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All posts created by Bob

Bob
You are a Troll
There had to be a better way of making them available to players/settlements that actually need them rather than this.

Deciding which companies or settlements have the greatest need is tricky when we let characters switch companies/settlements any time and even allow companies to switch between settlements. I suppose I could do something like let every settlement send in a prioritized list of hexes they'd like, along with the name of a banner company that has enough influence to claim 1 hex, and then give first choice to the settlement with the least holdings that day, second to the second-least holdings, and so forth. It would be a little gameable in that some powerful alliances may have some secondary settlements that operate with very few holdings, and alliances aren't really official enough in the game to enforce in any way, but at least they couldn't get territory for all their settlements. Some settlements might even move companies around temporarily to lower their numbers, while settlements that use their founding companies for holdings wouldn't be able to do that. I could maybe use DI instead, since that drops off more slowly, or it's possible there are some logs which we could use for historical data instead.

Something like that could feel more equitable, though perhaps not to larger groups that have been brushing up against the limits of available territory who could feel unfairly left out. It also might work better after a round of hex trades, since those are better for dealing with the idea that some settlements might just want a particular hex more than others do, but aren't in a position to bid higher for them, while those who can bid highly may just want more territory period.
Bob
Azure_Zero
And I believe Hexes A,B, and C should not be auctioned, as they are next to Cauchemar's Core 6, and Nightmare wanted to claimed for the settlement, but could not due to a Bug in those hexes.

This is an interesting point, and a similar argument could be made for G (Greystone Keep) and J (Fort Ouroboros). On the other hand, if not for this bug who knows if someone else would have claimed those hexes first, seeing how all the available hexes have been locked up for quite some time. I can't guarantee that those settlements would have owned those hexes, in addition to whatever other hexes they claimed instead, so it doesn't seem fair for me to just hand them out. However, I do admit that those settlements had less nearby options available to them because of the bug, and it does seem fair to balance that out somehow.

Maybe we could run a separate hex trade before any auction, where companies could offer to trade a hex they currently own for one of the A-J hexes. I could theoretically take some kind of settlement proximity into account if two companies requested to trade for the same hex, but I suspect the only ones really interested in making a trade would be those close to them, whereas the auction is about claiming additional territory and might interest anyone. I could even run a series of such trades until nobody else was interested, then auction off whatever ten hexes were traded away. I suspect some later trades might be in more contested areas though, raising the likelihood of needing a tiebreaker mechanism.

If we did offer such trades, without some kind of mitigation the natural cost of a trade would be the lost kits and influence when tearing down the original buildings. I'm open to replacing some or all of those losses, though it does make sense to me for there to be some kind of cost. Perhaps I could replace the kits in full and 90% of the lost influence? Or replace all of those and take a little coin for the trade? Or maybe that's just the cost of switching hexes or just switching holding types, which everyone else has to incur when they do the same.

Bob
Azure_Zero
Bob,
we have a Freaking Ton of coin that needs to be removed, I think bidding with coin should be offered, in place of those blessings.

True, it would be nice to burn through some coin with this. I did include it as a backup bid, but there'd be a good chance all the hexes would wind up selling for at least 1 Blessing. My main concern with was that, with so much coin floating around and primarily held by the largest groups, it would increase the likelihood that all the hexes would wind up in the hands of just a few already powerful groups. Yes, those same groups probably have the largest number of Blessings, but they probably don't overwhelm everyone on Blessings as much as they do on coin or other items that have been around for a long time. That makes splitting your bids on Blessings much more risky, giving smaller groups a better chance to get at least 1 hex if they have at least 1 Blessing to bid.
Bob
Yeah, that was a risk with just about any form of payment unless we put out another update in the meantime with a new item to use. Anything we chose would benefit those who just happened to hoard that particular item. At least the Blessings haven't been building up for years, were already being pulled together for trades, and are available in small enough numbers that everyone can at least guess at how many they might need for a competitive bid. Beyond that, we pretty much have to depend on the free-ish market to balance things out.

And keep in mind, this is still just a proposal. We need to distribute the hexes somehow, and feel this is a good way to do so, but are open to argument. In particular, we're happy to make tweaks, and we could potentially help with any feelings of abruptness by pushing the deadline out a bit. We'd prefer not to put the update out until the distribution is decided though, so we don't want to wait too long.

Bob
NightmareSr
Bidding with Blessings doesn't seem to make sense at all. The blessings aren't something available to everyone so I am not sure why you are making these higher weighted than out bid currency. Why did you choose this method after the holiday event has finished Bob?

