Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

All posts created by Bob

Bob
Last update for today, and once more the tables have turned! Here are the rankings as of 11:45 PM Pacific for all the settlements that have completed the first escalation:

  1. Aragon 2-3-2-3: Currently on escalation 22 (Dark Elves) at 60000 strength.
  2. Carpe Noctem 5-6: Currently on escalation 20 (Ustalav Invaders) at 15082.5 strength.
  3. Keeper's Pass 1-2: Currently on escalation 16 (Duergar Slavers) at 25000 strength.
  4. Alderwag 2-3: Currently on escalation 10 (Skeletal Uprising) at 9940 strength.
  5. Hammerfall 1-2: Currently on escalation 9 (Nature's Wrath) at 10000 strength.
  6. University Commons 1-1: Currently on escalation 7 (Broken Men) at 6244.75 strength.
  7. Ozem's Vigil 1-2: Currently on escalation 7 (Broken Men) at 7411.25 strength.
  8. Emerald Lodge 3-4: Currently on escalation 7 (Broken Men) at 9844.5 strength.
  9. Sylva 2-3: Currently on escalation 2 (Bandit Raid) at 2986.75 strength.

Edit: Corrected the escalation number for 1st place.
Bob
Got quite a race going here! As of 5:24 PM Pacific, these are the rankings for all the settlements that have completed the first escalation:

  1. Carpe Noctem 5-6: Currently on escalation 19 (Elemental Rift) at 16902.5 strength.
  2. Aragon 2-3-2-3: Currently on escalation 19 (Elemental Rift) at 39554 strength.
  3. Keeper's Pass 1-2: Currently on escalation 12 (Goblin Ghouls) at 4569.5 strength.
  4. Hammerfall 1-2: Currently on escalation 8 (Ripping Chains) at 10000 strength.
  5. Alderwag 2-3: Currently on escalation 7 (Broken Men) at 7475.5 strength.
  6. Emerald Lodge 3-4: Currently on escalation 6 (Bonedancers) at 3502 strength.
  7. Ozem's Vigil 1-2: Currently on escalation 6 (Bonedancers) at 5002 strength.
  8. University Commons 1-1: Currently on escalation 5 (Mercenary Raid) at 5000 strength.
  9. Sylva 2-3: Currently on escalation 2 (Bandit Raid) at 3046.75 strength.
Bob
And at long last there's now a Salvage tab on the public spreadsheet, listing all the standard salvage items. Again there's an oddity, in that codexes are technically treated as salvage even though they don't drop as loot, but they're included so you can see which stocks each one counts as.
Bob
There's a new tab on the public spreadsheet, Raw, listing all the standard "gatherable" raw materials. There are a few oddities that aren't currently gatherable because there aren't any hexes that are truly appropriate for them (e.g. various pearls), so for now they drop as loot instead. However, they're set up as gatherable materials, so they technically belong on this tab.

Working on a Salvage tab, but that involves a lot more double-checking of the loot tables to see what drops and what doesn't. If I can find enough time, I'll get that posted today. If not, it will have to wait a couple weeks until I'm back from vacation.
Bob
Catch one night of sleep and the whole world changes! Here's where things stand as of 8:50 AM Pacific, listing only those settlements that have completed the first escalation:

  1. Carpe Noctem 5-6: Currently on escalation 16 (Duergar Slavers) at 11289.5 strength.
  2. Aragon 2-3-2-3: Currently on escalation 16 (Duergar Slavers) at 11875.5 strength.
  3. Keeper's Pass 1-2: Currently on escalation 11 (Razmiran Cultists) at 6783 strength.
  4. Hammerfall 1-2: Currently on escalation 6 (Bonedancers) at 0 strength.
  5. Alderwag 2-3: Currently on escalation 5 (Mercenary Raid) at 2003.75 strength.
  6. Emerald Lodge 3-4: Currently on escalation 5 (Mercenary Raid) at 2932 strength.
  7. Ozem's Vigil 1-2: Currently on escalation 5 (Mercenary Raid) at 4896.75 strength.
  8. University Commons 1-1: Currently on escalation 4 (Goblin Raid) at 4890 strength.
  9. Sylva 2-3: Currently on escalation 2 (Bandit Raid) at 3136.75 strength.
Bob
Amazing progress today! Here's where things stand as of 11:26 PM Pacific, displaying only those settlements that have completed the first escalation:

  1. Aragon 2-3-2-3: Currently on escalation 15 (The Shadow of Nhur Athemon) at 3800 strength.
  2. Carpe Noctem 5-6: Currently on escalation 10 (Skeletal Uprising) at 9087.5 strength.
  3. Keeper's Pass 1-2: Currently on escalation 10 (Skeletal Uprising) at 9845 strength.
  4. Hammerfall 1-2: Currently on escalation 6 (Bonedancers) at 10000 strength.
  5. Alderwag 2-3: Currently on escalation 5 (Mercenary Raid) at 2093.75 strength.
  6. University Commons 1-1: Currently on escalation 4 (Goblin Raid) at 4980 strength.
  7. Ozem's Vigil 1-2: Currently on escalation 4 (Goblin Raid) at 734 strength.
  8. Emerald Lodge 3-4: Currently on escalation 3 (Float Any River) at 4607.5 strength.
  9. Sylva 2-3: Currently on escalation 2 (Bandit Raid) at 4035.75 strength.
Bob
Quick data point: There are a total of 29 escalations in this sequence.

Edit: Corrected the total number of escalations from 28 to 29.
Bob
Seeing some impressive progress already! As of 4:23 PM Pacific, here's where the settlements that have cleared at least 1 escalation in their assigned hex stand so far:

  1. Aragon 2-3-2-3: Currently on escalation 9 (Nature's Wrath) at 9746.25 strength.
  2. Carpe Noctem 5-6: Currently on escalation 7 (Broken Men) at 8817.75 strength.
  3. Keeper's Pass 1-2: Currently on escalation 6 (Bonedancers) at 4555 strength.
  4. Hammerfall 1-2: Currently on escalation 3 (Float Any River) at 2161.25 strength.
  5. Emerald Lodge 3-4: Currently on escalation 3 (Float Any River) at 5000 strength.
  6. Alderwag 2-3: Currently on escalation 2 (Bandit Raid) at 3471.5 strength.
Bob
Goblins! Goblins everywhere! And from the Emerald Spire, a worrying, almost physical sense that this is only the beginning.
Bob
Edam
Bob
However, the team only forgets that one target, so the effect is different when there's a group of players. Then the team just switches to a different target, assuming multiple players are on the team hate list, so only the leashed mob heads back to its spawnpoint.

This has not previously been the case at all. I regularly am running around well inside leash range with several mobs on me taking down a target when suddenly everything leashes, my mobs included.

There's a lot going on in the AI, so sometimes it's hard to tell what caused a bunch of units to run back. One possibility is that a lot of the mobs chasing you all ran out of hate for you at once because they weren't managing to damage you and the shared hate from the damage you were doing to another target wasn't quite enough to keep them hating you. In that case they don't so much leash back as just lose interest. The surprising thing would be if the mob you're targeting also heads back at the same time, since that target should have plenty of hate for you, even if it currently has more hate for someone else. Of course, with the current system, the damage you're doing could push your target's leash range down enough to make them head back suddenly, though it'd be quite a coincidence to happen at the same time.