51
  • Concordia: 38
  • Dun Baile: 36
  • Sunholm: 36

I think the only change since last week is one more point for Cauchemar. If you know of any other changes I should have caught, or spot any discrepancies on the updated Denouement Structures spreadsheet, let me know.
Bob
You are a Troll
Tell us Bob, since this is a territory control game, why controlled territory does not figure into these final *calculations* of….well, I am not even sure what they are calculations of actually smile

Though controlled territory isn't the deciding factor in getting a better writeup, it's inherently included due to the DI requirements for running a large settlement. While it's possible for settlements to minimize the number of hexes they have to control by fully upgrading their holdings and making good use of Infrastructure, there's a limit to that and a fair amount of territory needs to be held in order to keep the settlement active.

Since the points are based only on the current structure upgrades of a fully active settlement, they show that the settlement is able to control sufficient territory to cover those structures/upgrades, and that they can obtain enough bulk resources and coins to pay their upkeep. They also had to obtain most of the structure kits along the way, which require a great deal of gathering, looting, refining and crafting. All in all, settlements represent a huge investment in time and effort, across every major aspect of the game, and that's what we're rewarding, regardless of what combination of trade, diplomacy or combat made it possible for a settlement to build and maintain its structures.

All that said, my goal is to reflect the nature of the world in the writeups as well, so I plan to include mention of how much territory a group controls whenever the amount is particularly notable. I'll just have to fit that in to whatever level of descriptive detail a particular settlement earned.

Also, I'll just point out that the ranks I posted aren't final. The actual rewards will be based on each settlement's highest value during the last 4 weeks the game is running, which (fingers crossed) means from October 31 to November 28. There's plenty of time between now and then for settlements to add/upgrade structures for more points, or for settlements to find themselves losing points because they need to downgrade.