The Blessings are still available after the event and will remain so. The event slightly increased the odds of getting them since it increased the number of high-end escalations running, but the underlying odds of getting one in an event drop didn't change.

They're also available to everyone, since they have a chance of dropping whenever an Aeon Stone might drop, meaning any time an escalation event counter goes up (tutorial goblin events are the only exception I can think of). Yes, the odds are significantly lower for the lower-end escalations, so lower-level characters don't get as many of them, but the dropoff in odds is actually more generous than the loot odds dropoff in general.

That said, the easiest way to get Blessings is arguably from crafting, and that's restricted to level 20 crafters. On the other hand, that crafting requires pretty rare ingredients, and the Remembrances are again available to anyone, so there's leverage on all sides to argue for each person's share of the resulting Blessings.

The nice thing about Blessings as the primary bidding unit is that they can't have been stockpiled for very long, reducing the advantages of long-established groups in favor of recent activity. However, we still wanted a backup exchange unit and chose coins for simplicity. Rather than trying to set a coin value for Blessings ourselves, which really goes against our player-driven economy, we generally prefer to let players trade with other player for Blessings to use, thus setting their own prices.

Nonetheless, there's a decent chance that all the groups willing to part with Blessings for building rights will band together and thus won't turn in enough bids to cover all the hexes. The rules are actually designed to incentivize that, since enough Blessings to cover the highest bid have to be stored in a single vault, not shared by any other bidders. Every Blessing set aside to make a separate bid risks not winning any bids. Plus, since we'll automatically lower any bids to the least necessary to win that same hex if all other bids remained the same, there's no risk of overbidding by grouping together too much. That should increase the odds that some hexes will still be left over for coin bids, though there's no guarantee of that.
Bob
And for reference, this handy map has the hexes we'd be auctioning off marked as A-J, and here are their coordinates:

  • A: -16,15
  • B: -15,14
  • C: -14,14
  • D: -12,15
  • E: -11,15
  • F: -11,16
  • G: -11,17
  • H: -14,19
  • I: -15,18
  • J: -16,18
Bob
(For the latest version of the rules in this post see the official thread. This version won't be updated any more and is probably out of date.)

Some unclaimable territory will become claimable in the next update and we're proposing a little auction to distribute the initial building rights. Before making anything official, we'd like feedback from the community on the proposed rules. Read through the following and let us know what you think:

There are currently ten hexes around Fort Inevitable (map and coordinates below) that can’t be claimed because there’s no spot to put a holding in them. With the next update, holdings can be placed in each of those hexes. To avoid a mad rush to do so right after the update is deployed, and to avoid disadvantaging anyone who can’t be online at that time, we’re running an auction to bid on first-week building rights in exchange for Blessings of Pharasma (or for coins, though even a single Blessing will outbid any amount of coins). In addition, each winning bid will receive an optional free teardown of the buildings in another hex (kits and influence normally lost in teardowns will be returned, teardown hex must be owned by the same company that places a holding in the auctioned hex) to make hex exchanges easier.

We’re also extending the timeline for turning Blessings in for Boons at a five-for-one-ish exchange rate until the auction is completed so everyone can hold onto their Blessings and still take full advantage of that offer with any left over after the auction.

Bidders for these building rights must be an active character and must be bidding on behalf of a company/settlement that the character is an owner/leader of. There is no restriction on the number of bidders an individual player can use to submit bids, nor to the number of banner companies a settlement can use. However, the active character, settlement/company and vault must be unique to each bid. To place your bids, send an email to customer.support@pathfinderonline.com before Daily Maintenance on Monday, March 15 listing the following (more detailed template below):

  • Your active character and the company/settlement you’re bidding on behalf of, both unique to this bid.
  • The hexes you’re bidding on listed in priority order.
  • The amount of Blessings or coins you’re bidding for each hex. These amounts can be the same across all the hexes, or drop as the hex priority drops, and can even shift from Blessings to coins. For bids in Blessings, also list the maximum amount of backup coins you'd be willing to pay if your bid is automatically reduced below 1 Blessing (i.e. if you'd rather pay 1 Blessing instead of paying more than 1 Silver, but would prefer to pay 1 Silver or less and keep the Blessing, say 1 Silver).
  • A shared vault (owned by a Company or Settlement, not a Personal or Party vault), including the vault’s location, containing enough resources to cover the highest bid in Blessings and the highest bid in coins. No two bidders can share the same vault, and be sure you have sufficient control of the vault to prevent your resources from being removed before the bids are processed.

We strongly suggest that initial bids be emailed a week or so in advance in case any issues need to be corrected. Edits will be accepted right up until the deadline, including changes to bid amounts.

Right after Daily Maintenance on Monday, March 15 we’ll process the bids. First, the highest bid (or, in the case of a tie, a bid chosen randomly from those tied for highest) will be identified and the activity status of the bidding character will be checked. If active, we’ll then verify that there are sufficient resources in the listed vault to cover the highest bid made in each resource. If the resources are there, they’ll be given the building rights to their highest-priority hex, all other bids from that character will be removed from contention, and so will all other bids for that hex. If they’re inactive or lack sufficient resources, all of that character’s bids will be removed from contention. We’ll repeat the process until building rights have been awarded for all ten hexes. We’ll then reduce each winner’s bid to the lowest amount leading to the exact same results even if everyone else’s bids remained the same, with bids in Blessings being reduced to coins if there are no competing bids in Blessings, and all bids reduced to one Copper Coin at minimum.

Finally, we’ll collect the winning bids and post the results. For each hex, the winning company/settlement will be posted, but not the amount paid.

Once the update is deployed, the winners will have one week to place their holding and two weeks to receive their optional free teardown (exact timing to be arranged with a GM). If anyone else places a holding and/or outposts without the winner’s permission before that week is up, we will remove those buildings with GM commands. Once each winner places their holding, their building rights end and their buildings are open to attack under the standard rules.

This map has the hexes we're auctioning off marked as A-J, and here are their coordinates:

  • A: -16,15
  • B: -15,14
  • C: -14,14
  • D: -12,15
  • E: -11,15
  • F: -11,16
  • G: -11,17
  • H: -14,19
  • I: -15,18
  • J: -16,18

Please submit all bids using the following sample as a template:
  • Character: Paizo Bob
  • Company/Settlement: A Band of Bidders
  • Vault: A Band of Bidders Company Secure
  • Vault Location: Thornkeep
  • Hexes in Priority Order:
    • E: 3 Blessings (1 Gold backup)
    • A: 3 Blessings (1 Gold backup)
    • F: 1 Blessing (1 Gold backup)
    • B: 1 Gold
    • J: 1 Gold
    • C: 1 Silver
    • D: 1 Copper
    • I: 1 Copper
    • H: None
    • G: None

Questions/Concerns/Comments?

Update 1: Moved deadline to March 15, added an optional free teardown for each winner to facilitate exchanges, allowed bids in Blessings to be reduced to coins if there are no competing bids in Blessings for a particular hex, made clearer that players can use multiple active characters/companies/settlements to make multiple bids, added link to map, added template for submitting bids, and generally cleaned things up a bit.

Update 2: Fixed deadline to be March 15 throughout (it was incorrectly listed as March 1 in one place). Also added a link to the final version at the top with a comment that this version won't be kept up to date after this point.
Bob
No new sequences completed, but there has been some progress. Here's the status of the five remaining sequences:

  • -3,-7 (Staalgard 1-6-6): Seekers from the Citadel (5 of 5) at 129079 strength.
  • 3,-2 (Forgeholm 4-4-4-5): Seekers from the Citadel (5 of 5) at 170000 strength.
  • -1,-3 (Staalgard 4-4): Elite Dark Elves (5 of 6) at 47660 strength.
  • -4,5 (Concordia 4-5): The Wrath of Nhur Athemon (4 of 5) at 50000 strength.
  • -20,10 (Sunholm 5-5-6): Duergar Slavers (3 of 5) at 0 strength.
Bob
One more sequence completed (Kindleburn 2-3), leaving two on their last escalations! Here's the status of the five remaining sequences:

  • -3,-7 (Staalgard 1-6-6): Seekers from the Citadel (5 of 5) at 143637 strength.
  • 3,-2 (Forgeholm 4-4-4-5): Seekers from the Citadel (5 of 5) at 170000 strength.
  • -1,-3 (Staalgard 4-4): Elite Dark Elves (5 of 6) at 59540 strength.
  • -4,5 (Concordia 4-5): The Wrath of Nhur Athemon (4 of 5) at 50000 strength.
  • -20,10 (Sunholm 5-5-6): Duergar Slavers (3 of 5) at 400 strength.
Bob
Just finished visiting all the player settlements and depositing all the well-earned Bulk Resources, Aeon Stones, Boons, Victory Markers, Coins and Azoth in each Settlement Upkeep vault. Enjoy!